andyLP
09-03-2008, 04:44 AM
Hi there - I'm using the supertoon 'skinClusterToCluster' script to setup controls on a character's eyelids.
after running the script i find some of the controls dont stick to the mesh correctly.
All controls stick to the mesh fine when deformed by a blendshape. However if I deform the mesh with one of the new cluster controls, some some of the nearby controls that should follow simply stay stationary. (see attached images)
I've tried messing around with input order's etc.. I wonder if it has something to do with the fact that I had to replace every instance of closestPointOnMesh to nearestPointOnMesh in the hyperRealMeshParent script.
Any advice would be appreciated :D
after running the script i find some of the controls dont stick to the mesh correctly.
All controls stick to the mesh fine when deformed by a blendshape. However if I deform the mesh with one of the new cluster controls, some some of the nearby controls that should follow simply stay stationary. (see attached images)
I've tried messing around with input order's etc.. I wonder if it has something to do with the fact that I had to replace every instance of closestPointOnMesh to nearestPointOnMesh in the hyperRealMeshParent script.
Any advice would be appreciated :D
