View Full Version : Sci-Fi jet WIP
DigitalCrystal 06-04-2003, 05:59 AM (UPDATE: I have accidentally deleted the jet's max files and have no way of continuing it's progress, so I have begun another project on page 4. So please check there.)
Hey folks,
This is my first time attempting anything even remotely close to this type of modelin'. So far I'm happy with the results. I've been workin on this for about 2 days now, off and on. Still plenty of room for improvement, and tweaking. This was inspired by the great 'Swirly-Chicken', and so to follow in his greatness, this is only the engine of the jet... I'm using 3ds Max.
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff11.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff3.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff21.jpg
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DigitalCrystal
06-04-2003, 06:03 AM
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff22.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff26.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff27.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff28.jpg
Gremlin
06-04-2003, 06:39 AM
looks pretty cool, I like the fact that it actually has an engine that appears to work (lol, too lazy to actually check real specifications and compare...LOL, who would do that anyways?)
anywho, keep up the good work!
(its a similar style that my challenge vehicle will be!)
Cheers,
:beer:
Squarecloud
06-04-2003, 09:47 AM
looking good so far.
Very nicely detailed, just like swirly's jet. Guess i wasn't the only one who was inspired by that thread :D
Hope to see more of your jet soon. :wip:
GreetZ
Square
Nice start and good details. are you painting the textures by hand.....Could be very cool indeed.
I'd like to see the rest of the jet as it comes around.
DigitalCrystal
06-04-2003, 02:32 PM
Hey thanks guys.
The more I looik at it, the more I want to redo the body panel around the engine, it's my weakest point in my opinion aside from my lacky 3d skills :). But, anyway, I think I'll have time to work on it today, I'll see about adding some more details and changing that shell.
ME3D: I believe I'm going to try to paint the textures. I've never attempted it before, but it's one of the only ways to get this thing looking realistic, so I'm definently going to try! I've got a book that devotes about 50 pages to how to paint the textures, so I think with that and the net, I think I'll do fine :).
Aljoker
06-04-2003, 03:33 PM
cool man ,,,
everyday a new idea pop up in my brain :surprised when i see such work like this ,, :thumbsup:
What book is that?
Yeah I think it makes a huge difference in taking it from the nomal cg look. Plus then it doesnt seem like you threw maps on from a cd you bought or something...lol
Good luck.
DigitalCrystal
06-05-2003, 07:22 PM
Update for yall. It was a slow day the last 2 days as far as modelling goes :( But I think these were necessary changes.
Instead of one large shell that surrounds the engine, I'm in the process of creating multiple pieces. They still don't match up exactly like I want them too, but I will get to them soon. I added a nozzel to one of the engines in the back and have modelled a vent to ease that bareness on the bottom of the model. I'm not finished with the under side.. so don't get your undy' in a bind ;)
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff31.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff32.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff33.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff34.jpg
ME3D: It's a book called: How to model a character. It's for 3d studio max. It doesn't tell what makes painting look so good, it just tells of how to unwrap the faces and to tweak them.. and to cover up seams.. I haven't really done much with that section before because like I said, I've never tried it before.
More to come!
Ahhh. I C
Was that the title or was it the Paul Steed book. Modeling a Character in 3Ds max. ?? read that one ...several good tips.
I used to be a big max user. Read nearly every book on it till recently. I still look over the new manuals but use it very seldom.
On the texturing subject: I may be doing a book with an author starting this fall on 3d and photoshop that will talk in depth on the subject of painting custom mapping for 3D.
Not that it helps now but maybe in the future....
The new skin you posted looks cool. Still sota unclear what this all attaches to and where is the pilot. You have any sketches showing where your going with this?
DigitalCrystal
06-06-2003, 04:34 AM
ME3D:
Writing that book sounds like an awesome task. And yes, the book you listed is the one I was mentioning. Perhaps you could impart some of your knowledge/ shed some light in my direction once it comes time for texturing this jet of mine.
Concerning the design and such, this is only the engine pod of the jet.. It will be attached to the wing much like a plane of modern times. I'm still trying to figure out how I want to put the wing through it, but soon you shall see how it works. The pilots will sit between the 2 large engines, (you are only looking at 1 of the 2 engines. Unfortunately, I don't have any sketches of what this will look like, but the shape will begin to formulate soon. About the attached body panels, I was only developing the shape, so in time I'll add the support structure under them, to give it that 'correct' look. I'm going to put a skin over the rear boosters as well, just to keep things consistant. I would like to skin over the combustion chamber area of the engine *all of the hoses and such* but I really would like to keep that open, so I'm strugglin' with how I want to do that.
Thanks for the comments, I'll probably end up working on it some more tonight.
DigitalCrystal
06-06-2003, 10:51 PM
Didn't have but about 30 minutes to work on this today. This is only to give yall an idea of how I want to set this up. I'm still working out how to get the wings and such together, but..
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff4.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff41.jpg
Cool much better idea of what the direction is now. you mention covering the technical pieces......why? All that trouble for nuthin then. Why not design a more organic....fingerlike structure to connect the fuelodge to the engines and wings?
Have a good weekend.
Oh yeah I will try to post a texture painting tutorial soon after my city animation is finished.
DigitalCrystal
06-07-2003, 02:15 AM
:thumbsup: Actually, I was planning on having the wings attached so that they can fold up to conserve space, like the f/a-18s on the aircraft carriers... plus it looks more dynamic, and that's what it's all about, right? :p I was also thinking that the wings would sweap backwards during highspeeds, much like an f14's would. All things to think about. So, time to get to work again!
William b. Hand
06-07-2003, 02:31 AM
Niiiiice!
Very cool to see the effects of cross-inspiration bearing such excellent fruit as this! Good good.
:applause:
DigitalCrystal
06-07-2003, 05:37 AM
Thanks William!
Alrighty, here is what I've been working on. The wing will begin lifting up as shown by the hydrolic piston and motor on the 'stand'. At the same time, the motor, the large device on the bottom, will spool twisting the movement of the wing forward. At the same time, that whole unit will rotate so that the wing will fit right beside the engine (parallel to the engine with about a 60 degree offset from the ground, with the underside of the wing exposed to the sky)
Advantages:
smaller parking area
easier to access the engines
looks awesome :cool: :thumbsup:
It's all in my head, I can't wait to show yall!
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff42.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff43.jpg
PS: Sorry about the opacity on these last few renders.
DigitalCrystal
06-07-2003, 08:13 PM
Alrighty yall,
First off, I would like to say that, man, IK is awesome.
Second, IK sucks. It took me most of the morning to get it workin'. And I have it all set up right, but I didn't do one critical thing at the beginning when setting up the bones, 'snap'. So whenever my hydraulics move, they do a small jig and then get back on track :hmm: So, I'll fix that by tonights end and then I'll have a fully animatable collapsable wings.
Updated pictures on the way soon!
DigitalCrystal
06-08-2003, 08:48 AM
Alrighty, what a day, 4:30 am.. and still working. I just can't put this thing down! I've been setting up the IK all day.. so that now I can finish modeling around the animated part... So, here is a very rough look at what I've got going on:
http://www.digitalcrystaldesigns.com/3ds/renders/anistill.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff47.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff45.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff48.jpg
Alrighty, time for bed.
Wings and engines are looking very cool. I dont have much of a crit at this point but would say stick to the opacity renders for showing this. The lit one is too dark to see anything. Hope to see the engine systems not become covered as well they look good out in the open. Did you say you have an idea sketched of the cabin or not? I'll have to go and re-read.
cant wait to see more.
DigitalCrystal
06-12-2003, 11:22 PM
Me3d:
Thanks for the encouragement. My progress has slowed up a small bit due to my busy schedule the last few days. Did you say 'stick to the opacity renders' or 'say sick to the opacity renders'? :) I had a sketch of what I wanted the cab to look like, but I'm in the process of reworking it, so that wouldn't be of much help to you. I've got a new scanner just the other day, so when I get some progress on that I'll let you know. The IK setup on those wings and such were no fun at all, especially for me, my weak point has to be that style of animation. But now that it works and I know more about bones, it's all fine and dandy. I'm going to be away at the beach next week, but plan on takin' the vaio to work from there in the evenings as I see fit. Hopefully I can get something going by tonight!
I'll let you know.
Naw the opacity renders dont bother me....lol
I mentioned the other since the lighting was really dark. Sorry could holdback. I must have a thing for lighting....hmmmmm?
Ask if your ik rig needs somethin maybe I can help. I'm no great rigger, but I did finish the video tutorial that will be in advanced maya training just about a month ago. So its still pretty fresh.
Have fun at the beach
lithik
06-13-2003, 01:18 AM
nice! :thumbsup: i likey :drool: can i buy one?
DigitalCrystal
06-13-2003, 01:26 AM
:thumbsup: Thanks for the offer.
I worked on this for a moment or so this evening before i'm going out. Here's my start on the cockpit. It's a plane with a crew of 3. The pilot and copilot sit in the front, and navigator between them, a row back. I'm going to attach the engines from the rear where the main mechanical portion is to keep with that style. The rear of the plane will then be covered with a panel. Not that mechanical area, but the very rear tip of the plane, too give it a more aerodynamic look. The rear wings are just place holders for the moment, but give you the idea.
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff5.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff51.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff52.jpg
BiTMAP
06-13-2003, 02:07 AM
try to make the front of the plane more like the front of the engines, I thin that would keep the style more uniform.
DigitalCrystal
06-13-2003, 03:58 AM
:thumbsup: I'm with you on that one, I was just wanting to show how the cab of the jet was going to be placed. I had plans to make it nice and round. Infact, here was my sketch after I made the engine... and didn't know how I wanted to make the rest of it.
http://www.digitalcrystaldesigns.com/3ds/renders/sketch1.jpg
Blacklion
06-13-2003, 04:09 AM
Daaaummmnn!
NICE!
William b. Hand
06-13-2003, 04:14 AM
That front perspective is beautiful... The shape dynamic of the engines and various wings is really really cool. Happily following the progress!:D
DigitalCrystal
06-13-2003, 07:30 AM
Thanks for the compliments guys.
It's getting late and I was trying out the center arms that hold the whole thing together.. Just a trial, but I like 'em. Not too much I can do with them..but they get the job done. I'm off to bed.
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff53.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff54.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff55.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff56.jpg
The connection looks good. Are you up for a design crit?
Noy sure how set you are on the center "cockpit" Seems the engines and their placement. Even the way the wings fold are showing a progression in your thinking. But the center has issues where its just same ol same ol.
The design right now is really similar to the shape of a manta ray, but taking anything from that design lends shows a bigger problem thats even going to hurt the present shape.
Having the seating inbetween those big engines really limits the pilots view. "Who cares" I know ....but say you did care if it would really work, and say you keep in the direction of new shape and design fitting the style of the engine shells. Wouldnt it make sense to see out in bothe directions not blocked by the engines?
A bubble shape to begin with but possibly develop into a shape fitting the sleek engines already in use.....
Sorry so long winded. I'm rendering....does it show...lol
anemic
06-13-2003, 11:07 AM
i would maby.. just maby put the cockpit a little more forward, not much, just a little maby.. in my opinion it looks rather compressed fom that angle maby less than the pic below.. dont get me wrong now.. the plane rocks in, and this is about all i could complain about... :xtreme:
DigitalCrystal
06-13-2003, 02:29 PM
Originally posted by ME3D
The connection looks good. Are you up for a design crit?
Having the seating inbetween those big engines really limits the pilots view. "Who cares" I know ....but say you did care if it would really work, and say you keep in the direction of new shape and design fitting the style of the engine shells. Wouldnt it make sense to see out in bothe directions not blocked by the engines?
A bubble shape to begin with but possibly develop into a shape fitting the sleek engines already in use.....
Sorry so long winded. I'm rendering....does it show...lol
ME3D, thanks for the input, when placing the center, I was looking at that problem, the pilots would only have tunnel vision if I had placed them where I really wanted, which was lower and more centered like my sketch shows. So I placed them up higher. I agree with what you are saying about them needing to be able to see in order for it to have that realism feel. I was considering moving them forward rather than up any more. I like the offset of the wings and the cockpit relative to each other, the weight looks as if it has balanced its self nicely. But I agree about the cockpit shape, I'm not too pleased with it. We'll see what I can do. Thanks for the critique.
bG!, I think I'm going to end up rounding that tip a little more, when I pull the cockpit forward, I'm not sure how it's going to look. Thanks for the help.
DigitalCrystal
06-14-2003, 05:55 AM
Hey hey yall. Unfortunately, I believe that this project isn't going to have many more updates in the next 3 weeks. I'll be working on it, but will be unable to post any updates. Maybe on the weekends. But anyway, hope that doesn't crush anyone.. :p But never fear, I'm still working on it.:cool:
William b. Hand
06-14-2003, 06:10 AM
MAKE those weekends work!:shame: :bounce:
DigitalCrystal
06-14-2003, 06:16 AM
:wip: :thumbsup: I'll see what I can do :)
Peregrine
06-14-2003, 09:33 AM
If you are still having trouble with the cockpit, look at a P38. they had a very similar design, and worked quite well.
http://www.photohome.com/pictures/aircraft-pictures/fighters/p-38-lightning-1a.jpg seems to be a nice quick reference.
DigitalCrystal
08-19-2003, 03:18 PM
Hey hey everyone:wavey:,
I believe I'm back from my busy busy summer schedule and I'm ready to continue work on this project. I hope to see some updates by this evening, I've already changed the cockpit area to match the engines more and have moved it forward to avoid having the view of the pilots being cut off by the engines' intakes. Updates soon.:thumbsup:
DigitalCrystal
08-20-2003, 05:37 AM
Alrighty,
Like I was saying, I've got a small update that I wanted to share to kinda get this thread back up and running. These to images show how I've moved the cab up some. That cylinder in the very center of the plane is just a place holder, so don't worry, it isn't going to stay. As for the wings, I have planned on adding panels around the 'twisting' mechanism that'll open when the wings are being retracted and will close to keep it aerodynamic.
We'll see how it turns out.. I'm also trying to figure out what kind of role I want this to be used for.. I'm tossin' up ideas about a private executive jet, a type of futuristic mass air transit type plane, or just go with a post modern fighter.
Another thing running through my mind is vertical take-off.. I have the space for it.. but do I want it...
All troublin' thoughts... any suggestions? Feel free. :thumbsup:
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff58.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff57.jpg
Hellwolve
08-20-2003, 12:24 PM
I'd say, make it an Vertical Lift Off Post-Modern Fighter.
That's why I'd like to see :wavey:
DigitalCrystal
08-20-2003, 05:35 PM
I was leaning towards that. Any other suggestions?:wip:
Thekkur
08-20-2003, 07:36 PM
awesome work! reminds me of starwars pod-racers.
Aren't those hinges for folding the wings a bit fragile? You don't want you wing to tear off when you'r doing a difficult manuever in a post-apolcalyptic dog figh :D
Hellwolve
08-21-2003, 12:05 PM
Originally posted by Digital_Crystal
I was leaning towards that. Any other suggestions?:wip:
Ehm...no, sorry :rolleyes:
Well, perhaps for the weaponry...cram as much as posible on the plane...machine guns, gatling guns, lasers, rocket launchers, etc. etc. ;)
wooden catapults and rock throwing kids
DigitalCrystal
08-21-2003, 01:52 PM
Originally posted by .Hammer-Stroke.
wooden catapults and rock throwing kids
I like it :cool: :thumbsup:
About the weaponry, I'll be adding some, but the amount of it will be realistic.
Sorry about the slow progress, I'm still trying to get back into it, but the cockpit is slowin' me up. I think I've found how I want to do it though...you'll see tonight.
Hellwolve
08-21-2003, 02:30 PM
Originally posted by Digital_Crystal
...About the weaponry, I'll be adding some, but the amount of it will be realistic...
Ahw :(
Well, I just have to get over this setback :surprised
;)
DigitalCrystal
08-24-2003, 02:33 AM
"Well, I just have to get over this setback"
Oh, I think you'll be pleased with the results.
Here are a few more renders of my progress over the last 2 hours or was it 3... can't remember. Anyway, one of the pictures shows a setup that had 2 smaller turbines for the vertical take off, but I didn't think they would look like they could lift the jet off the ground.. so I went with a larger turbine. I'm still not finished with the whole engine set up in the back.. I'm just not completely pleased with it.. Another thing I've noticed is that I am going to probably add some additional supports to the cockpit.. as it looks now, the cockpit is just too nose heavy.
Anyway: the updates.
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff61.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff62.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff63.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff64.jpg
I'm going to be looking for a spot for the fuel tank as well... if it doesn't work out, I'm just going to can the vertical take off...
So what do you think.. like it, or no?
Ps: a little fun fact for yall the file name is new1modeling5cockpit7_recover_recover.max
snookums
08-24-2003, 06:45 AM
First post here. That looks great!! For VSTOL, maybe make the things on the harrier, those vectoring grates (not sure what they're called). Anyway that's great!
DigitalCrystal
08-24-2003, 02:21 PM
Yeah, I thought about that. I'm just still not sure... :hmm: The more I look at it... eh..:shrug:
DigitalCrystal
08-25-2003, 09:44 PM
:annoyed: Wow, this model is really getting on my nerves... I dont' know why, but I almost feel stuck. :( :thumbsdow
I moving the cockpit around and seriously considering dropping the vertical takeoff..
Hellwolve
08-25-2003, 10:07 PM
Do what you want to do with it. Perhaps it's handy to leave it completely for a few days/weeks?
DigitalCrystal
08-25-2003, 10:12 PM
Hahah, I have considered that :)
Just a personal thing.. but I guess I've got 'writers block', or more correctly '3d block'.
I'll leave it alone for tonight.. maybe tomorrow will promise better results.
DigitalCrystal
08-26-2003, 01:02 AM
You know, I just couldn't allow myself to leave it alone.. so I began to mess with it a bit more. I came to the conclusion that the wing is too big to realistically be able to fold inward. So, to aleviate (sp?) some of my frustration, I decided that even though I spent soo much time on the wing folding mechanics and all, that it would have to be scrapped. But don't cry in your pillow just yet.. I may have a use for that rotating arm thing just yet.. but we'll have to see.
Anyway, I have cut out the joint and I'm in the process of making the wing look fixed. This will make it look more suitable for making manuevers in the sky as compared to before when it looked like it couldn't land with breaking them off.
Here are 2 test renders to give you a look at what I'm talking about. *yawn*:thumbsup:
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff65.jpg
http://www.digitalcrystaldesigns.com/3ds/renders/newstuff66.jpg
William b. Hand
08-26-2003, 01:51 AM
I think that what you've got going there is pretty damn good... although, when you speak of maneouverability and the wings I can't help feeling that either the wingspan is just too damn long, or that the wings're too damn narrow... But, for a nimble fighter, the proportions and shapes seem off. The wings say "albatross", not "hawk".
I'd like to see what you come up with for the main connecting ass-area of this... I recall you saying that you weren't gonna leave it as is, but it needs to be attended to. Depending on what you do with that area, it could affect the whole look. It's hard to judge an aspect of the aircraft when it's relationship to other large areas is unknown.
If you flesh that area out a bit more, it might help you see the rest of the craft more clearly and help you out of the rut.
DigitalCrystal
08-26-2003, 02:03 AM
Originally posted by William b. Hand
...I can't help feeling that either the wingspan is just too damn long, or that the wings're too damn narrow... But, for a nimble fighter, the proportions and shapes seem off. The wings say "albatross", not "hawk".
Hey William, thanks for the response. I was looking at that myself. I haven't completed the underside of the wings just yet. In fact I did have plans on making the wings thicker. Now, about the fighter jet.. I was actually thinking more like a medium bomber.. that has huge engines for the payload.. but like you are saying, the wings are a bit too long for a very agile fighter jet for sure. Hrm.. I'll stare at it for a bit. Thanks for the thought provoking post and I'll have to see to that rear end ;) :thumbsup:
DigitalCrystal
10-11-2003, 10:09 PM
Well, I've got some bad news..
I deleted the files by accident... :thumbsdown:
I was upgrading from Max5 to Max5.1 and needed to uninstall max5. Well, I didn't realize that I had been saving in autoback-up for the longest time, because every time I would have a crash, I would just start from the last autobackup... :(
:cry:
Oh well, on to a new model. A better one of course. :Thumbsup:
foreverendering
10-11-2003, 10:38 PM
Oh man that is terrible news...
Great modeling btw. This was my first time reading this thread.
Always back up files to a CD!
William b. Hand
10-11-2003, 11:25 PM
;)
When you get something new going, do us a favour, and mention it on a post in this thread so's we can continue following your progress even if it's not this aircraft specifically.
houston3000
10-12-2003, 12:42 AM
I was watchin this thread a while back and loved it, but noticed u stopped updating, sorry that u lost ur model, you should always back up! :)
Well, live and learn..... can't wait to see your next work
DigitalCrystal
10-12-2003, 07:09 AM
I've began thinking about my next project. Just jotted down a thought or two. This isn't exactly a completely original idea, but I figure this can be my Golumn-ish project :) I haven't seen too many folks around attempting this at least.
http://www.digitalcrystaldesigns.com/3ds/renders/matrix/sketch11c.jpg
It's my own design, obviously inspired by the Matrix. It's gotta have a name, so I found these to be promising:
The Dionysis
The Capernaum
The Gabriel
The Matthias
The Mercurius
The Nazareth
The Nehemiah
The Shecaniah
The Solomon
The Thaddeus
The Zachariah
The Zenas
Hrm. Anyway, thanks again for your encouraging words. Hopefully I can live up to your expectation on this next model :)
William b. Hand
10-12-2003, 07:22 AM
I like the Capernaum :)
Working from an inspired style of ship seems like a good idea to me.
And they've supplied a fair amount of great reference pics if you need any direction. Hell... they have that "virtual model" you can download.
DigitalCrystal
10-12-2003, 07:24 AM
Originally posted by William b. Hand
I like the Capernaum :)
Working from an inspired style of ship seems like a good idea to me.
I agree, it'll probably cut out those creative block moments :) I was inspired by Swirly-Chicken.. and now for this project, the Matrix. I think I'm starting out similar... the task is nearly equally daunting as the other, hopefully all goes well.
:thumbsup:
Matt Wynne
10-12-2003, 01:11 PM
that was lookin nice man, your attention to detail was really paying off. The the middle canopy section where the pilot would sit was the only part I didn't really like, i think you could come up with something more inventive and different looking as the rest was very original looking, it sort of reminded me of a futuristic p-38 lightning.
DigitalCrystal
10-12-2003, 02:50 PM
Thanks. I agree, the part that was bogging me down the most was the center of the plane. I had planned on redoing the middle after having left it alone for a month or so, then I saw that I deleted it and was, well, heart broken but ready for something else to take it's place. Well, if I ever try to recreate that plane, I'll know what to do and what not to do. And knowing is half the battle, Right? :)
-Later
DigitalCrystal
10-12-2003, 10:06 PM
Alrighty, I have an update on my progress. I'm doing mostly sketches at first. This will give me a better picture and plan of where I'm going once I start. It seems that the Matrix ships are just, crazily made, so it would be easy to stray away from their unique design if planning isn't taken first. Here is the sketch of the bottom of the ship.
http://www.digitalcrystaldesigns.com/3ds/renders/matrix/sketch2c.jpg
I've been looking at the purpose of this ship and at the different name types and while considering the genre of the movies. . .
This is a little thought which I think I'm going to base my model off of: In the movies, you hear about ships that use EMP as their last line of defense against the machines. Well, what happens after they EMP the area, they can't move right? Who's to say that more bots wouldn't be sent to the last location that the 'EMPed' bots last transmitted from? With this in mind, in cases of emergency, there has to be a way of getting the ships back up and running or at least pulled back home. So, considering that, I thought about the possibility that my ship has 3 teathers attached to it. Two, in the rear tips of the ship latch on to the other ship and the one 'between the legs' to supply temporary power to get the hover nodes back online for hovering. This way the ship could be guided home. So, this ship could be the savior to some. It would serve the same roles as all other ships, but is outfitted for those occasions then they are needed.
I've been looking through some more names, and I found this one:
The Raguel
Which means:
Raguel is an archangel who oversees the good behavior of other angels, his name meaning "friend of God." He is also said to be an angel of earth, a guardian of the second heaven and is the one who brought Enoch to the heavens.
William b. Hand
10-12-2003, 10:34 PM
EMP stands for "ElectroMagnetic Pulse". The pulse only affects systems which are active, so they shut off all power just prior to sending this pulse. Once the pulse is sent, and the threatening electrically powered systems are disabled, then they can simply fire everything up again and boogie on outta there.
Actually, I would imagine that the Matrix bots would soon learn to periodically shut down - in sequence within the swarm - and then reactivate. The reactivating mechanism could be organic (as humans are the organic re-activating mechanism on the ship), and this way a certain number of bots in any swarm will always be inactive.
It'd slow them down slightly, as a group, but not by much. And this would make any random portion of them unstoppable by such EMP means.
Ha ha. Yeah... Well... I'm single, so I guess I got time to think about this stuff. ;)
DigitalCrystal
10-12-2003, 10:38 PM
Originally posted by William b. Hand
EMP stands for "ElectroMagnetic Pulse". The pulse only affects systems which are active, so they shut off all power just prior to sending this pulse. Once the pulse is sent, and the threatening electrically powered systems are disabled, then they can simply fire everything up again and boogie on outta there.
Actually, I would imagine that the Matrix bots would soon learn to periodically shut down - in sequence within the swarm - and then reactivate. The reactivating mechanism could be organic (as humans are the organic re-activating mechanism on the ship), and this way a certain number of bots in any swarm will always be inactive.
It'd slow them down slightly, as a group, but not by much. And this would make any random portion of them unstoppable by such EMP means.
Ha ha. Yeah... Well... I'm single, so I guess I got time to think about this stuff. ;)
Hahah, well, there is always a chance they run out of gas, right? *wink*
Yeah, I'm up to speed with the understanding of EMP. I thought it created an energy vacuum to a degree. Pulling all energy from the area, not just the active sources of energy. But ok, here's the next thought, what if another ship EMPs too close to another.. well that active ship is now not so active, much like in Reloaded. The Raguel could be dispatched, or informed of the situation and called in as backup. Like I was saying earlier, it's sole purpose wouldn't be to provide backup or towing, it would operate just like any other ship, and since it seems like most of the captains in the Matrix are pretty good with surviving and avoiding the bots, that the task of rescuing another ship would be few and far between.
Thanks for the info on EMP though :)
Hellwolve
10-13-2003, 12:36 AM
At first, I was going to say:
"It needs guns, lots of guns!"
That would be to kill lots of machines...
But, I surpressed this instinct, and came up with an other idea how the ship could help others: mid-flight re-fueling. How about that?
DigitalCrystal
10-13-2003, 04:23 AM
Originally posted by Hellwolve
At first, I was going to say:
"It needs guns, lots of guns!"
That would be to kill lots of machines...
But, I surpressed this instinct, and came up with an other idea how the ship could help others: mid-flight re-fueling. How about that?
Interesting thought. I could see that as a major advantage in this type of world they live in. Though, I still would like this ship to have functionablity as far as broadcasting into the matrix and such. Not just some scrubs for a crew flying around a refueling ship. I can see possibly other ships coming to it to refuel, rather than it going to others that way, it would still be able to full-fill it's mission and help others at the same time. Thanks for the input.
I'm still strugglin' with the name. Capernicus?.. .. If anyone has a better name in mind, don't be shy :) I'm going to continue to search.
BiTMAP
10-13-2003, 04:25 AM
Wow love seein the thought put into this :D Its pretty kool and def refreshing to see :D
now about EMP's and the human brain, why does an EMP NOT effect our heads?
DigitalCrystal
10-13-2003, 04:32 AM
Originally posted by BiTMAP
Wow love seein the thought put into this :D Its pretty kool and def refreshing to see :D
now about EMP's and the human brain, why does an EMP NOT effect our heads?
Thanks!
DigitalCrystal
10-13-2003, 07:13 AM
Alrighty folks. I've decided to continue in my sketches. I've just completed the top sketch. I'll probably start the Front and Rear tomorrow. Then I should be ready for 3din' by Tuesday. I know I've said it, but these ships have crazy shapes and styles.. which makes it fun and not as boring as other projects I've worked on before. :)
http://www.digitalcrystaldesigns.com/3ds/renders/matrix/sketch3c.jpg
Good night all.
--------------------
For all of you out there wondering how I'm sketching these out to keep them fairly symetric, I'm taking some tricks from my high school technical drawing techniques. Here is the actual sheet of paper I've been drawing on.
http://www.digitalcrystaldesigns.com/3ds/renders/matrix/allsketchc.jpg
Hellwolve
10-13-2003, 09:08 AM
Originally posted by Digital_Crystal
Interesting thought. I could see that as a major advantage in this type of world they live in. Though, I still would like this ship to have functionablity as far as broadcasting into the matrix and such.
Ah, but ofcourse. I just saw it as added fuctionality :)
Originally posted by Digital_Crystal
Thanks for the input.
You're welcome :)
Originally posted by Digital_Crystal
I'm still strugglin' with the name. Capernicus?.. .. If anyone has a better name in mind, don't be shy :) I'm going to continue to search.
I always liked the name "Mephisto". I don't know the whole story exactly, but suposedly it's about a man (Mephisto) who sells his soul to the devil in return for some stuff...
I don't know exactly how you could incorperate that if you wanted, but if you do, and you don't only take the name, how about they've used salvaged machine parts to improve their ship?
William b. Hand
10-13-2003, 09:13 AM
I still like the CAPERNAUM.
:)
Matt Wynne
10-13-2003, 12:34 PM
capernicus sounds cool, I look forward to seeing the model, I haven't seen anyone have a crack at one of those matrix ships yet, the texturing on them in the film is fantastic as well....love that worn weatherd look...
DigitalCrystal
10-13-2003, 03:51 PM
Sounds good guys.
DigitalCrystal
10-13-2003, 07:34 PM
Alrighty, on to the front. This has been probably one of the harder sketches of all 4 so far.
http://www.digitalcrystaldesigns.com/3ds/renders/matrix/sketch4C.jpg
I think I have enough to start the model now. The rear can wait. ;)
http://www.digitalcrystaldesigns.com/3ds/renders/matrix/1.jpg
William b. Hand
10-13-2003, 08:03 PM
Looks great!
I'm salivating over this project!
I think you should start a fresh thread, though... otherwise new people are gonna be wading through all that old stuff. PLUS... a more aptly-named thread might catch the attention of some different eyes. You could easily have a link from this one to that one. Nobody who's been following this thread will get lost, heh heh.
... Just a thought. :)
You've got me wanting to learn my 3D, again.
DigitalCrystal
10-13-2003, 08:34 PM
Originally posted by William b. Hand
Looks great!
I'm salivating over this project!
I think you should start a fresh thread, though... otherwise new people are gonna be wading through all that old stuff. PLUS... a more aptly-named thread might catch the attention of some different eyes. You could easily have a link from this one to that one. Nobody who's been following this thread will get lost, heh heh.
... Just a thought. :)
You've got me wanting to learn my 3D, again.
Awesome! Glad to see I could be some inspiration! I thought about starting a new thread, thanks for confirming it :)
So far so good.. :)
Here is the new Thread link:
http://www.cgtalk.com/showthread.php?s=&threadid=94349
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