visualtrek
09-08-2008, 01:56 AM
Hi, I want to make an object white, let's say a sphere. I'm using HDRI * 2 point lights. The color on the blinn shader is 1.00 (100%) white. When I render the image only the highlight is white,
the rest of the object falls away to grey. If I increase the ambient color, or even the main
color, it becomes blown out. I want to use white on a car & even some bottles.
What am I doing wrong?
Thanks in advance for any help.
Visualtrek
:sad:
the rest of the object falls away to grey. If I increase the ambient color, or even the main
color, it becomes blown out. I want to use white on a car & even some bottles.
What am I doing wrong?
Thanks in advance for any help.
Visualtrek
:sad:
