jedimasta
09-11-2008, 06:12 AM
My lead and I have been struggling with this for a few days now. We've been tasked with creating a QTVR-like (note, NOT QTVR) 360 panorama for a client. The intended target is for interweb use via a flash tool that simply requires 6 images, I'm learning, commonly referred to as Renderman or Cross-cubemap images.
Two Mental Ray lens shaders that I've located both do the job wonderfully: Mentalray Lens Library (http://www.atomlabs.org/asdn/mentalray/mrsl/lens/lensl_index.htm) and Lightengine3D Aperture (http://www.lightengine3d.com/index2.html), but I have two 'damned if I do, damned if I don't' problems.
Both shaders are strictly 32 bit Maya compatible only and I don't have the knowledge, nor the access to source files in order to recompile either for 64-bit processing, which our primary render machine runs - 64bit Vista with Maya 2008 64bit. Despite attempts to install .net framework, etc.. etc.. I continually get errors upon render.
Secondly, we have a secondary 32 bit render machine with 32 bit Maya 2008 that has no issues with the plug-ins, but the meshes we're using are high-poly count files that cause Maya to simply run out of memory on Windows XP (32 bit), halting our process entirely once more.
I'm stumped. I really LOVE the idea of a one-touch cubemap render to get the source images for our pano's, but aside from manually placing camera rotations at 6 keyframes and making the attempt to stitch, tweak and blend the images so that seams aren't formed, I'm not sure where to turn.
Open to any and all help. Thanks!
Two Mental Ray lens shaders that I've located both do the job wonderfully: Mentalray Lens Library (http://www.atomlabs.org/asdn/mentalray/mrsl/lens/lensl_index.htm) and Lightengine3D Aperture (http://www.lightengine3d.com/index2.html), but I have two 'damned if I do, damned if I don't' problems.
Both shaders are strictly 32 bit Maya compatible only and I don't have the knowledge, nor the access to source files in order to recompile either for 64-bit processing, which our primary render machine runs - 64bit Vista with Maya 2008 64bit. Despite attempts to install .net framework, etc.. etc.. I continually get errors upon render.
Secondly, we have a secondary 32 bit render machine with 32 bit Maya 2008 that has no issues with the plug-ins, but the meshes we're using are high-poly count files that cause Maya to simply run out of memory on Windows XP (32 bit), halting our process entirely once more.
I'm stumped. I really LOVE the idea of a one-touch cubemap render to get the source images for our pano's, but aside from manually placing camera rotations at 6 keyframes and making the attempt to stitch, tweak and blend the images so that seams aren't formed, I'm not sure where to turn.
Open to any and all help. Thanks!
