View Full Version : maya2008 FullBody IK problem
09-10-2008, 10:54 AM
Hey. Im banging my head to wall here.
yesterday everything worked fine. Im makin a fully automized rigger with mayas
full body ik system but suddenly my rigs wont work as full body. when I pull my
hand efector the shoulder and rest of the body doesnt follow.
same thing with feet. I dont know what I have messed with python.
Not even a restart of maya help.
argh please help
even in a completely new scene the fbik examples wont work.. yesterday they did.
other issue with fbik is when adding extra pivots you cant pin/unpin these from right mouse button menu
Modify > Evaluate Nodes ... are they all checked?
09-10-2008, 11:29 AM
yes all checked. I tried check/unchecking but no help. normal ik is working
but no full body effect
edit: this is so weird. I tried with other computer and everything is ok there.
edit2: the realistic shoulder solving works when set to 1.
09-10-2008, 12:23 PM
can anybody help?
Any autodesk people here?
09-10-2008, 02:08 PM
well I reported about this to autodesk and..
at the moment getting only a bug number 309769
09-10-2008, 02:53 PM
argh. fbik started to work!!
In my setup I had made a second animation skeleton witch drived the skinned skeleton.
and the fbik drived the animation skeleton. I tested my script so that I would have only
one skeleton whitch would be driven directly the fbik.. and full body effct came back!!
and now all fbik examples work also..
ps. and when I tested again with double skeletons all worked. argh
09-11-2008, 12:49 PM
now it stopped working again!!
I was just testing animation with it.
and using only one skeleton.
seems that I have to create my own rig.
doesnt anybody use this fbik rig?
09-11-2008, 01:20 PM
now it started working again..
I just started keyframing again.
07-08-2009, 12:32 AM
I'm just starting to use FBIK and I've run into problems that don't make sense. Maybe I shouldn't use it after all. What are the advantages, if any? Seems like no one has regular success with it.
Kojala, did you give up on it in the end?
07-19-2009, 06:00 AM
its buggy but you can get decent results for quick simple stuff. try using the biped factory plugin @ youneedthisman.com and u can get a quick rig setup. dont use it with animation layers or it will screw up, also alot of times editing animation curves maya will crash it so u need to back up .
i use it cause i just like the feel of the rig when it works and i find it very quick and controllable. there are more advanced rigs out there like anzovins but i think FBIK is easier to use.
i think its use able for shorter projects
07-19-2009, 06:00 AM
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