Jettatore
09-06-2008, 02:39 PM
Looking for the best unwrapping solution.
-I'm experienced with manual UV editing in both XSI and Maya.
-I know how to use Headus (though I find the interface severely clunky -and at times, impossible, there-by negating the speed factor it sometimes offers. I am finding Headus is great for unwrapping organic characters quickly but very slow and tedious for everything else, in particular when dealing with mulitple, smaller, objects. It's edge selection tools are pretty awful compared to how fast I can get the same selection working in Maya\XSI. And the worst part is, there is no official support for plug-ins, meaning you have to go through the arduous process of selecting and exporting obj's 1 by 1, choosing the export folder and naming the file, then importing to headus, unwrapping the object, then saving out and re-importing to XSI then re-naming the objects in the scene.... And why? Because while importing a multi-object obj works fine between XSI and Maya, and even headus will accept it, the headus UVLayout program only spits out merged files and does not retain your seperate objects nor does it retain or respect any of your original object names.
Any ideas how to fix the Headus problems above?
-Now I like the speed and ease of use of Roadkill best so far. It's simple and efficient, although the unwraps are a bit sloppy, but at least it creates a great base for you to re-project and hand edit with, and in no time what-so-ever. Only problem is right now I have to export all my objects out into one big .OBJ and take them into Maya and do the Edge Selecting and Roadkilling there, then just re-export them all as one big .obj again into XSI and walla, I have all my objects with their right names, new uv's, and all seperated. Thing is, I would like to get rid of the Maya middle man entirely if possible. Anyone got a working XSI 7.0 script yet?
Any other tools I'm potentially missing out on, especially ones that play nice with XSI 6.5\7.0???
Anyways, I'm up for other suggestions as well. I have a ton of UV mapping to do and I need time savers, not new headaches. Any and all advice appreciated, unless of coarse it's lame advice.....
Cheers, -D
-I'm experienced with manual UV editing in both XSI and Maya.
-I know how to use Headus (though I find the interface severely clunky -and at times, impossible, there-by negating the speed factor it sometimes offers. I am finding Headus is great for unwrapping organic characters quickly but very slow and tedious for everything else, in particular when dealing with mulitple, smaller, objects. It's edge selection tools are pretty awful compared to how fast I can get the same selection working in Maya\XSI. And the worst part is, there is no official support for plug-ins, meaning you have to go through the arduous process of selecting and exporting obj's 1 by 1, choosing the export folder and naming the file, then importing to headus, unwrapping the object, then saving out and re-importing to XSI then re-naming the objects in the scene.... And why? Because while importing a multi-object obj works fine between XSI and Maya, and even headus will accept it, the headus UVLayout program only spits out merged files and does not retain your seperate objects nor does it retain or respect any of your original object names.
Any ideas how to fix the Headus problems above?
-Now I like the speed and ease of use of Roadkill best so far. It's simple and efficient, although the unwraps are a bit sloppy, but at least it creates a great base for you to re-project and hand edit with, and in no time what-so-ever. Only problem is right now I have to export all my objects out into one big .OBJ and take them into Maya and do the Edge Selecting and Roadkilling there, then just re-export them all as one big .obj again into XSI and walla, I have all my objects with their right names, new uv's, and all seperated. Thing is, I would like to get rid of the Maya middle man entirely if possible. Anyone got a working XSI 7.0 script yet?
Any other tools I'm potentially missing out on, especially ones that play nice with XSI 6.5\7.0???
Anyways, I'm up for other suggestions as well. I have a ton of UV mapping to do and I need time savers, not new headaches. Any and all advice appreciated, unless of coarse it's lame advice.....
Cheers, -D
