View Full Version : Motion blur: Airplane proppeller
zarkos 06-04-2003, 05:29 PM Does anybody knows how to animate propeller with motion blur effect that looks real.
This is with multi pass effect:
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zarkos
06-04-2003, 05:30 PM
This is with object motion blur:
zarkos
06-04-2003, 05:31 PM
It should look like this:
Marcel
06-04-2003, 05:43 PM
The last picture looks good, map it on a plane and your are done :thumbsup:
The best and fastest way is to create a blurred propeller image, map it on a plane and rotate it. You'll never get the motionblur good enough with 'real' propellor geometry.
Another method would be to render out RPF files for combustion, then use combustion to create the realistic motionblur you want. If you don't have combustion, you can render the propellers on a seperate layer and comp them in with after effects and use that for motion blur.. One of those methods should produce some nice motion blur. Good Luck!
Dm
zarkos
06-04-2003, 06:04 PM
Marcel:
The third picture was made in Photoshop. And idea of a blured image is good. Thanks
Dmak:
I'm a new owner of Combustion and I tried motion blur effect but I'm not satisfied, it looks like pass effect. Maybe I'm doing something wrong?
how exactly did you implement the motion blur in combustion?
I would have to do a test myself to be sure of the settings you would require, but I know it's doable and most likely will achieve much better results than with max. If I get some time I'll give it a shot and maybe make a little tutorial for you.
Dm
Dave Black
06-04-2003, 06:41 PM
FWIW, Final Render Stage 1 seems to do it real well.
http://www.finalrender.com/products/feature.asp?UD=10-7888-35-788&PID=36&FID=301
Just a heads-up.
-3DZ
:D
zarkos
06-04-2003, 09:53 PM
I used Motion blur effect but it's similar to pass effect, a little bit better.
I know about FR1 but that part of site was not changed for a long time.:sad:
CapnPanic
06-05-2003, 12:50 AM
dmak: the combustion rpf motion blur will just look like the max image-based motion blur as it uses the same info (vector channel) to base the blur off of.
and also in the technology-you-can't-use-yet department brazil also does 3d motion blur: http://www.splutterfish.com/sf/tech_gallery_index.php
just not in the current version, should be in v2. V-Ray says it does "Motion blur with analytic sampling" but i'm not really sure what that means, so i'm guessing its just more vector-based motion blur. so, basically, you can't have any real 3d motion blur in max without a whole lot of work (might be able to use mental ray or prman, but i'm not familiar with either)
so i'm gonna agree with marcel's suggestion and say that your best bet is to make a blurred map in photoshop and map that on to a disc for your prop. and then rotate that slowly in your animation so it looks like it moves.
good luck :)
zarkos
06-05-2003, 01:57 AM
So be it :deal:
Thanks
Alright, I decided to do a little test with combustion, and Capn_Panic you are right about the motion blur. However, using Roll Blur and slowing down the frame rate, I was able to come up with something that looks like a good start. Still needs work, but this isn't my project :)
propeller movie: link (http://www.faktorystudios.com/3dmak/prop_blur1.avi)
RPF Blur in combustion:
link (http://www.faktorystudios.com/3dmak/rpfblur.avi)
I checked out the following images as a good reference:
c-130 - 1st img (http://www.aero-pix.com/pease/static/c130-c.jpg)
c-130 - 2nd image (http://www.afrc.af.mil/440aw/images/c130-over-mke1.jpg)
Anyways, I think the two options are (there probably are others though):
1. render the props on a seperate layer, comp them in with combustion or another app with more blur features.
2. render and blur an image as you like it then map it to a flat propeller object (as directed by others in thread)
John-Stetzer
06-05-2003, 04:34 AM
Do both (IMB and multipass); set IMB and camera Durations to .3, as a starting point (assuming everything else is at the defaults).
mikewebb
06-05-2003, 06:14 PM
2 Different motion blur passes are what I would suggest. The multi pass version first and then a motion blur done in post to smooth it out.
Mike
zarkos
06-05-2003, 11:57 PM
Yes! With both effects looks great thanks a lot!
zarkos
06-05-2003, 11:59 PM
Final result:
yoni-cohen
06-06-2003, 01:16 AM
I usually clone the rotor for 3-6 copies and set their visibility to 1/ number of clones.
apply image motion blur on them and you'll get a perfect blur.
for making a velocity changing rotor you sould use a script controller that catches the rotation of the previous tick/frame..
Strob
06-06-2003, 08:28 AM
For most of my motion blur need and speed in the process, I use RPF and combustion, but for a rotor like this with extreme motion blur, I use a combination of object motion blur and RPF in combustion. With combustion you tweak without rerendering all.
DerPapa
06-06-2003, 12:34 PM
Mblur is a must, especially when you render in fullframes for TV resolution!
We had big Problems with motionblur in our Inhouse project.
We have a running character in there, a really fast running character, with, rotating Mblurs for the whole body.
This means Image mblur, which only works with straight motion, doesn't work. (as you see on the rotor pic above)
We seperated the Character from the environment and rendering the tunnels, he is running trough with 1 pass and Velochannel. the cameramotion is mostly not rotating, just panning. Perfect for RPFblur.
Not so with the character. The character is rendered with a combination of Multipass and Imageblur. It works fine, but every Pass means another complete Image, with shadowmaps calc and and and... to keep the rendertimes as short as possible we animating(!) the samples of the mulitpasses here. If our character is shown in front, or from back we use 4 samples and if he is visible from side we use 8 plus a permanent Imageblur with duration about 0,3 gives a nice result!
Another problem is the alpha in the compositing. It always has a tint to the background color you are rendering on. To avoid this, we first render the environment, and then using it as backplate in max to render the character. Only to get the correct rimpixels.
This is our workround to get a good qual Mblur with tolerable rendertimes.
greetz
Michael
owiik
06-06-2003, 03:10 PM
Hello,
Interesting thread. I tested some motion blur with vray.
Both animations are rendered with monte carlo sampling. The other method is analytic sampling. I might test some more motion blur later with vray.
http://www.corenne.com/owiik/cgtalk/vray_mblur_01.avi
http://www.corenne.com/owiik/cgtalk/vray_mblur_02.avi
also 2 still images from both animations (frame nr 18)
http://www.corenne.com/owiik/cgtalk/GI_prop_mblur0018.jpg
http://www.corenne.com/owiik/cgtalk/prop_mblur0018.jpg
zarkos
06-06-2003, 10:11 PM
As I can see owiik, it's same vector blur like in Scanline or Brazil.
ZeBoxx
06-06-2003, 10:19 PM
zarkos - vector moblur works on vectors.
Shadows don't provide vectors.
Note that the pictures posted have motion blur in the shadows.
:)
owiik
06-07-2003, 12:58 PM
zarkos:
yes the mblur in the tests Iīve made donīt get the circle shape. I have to put higher gemoetry samples to get that effect. I will upload a new animation later.
good point ZeBoxx, the motionblur on shadows looks really good.
I tried with scanline motionblur just to compare the shadows and blured shadows are really impressive.
here is link to image with higer samples
http://www.corenne.com/owiik/cgtalk/GI_prop_mblur_highsample0132.jpg
zarkos
06-07-2003, 04:37 PM
U R both right. But I will like to see real MB but unfortunately we have to wait for next versions of renderers. :sad:
owiik
06-08-2003, 01:42 PM
here is the the last animation with more geometry samples
http://www.corenne.com/owiik/cgtalk/vray_mblur_03.avi
DerPapa
06-08-2003, 07:16 PM
All these Propellertests are nice, no matter what renderer you use, but If you have a real scene, which is full in motion, due to camera movement, with a high amount of geometry and maps, this is another story!
I think sooner or later it will be no question of using GI, MPD/MTD, 3D Mblur in a scene, cause it will be as normal as working with a full textured scene in viewport today.
But to get it nice and fast 3D mblur is no option yet. NOT YET!
;)
Michael
RichardK
09-26-2004, 06:56 PM
Guys this is just the topic im after! I am doing a WW2 animation that is WIP for my new demo reel. I have used DreamScape for Max 6 for the sky. But there is one thing I am having trouble with which is the propellers. I have managed to get them rotating really fast but it's the motion blur which is the thing that i am finding hard. This is what results Im getting :(
http://premium.uploadit.org/RichardK/blur.jpg
Please can someone help me, tell me how to do it.
Thanks!
DerPapa
09-26-2004, 07:08 PM
hey, you found this thread. What about reading it?
No offense :)
Michael
RichardK
09-26-2004, 07:09 PM
Ok I did read it but Im not sure how to add Combustion Blur or how to do it sorry but I havn't really done this kinda thing before :sad:
DerPapa
09-26-2004, 07:16 PM
ok, in short: there is a difference between 2d Mblur, as the Imageblur is and 3d Mblur, as the multipass camera effect does.
look up "multi-pass Motion Blur" in your Max reference to get info about what you need.
Michael
RichardK
09-26-2004, 07:18 PM
ah ok thanks i'll look it up and see thanks! :thumbsup:
Add:
http://premium.uploadit.org/RichardK/multi-pass-Motion-Blur.jpg
Ah I see!! This was done following the reference in max to add a camera and select multi-pass motion blur. So This might work then as my animations have cameras so all I have to do is turn that option on.
DerPapa
09-26-2004, 07:57 PM
You got it man :) But beware! Every Pass means a full render of your image. 12 Passes increases your rendertime 12 times! thats why I use a lower amount of passes and smear it with the 2d Imageblur. Not physically correct but faster.
Cheers
Michael
RichardK
09-26-2004, 08:01 PM
oh i see thanks for warning me! I mean my animation took 3 hrs to render with just the normal image blur so no wonder how long it would take to render it with this multi-blur. Surly there must be a quick way to get this blured like that without using a multi-blur? I have Combustion 3 but is that a better way to do this?
DerPapa
09-26-2004, 08:07 PM
UH! in this case i would hardly recommend to think about, if a circular plane with a gradient opacitymap would do the job as well?!
;)
Michael
RichardK
09-26-2004, 08:11 PM
hmm I could give it ago damm this sucks! I want a realistic propeller :sad:
percydaman
09-26-2004, 10:33 PM
V-Ray says it does "Motion blur with analytic sampling" but i'm not really sure what that means, so i'm guessing its just more vector-based motion blur. so, basically, you can't have any real 3d motion blur in max without a whole lot of work
ya vray had real 3d motion blur before brazil did. Not starting a flame war, but to say that vrays motion blur is some sort of 2d vector hack because you dont understand how it works is pretty ignorant.
RichardK
09-27-2004, 06:09 PM
Guys i have used FinalRender - 1 for Max 6 and I have used the motion blur but I get this result.
http://premium.uploadit.org/RichardK/Final_Render.jpg
http://premium.uploadit.org/RichardK/final_render_blur.jpg
Can anyone help me fix this? As you can see it has dotted gaps in the blured propeller
Thanks!
marktsang
09-27-2004, 08:21 PM
hi,
never used finalrender but it looks like a sampling issue, increase samples!
mark
RichardK
09-27-2004, 08:22 PM
ok thanks I'll see if I can in FinalRender
Added:
I can't find it! Please someone help me fix this
MasterOfLight
09-27-2004, 08:29 PM
Guys i have used FinalRender - 1 for Max 6 and I have used the motion blur but I get this result.
Can anyone help me fix this? As you can see it has dotted gaps in the blured propeller
Thanks!how much samples do you use for motion-blur (Renderer-rollout->camera->motion blur->samples) ??
I just tried with default settings (16 samples) and get a clean image !
.M
RichardK
09-27-2004, 09:08 PM
I'm not using a camera I cant really cause I have a real time animation which is 100 frames for the first scene so it's really gonna kill the rendering time :( Surly there is another way to fix this or do I have to use a Camera with Multi-Pass Motion Blur. Hey can you send me the scene so I can see i'm so new to this.
MasterOfLight
09-28-2004, 08:36 PM
I'm not using a camera I cant really cause I have a real time animation which is 100 frames for the first scene so it's really gonna kill the rendering time :( Surly there is another way to fix this or do I have to use a Camera with Multi-Pass Motion Blur. Hey can you send me the scene so I can see i'm so new to this.
here is a simple fR scene:
ftp://lightline.homeunix.com/propeller.zip
it's just using default values.
.M
RichardK
09-28-2004, 10:53 PM
Hey thanks man! i didn't realise that finalRender had the tutorial scenes I just realised that and I found the propeller max file so thanks I had a look at it and it has helped alot!!! Check out what it looks like now
I'll upload any updates on my animation as soon as it's done! :thumbsup:
http://premium.uploadit.org/RichardK/finalRender_Blur_1.JPG http://premium.uploadit.org/RichardK/finalRender_Blur_2.JPG http://premium.uploadit.org/RichardK/finalRender_Blur_3.JPG
MasterOfLight
09-29-2004, 06:11 AM
with the latest service pack (SP2b) you should get it even cleaner/faster :)
.M
RichardK
09-29-2004, 11:38 AM
Cool I havnt got SP2a yet but I will do later
RichardK
09-29-2004, 05:53 PM
Hi,
I have encouted another problem :( finalRender dosn't like the textures on the plane becuase they have reflection/refraction materials on it. But I removed it but now it will take 10hrs to render 150 frames. Then a few mins during the rendering it crashed. Is there another way to get a good blur effect?
Richard
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