PDA

View Full Version : help with "baking" keyframes in max.


Gibbage
09-08-2008, 11:46 PM
Im sure there is a way to do it, and remember seeing it in a character animation demo, but I cant figure it out. Here is the situation.

I have a model animation in Max 9 that uses look-at controllers. The game engine the model is being made for does NOT support look-at controllers, so I need to bake the rotations into keys on a normal rotation controller (euler or linear). Can anyone help me out with this?

CGTalk Moderation
09-08-2008, 11:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.