Kinematics
09-09-2008, 05:40 AM
Hey guys,
This is a Mental Ray Question. I've included a Jpg but its not very easy to understand just by looking at the image so I am going to do my best to describe my question.
I wanted a floating sign with the word "designed to" cut out of a reflective material (think a piece of paper with the words "designed to" cut out and then the two corners of the piece of paper is folded and stuck into a wall.
So I used an mia_x material and used the "cutout_opacity" option to map the alpha and using the projection option so that I can position the cutout. That all went fine and rendered well with the shadows being taken into account ( sidenote* reason why I cannot use the mib_transparency is cause rays seem to still see the surface and cast shadows unlike "cutout_opacity" )
But if you look at the image I have attached. Imagine the rectangle surface is across and as u can see...the projection (highlighted in a red square) does not cover the entire surface. As such the white areas take on the Mia_X material nicely. But the corners on both sides are left out.
How do I have one continuous material with the cutout included without doing another texture with a larger white area?
Hope you guys can help - I've tried mix_color and mib_transparency but it is all rather confusing and I am not getting the results I am looking for. Particularly in mental ray as this is where the difficulty lies. I can achieve this in Software renderer using the layered shader.
Thanks guys. Maya 2008.
This is a Mental Ray Question. I've included a Jpg but its not very easy to understand just by looking at the image so I am going to do my best to describe my question.
I wanted a floating sign with the word "designed to" cut out of a reflective material (think a piece of paper with the words "designed to" cut out and then the two corners of the piece of paper is folded and stuck into a wall.
So I used an mia_x material and used the "cutout_opacity" option to map the alpha and using the projection option so that I can position the cutout. That all went fine and rendered well with the shadows being taken into account ( sidenote* reason why I cannot use the mib_transparency is cause rays seem to still see the surface and cast shadows unlike "cutout_opacity" )
But if you look at the image I have attached. Imagine the rectangle surface is across and as u can see...the projection (highlighted in a red square) does not cover the entire surface. As such the white areas take on the Mia_X material nicely. But the corners on both sides are left out.
How do I have one continuous material with the cutout included without doing another texture with a larger white area?
Hope you guys can help - I've tried mix_color and mib_transparency but it is all rather confusing and I am not getting the results I am looking for. Particularly in mental ray as this is where the difficulty lies. I can achieve this in Software renderer using the layered shader.
Thanks guys. Maya 2008.
