Chewky
09-06-2008, 07:06 AM
Hey Guys,
I'm working on a VFX shot where a camera is aimed straight down at the roof of a house and then arcs out to an angle showing the house from a 3/4-view.
I have a high res plate of the house from the 3/4 view and I'm trying to work backwards by camera mapping the house and creating the roof and lawn elements for the top view from scratch with the help of a matte painter. However, I've encountered a problem....
I haven't found a way to bake my camera map to a diffuse map. I want to be able to hand my matte painter a UV layout of the baked map and have him simply paint in the missing parts. I attached the clean plate I have to work with and a pre-viz of the starting camera angle aimed straight down.
Essentially, the camera tracks down through a rainstorm and upon getting 30 feet away from the roof of the house, arcs out to show the house from a 3/4 perspective. The entire shot is about 5 seconds long.
I'm pursuing camera mapping because I have a live-action plate to match to and because the render times for camera mapping are low.
I use Maya and 3ds Max, but I'm more familiar with 3ds Max.
Thank you so much!
Thanks,
David
P.S. Cinema4D R11's Projection Man offers the ability to paint in or photoshop in textures when they start to smear and tear when the camera is moved too far. Here's a video of this in action:
http://www.cineversity.com/tutorial...on.asp?tid=1337
The problem is that Cinema 4D R11 doesn't come out soon enough for me to meet my deadline and the demo is limited to 640x480 resolution. Do any other 3D apps have the feature to paint over broken or smeared camera mapped textures?
I'm working on a VFX shot where a camera is aimed straight down at the roof of a house and then arcs out to an angle showing the house from a 3/4-view.
I have a high res plate of the house from the 3/4 view and I'm trying to work backwards by camera mapping the house and creating the roof and lawn elements for the top view from scratch with the help of a matte painter. However, I've encountered a problem....
I haven't found a way to bake my camera map to a diffuse map. I want to be able to hand my matte painter a UV layout of the baked map and have him simply paint in the missing parts. I attached the clean plate I have to work with and a pre-viz of the starting camera angle aimed straight down.
Essentially, the camera tracks down through a rainstorm and upon getting 30 feet away from the roof of the house, arcs out to show the house from a 3/4 perspective. The entire shot is about 5 seconds long.
I'm pursuing camera mapping because I have a live-action plate to match to and because the render times for camera mapping are low.
I use Maya and 3ds Max, but I'm more familiar with 3ds Max.
Thank you so much!
Thanks,
David
P.S. Cinema4D R11's Projection Man offers the ability to paint in or photoshop in textures when they start to smear and tear when the camera is moved too far. Here's a video of this in action:
http://www.cineversity.com/tutorial...on.asp?tid=1337
The problem is that Cinema 4D R11 doesn't come out soon enough for me to meet my deadline and the demo is limited to 640x480 resolution. Do any other 3D apps have the feature to paint over broken or smeared camera mapped textures?
