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sasm
09-11-2008, 11:02 AM
I've been trying to use the mix8layer in Mental Ray to replicate what I had done with the layered texture in Maya Software
I've been having issues with the mask/alpha
If I link a file node directly to the color channels in mix8, the outAlpha seems to be ignored
I have tried using png bmp tif tga files with no success
I have also tried to link a file node directly to the opacity on the mix8layer using the outAlpha
And I also tried to connect a grayscale image's outColor to the opacity without any success
Can anyone give me any suggestions about what I may be doing wrong?

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09-11-2008, 11:02 AM
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