jonathan161
06-03-2003, 09:54 PM
Hey
I am instancing polygon geometry using the particle instancer and the main source object is UV mapped with textures made in photoshop. when i render the scene only a couple of the instanced geometry have the texture, the rest are shaded with the default lambert. does anyone know why this is or has had a similar problem???
Any comments would be most appriciated :) cheers
jonathan
I am instancing polygon geometry using the particle instancer and the main source object is UV mapped with textures made in photoshop. when i render the scene only a couple of the instanced geometry have the texture, the rest are shaded with the default lambert. does anyone know why this is or has had a similar problem???
Any comments would be most appriciated :) cheers
jonathan
