DisturbeD2k
09-08-2008, 03:57 PM
Hey guys.
This is my first cry for help and after some searching I have not found a solution.
This is a mad problem when I use depth of field with the mia_exposure_simple
Depth of field works fine when I dont attach the lense shader to the camera. It also looks fine when the lense shader is on but DOF is turned off. When I do dof with the lense shader I get this!
http://img133.imageshack.us/img133/655/seethrudoftj1.jpg (http://imageshack.us)
http://img133.imageshack.us/img133/655/seethrudoftj1.f67ad5dc3d.jpg (http://g.imageshack.us/g.php?h=133&i=seethrudoftj1.jpg)
Sorry but had to stop the render as it was taking far too long.
Really dont know whats going on but looks like some kind of graphic error. I can see the wireframe?
Here it is without the lense shader.
http://img383.imageshack.us/img383/4738/nogammacdofqa6.th.jpg (http://img383.imageshack.us/my.php?image=nogammacdofqa6.jpg)
Its not a huge issue as I plan to do a depth of field pass but was just wondering if there is an obv fix?
Many thanks
Marco
This is my first cry for help and after some searching I have not found a solution.
This is a mad problem when I use depth of field with the mia_exposure_simple
Depth of field works fine when I dont attach the lense shader to the camera. It also looks fine when the lense shader is on but DOF is turned off. When I do dof with the lense shader I get this!
http://img133.imageshack.us/img133/655/seethrudoftj1.jpg (http://imageshack.us)
http://img133.imageshack.us/img133/655/seethrudoftj1.f67ad5dc3d.jpg (http://g.imageshack.us/g.php?h=133&i=seethrudoftj1.jpg)
Sorry but had to stop the render as it was taking far too long.
Really dont know whats going on but looks like some kind of graphic error. I can see the wireframe?
Here it is without the lense shader.
http://img383.imageshack.us/img383/4738/nogammacdofqa6.th.jpg (http://img383.imageshack.us/my.php?image=nogammacdofqa6.jpg)
Its not a huge issue as I plan to do a depth of field pass but was just wondering if there is an obv fix?
Many thanks
Marco
