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Animator395
06-03-2003, 09:52 PM
Well i've been here for a while now and I haven't really shown anyone my work, so here is a still from a short that I am working on. Hope you like it.http://www.redrival.com/johnadussold/Alien.jpg

Cheers

Animator395
06-03-2003, 10:07 PM
please feel free to comment. Im still just a newbie at this stuff and would love to get some feedback on what all you very talented people think.

EvilBasterd
06-03-2003, 10:31 PM
Well just keep practicing :)

Being a newb myself (;) Wiz) I think it looks just great :thumbsup:

Wiz
06-03-2003, 10:38 PM
if ur going for focus on animation (by your name)
this will do ,but if u want a short with all elements good ,i say work a bit more on shaders and lights..
the models seems pretty nice and fit the style..

William b. Hand
06-03-2003, 10:49 PM
Fun! Just looking at this still (and this is out-of-context, since we can't see the animation yet...) I would say that I think it'd be good to blur the planet/home a bit.. you know, bring the focus forward onto this fella!
He looks like he's off to have some fun, boy o boy!
Sorry, I don't have any technical crits... I'm newer to 3D than you are.
:thumbsup:

EvilBasterd
06-03-2003, 11:10 PM
...

Remi
06-03-2003, 11:14 PM
My crit would be the character in the ship looks a little like Victors' character...Blit...maybe make some changes to that...other than that the scene looks good....:thumbsup: maybe just a little bit more detail on the house and such...:shrug:

Animator395
06-03-2003, 11:18 PM
Evil Bastard -

Don't worry I didn't take it that way. Thanks for your complement.
oh and your not an evil bastard :beer:

Wiz- Thanks for your crit as well as your concern. People like you keep this place friendly. Thanks... As far as the crit goes I agree about lights and shaders. I have had the hardest time with lighting. Know where I can get any good advice as far as lights and shaders?

Remi- Who's "Blit"? got a link? I don't want to anyone to think im plagerising.

Wiz
06-03-2003, 11:19 PM
ah sorry then evil bastard.. truely thought u ment it in a bad way ,sorry man :) gonna edit my reply..

honest Aplogize. sorry dude.. u know sometimes people are cruel to us newbs.. gotta stick up to eachother :))

EvilBasterd
06-03-2003, 11:23 PM
no prob.

I will edit mine too (to avoid any more confusion).

Thnx for being such a sport about it :thumbsup:

:beer:

EvilBasterd
06-03-2003, 11:31 PM
I have just one suggestion... Maybe you should add motion blur to the space ship? Gives it more the impression of moving.

Remi
06-03-2003, 11:38 PM
Here's (http://www.navone.org/HTML/Index.htm) the link....I don't think it's anything to worry about....just stated my opinion...that's all:)

Animator395
06-04-2003, 12:07 AM
Oh thats blitz! Yeah I was shown that animation last semester after I almost completely finishing a rough. It was really good I enjoyed it a lot. It kinda bummed me out when I saw it the first time though because the characters are similar. I had serious thoughts about changing mine, but I decided to keep it though because before that moment I didn't know anything about that short, so I didn't feel guilty of plagerism and because there are some differences. In my short when completed you will notice that he has no legs and bounces around pretty much like a veggie tales character. Here's a render of my character

Remi
06-04-2003, 02:07 AM
Cool....I wasn't trying to implicate plagerism.....it's just the first thing that popped in my head....crit...I agree that adding some blur to the ship would portray motion and make an overall better image I think...it still looks good though....:thumbsup:

Remi
06-04-2003, 03:40 AM
Just another little thing...moving the moon so it takes up more of the bottom left hand side of the shot would make a better composition and fill some emty space....waiting for an update from ya....i'll check back later to see if you've got anything:)

Animator395
06-04-2003, 02:26 PM
http://www.redrival.com/johnadussold/Blurred1.jpg

this one has some blurr and I added a window. Still unhappy with the lighting. Sorry it took so long for an update. I am simultaneously trying to write a research paper for class and build my website along with doing this. Right now im off to class for the next three hours. In the mean time if you don't mind tell me what works and what doesn't.

Thanks again

Remi
06-04-2003, 04:57 PM
Do this....On frame0 put the ship back a little and then on frame1 move the ship on the flight path and then render out frame1 with blur...that way the only thing that will be blurred will be the ship and it will have a motion blur not just gaussian...put some cross bars in the window to give it 4 panes....suppose I should ask what soft you're using too. Overall the image is improving though...keep it up....:thumbsup:

Animator395
06-04-2003, 05:39 PM
Okay i'll give it a shot. Im using LW7.5c

Remi
06-04-2003, 06:58 PM
Then you should have absolutely no problem....;)

Animator395
06-04-2003, 08:53 PM
http://www.redrival.com/johnadussold/motion_blur1.jpg

I messed around with motion blur for a while and heres what I got. Do you guys like it? Better or worse? Also I feel like the peice is missing something as far as composition goes. Any helpful suggestions?

Thanks for all your comments thus far.:beer:

Remi
06-04-2003, 09:07 PM
Bring the moon in closer to the camera to take more space down in the bottom left corner.....maybe make it so the ship overlaps some of the house....it might look a little better...also adding details(space plants around the house, a flower box under the window)...things like that might help take up some space.....you might also think about working on the smoke coming out of the ship and make more of a flame....smoke doesn't exist in space.....also, some random or maybe even one or two brighter stars(possibly...with streaks coming off of them....that might help a little)no lense flares though.....remember the devil is in the details....great update though...looking forward to seeing more...:thumbsup:

EvilBasterd
06-04-2003, 09:09 PM
Yeah looks way better this way... :thumbsup: really have the impression that the spaceship is actually moving. Keep updating :):xtreme:

EvilBasterd
06-04-2003, 09:11 PM
One question... The flames, are those particles with some kind of glow or are it particles with facing noise opacity maps ?

Animator395
06-04-2003, 09:31 PM
hey guys thanks for the replies. I'll continue to update as often as possible. EvilBastard the smoke currently is simply particles accepting light from all the lights in the scene. However in my next update I might change all that to flames depending on how it looks.

Well off to more tweaking. Thanks again guys:buttrock:

EvilBasterd
06-04-2003, 10:09 PM
I added a attachment, wich shows facing particles with gradient / noise opacity maps applied to it... Just something I quickly made in 3DS Max 5 to give a rough impression of what I was talking about :)

Don't know how to do it in Lightwave though (don't have any LW experience ;))

Maybe something to think about for your render?

(Don't mind the very simplistic rocket exaust ports ;) Just used them as a reference :))

Tip: If you add more motion blur to the flame It will look more pointy. Less or no motion blur will make it look more "fluffy". Try to find a nice balance :) Think my flame is slighly to "fluffy"

Good luck :beer:

Remi
06-04-2003, 10:27 PM
Here's what I had in mind...a simple image map could be used or you could use particles for this and turn on particle blur in the camera properties....and ramp it up....:thumbsup:

EvilBasterd
06-04-2003, 10:59 PM
I prefer the particles because they are more dynamic. When animating a particle emitter and you rotate it and let it move into another direction, the particles are affected by this.

You could compare it to a smoke trail from a rocket. You can see the path that the rocket has taken. The same counts for particles. They follow the path of the emitter :)

When using poly's or something with maps.. I think they will look kinda static.

Remi
06-05-2003, 01:31 AM
I guess you could make polys and rig them and apply Effector Follower and that might work....or use IK and animate them manually if you wanted though...just to make them bend and follow....using particles in junction with that might even have a cooler effect....might be worth a try...All just suggestions of course....:)

Animator395
06-05-2003, 03:18 AM
http://www.redrival.com/johnadussold/r_flame.jpg

Well here's another one guys. I spent some time on the flame and the position of the planet. I think I like the planet better when it was farther back. What do you guys think? Thanks for the help with the flame. What else needs to be done? I want this to image to be as good as it can be.

Thanks for all the help thus far guys you rock:buttrock: :drumrock: :airguitar

EvilBasterd
06-05-2003, 11:32 AM
Cant see a thing:shrug:

EvilBasterd
06-05-2003, 03:16 PM
Hey now I see something :eek:

Way better flame :buttrock:

EvilBasterd
06-05-2003, 03:35 PM
I just realised something... maybe you could give the moon a bit more rocky impression by using displacement maps.

Quickly made this one in MAX to give you an impression :)

As you can see, combining bump and displacement maps can get cool results.

Animator395
06-05-2003, 04:16 PM
Hey thats what Im working on right now actually. I'll update later.

Remi
06-05-2003, 04:17 PM
Don't forget to give craters....that might look cool too...this image is coming along nicely...keep it up:thumbsup:

EvilBasterd
06-05-2003, 09:07 PM
It's like I can read your mind :p ;)


Keep it up :thumbsup:

koinu
06-06-2003, 01:17 PM
REMI: GET TO WORK, THE BOSS IS COMING OVER TO TAKE YOUR STAPELER!!!!!!

Animator395: well seems that you are getting some great crits here on this project, although something I haven't read yet is that the jets should have make a heat effect on the moon surface and the sky. It's like in Arizona and Texas when it gets unbarebly hot, the heat radiates off the ground and creates an effect that warps images. Hope you understand what i amm talking about. The jets still need some work also, the angle that the jets are emitting doesn't look quit right, could be just my eyes this early morning... Keep it up..:applause:

EvilBasterd
06-06-2003, 02:55 PM
Good one, but isn't that a bit complex to do? Im no lightwave specialist. (I don't know squad about it) but isn't it better if you do that in post production software like Adobe After Effects?

They did that also in Final Fantasy. Did you knew that the flames from all te rockets are 2D and were warped and blurred, etc in post production :)

Remi
06-06-2003, 09:48 PM
*whistles* waiting for an update there animator395....:rolleyes:

koinu: Check your PM's

Animator395
06-07-2003, 06:32 AM
Hey guys don't quit on me (not that I think you will, but just in case) I will update soon I promise. Just been busy as hell lately. Had a final today that I had to study for yesterday and weekends is when I earn the bill money at my 9-5. Im still working every spare chance I get though. Hopefully I will have something to post later tonight (this morning for me). If not then definately before I go back to work tomorrow.

koinu
06-07-2003, 07:43 AM
Waiting........................................ hehe

Animator395
06-07-2003, 08:09 AM
In this one I spent some time working on the planet and messed around with the lighting. The lighting is kinda bothering me right now. Any suggestions for a lighting set up for this scene? Once I get that right I can fix some of my textures to make a better overall image. http://www.redrival.com/johnadussold/new_planet1.jpg

Of course all other comments are really appreciated as well. I believe that we making this image a lot better! Thanks a lot!

Also I want to apologize in advance, I won't be around to get back with you guys or even work on this until tomorrow evening after work. :annoyed: See ya then! I look forward to all your c & c.

EvilBasterd
06-08-2003, 08:49 PM
And again... I see nothing ;)

Animator395
06-09-2003, 12:07 AM
looks like its working now

Remi
06-09-2003, 03:43 AM
nope.....:shrug:

Animator395
06-09-2003, 06:43 PM
http://www.redrival.com/johnadussold/lighting1.jpg

I hope you can see this one. They all come up fine for me I wonder why?

EvilBasterd
06-09-2003, 06:45 PM
WAY BETTER MOON MAN :applause:

Also, way better lighting :)

The overall picture looks so good now that you might want to tweak the house by using more/better textures for the roof, door and window instead of colors.

Remi
06-09-2003, 07:04 PM
Overall...a much better composition and much better lighting...as well as the surfacing on the moon....your image is really coming around. I too would like to see some more details added to the house....a flower box under the window some bars in the window for window panes and some better textures....don't quit on us now...keep up the updating...you're image is starting to rock...great job animator395:thumbsup: :)

EvilBasterd
06-09-2003, 07:07 PM
indeed ;) Keep 'm coming :thumbsup:

Animator395
06-09-2003, 08:22 PM
http://www.redrival.com/johnadussold/trimfix.jpg

Only had time to work on trim a bit before work. So here's that. Thanks for your patience everyone.:beer:

koinu
06-09-2003, 10:05 PM
Sweet Jesus and vast improvement!!!!!!!!!! WOOOT WOOOT
Lighting can be a problem sometimes, glad to see you progressing on this.:thumbsup: :thumbsup:

Animator395
06-10-2003, 06:51 AM
http://www.redrival.com/johnadussold/flowerbox.jpg

Whoa... I think I might be starting to like this image. I just took a look back at the initial image I submitted last week and this image has come a very long way! Can't wait to do more tomorrow!:bounce:

EvilBasterd
06-10-2003, 01:03 PM
And again....... can't see a thing.... :shrug:

But it's great that you are so exited about this scene. :bounce: Really hope to see more :thumbsup:

And its always nice when someone apreciates crits and actually use them to improve their image :thumbsup: :D

Remi
06-10-2003, 04:13 PM
You need to find a new host bud...I can't see em either...sorry...:shrug:

Animator395
06-10-2003, 04:35 PM
Okay im officially sick of this. I can see them fine, but that doesn't matter if I can't get any crits. Right now Im using Redrival what hosts do you guys use for your stuff? Whats a reliable one?

Remi
06-10-2003, 04:39 PM
Hey...I can see it now....Nice....it has come along way...just takes a little paying attention to details...great job...keep going bud..:thumbsup:

Animator395
06-10-2003, 09:57 PM
http://www.redrival.com/johnadussold/New_Nebula.jpg

Hey guys/gals lots of fixes this time. Messed with just about everthing. Going for all that "detail". Tell me what you think.

Remi
06-11-2003, 01:37 AM
Man...you've sure come a long way from your first post....really really nice progress animator....you should be proud...and keep working on this until you feel happy with it....I think you're getting an eye for those details....keep us updated bud...great job:thumbsup:

rrobert
06-11-2003, 07:59 AM
Nice way of handling all the C&C and applying it into your renders!
I read all the C&C, but I was not able to see 90% of the pictures..:annoyed:

But.. whatever.. :p Keep up the good work.

EvilBasterd
06-11-2003, 10:20 AM
It's all coming along real nicely :thumbsup: But isn't the picture just a bit to dark right now?


Nice nebula and flame btw. :bounce:

Animator395
06-11-2003, 04:42 PM
Straightmark- thanks for your compliments. Sorry about the renders. I am using a web host that goes down about every thirty seconds or so for some reason. I am definately going to look into another host for future WIP's.

EvilBastard- Once again I am thinking like you. I will continue to tweak this like a drawing. Meaning I will stop just short of screwing it up.

Remi- Thanks for all your help on this. And get to work on that redneck. It great so far! I wanna see some more!

All- Updates will be kinda random for a while. I just got another project to work on for someone and its got a deadline, so I will be focuses on it for little while. Thanks!

Animator395
06-12-2003, 04:32 AM
Just fixed all of my links so hopefully some others will crit

koinu
06-12-2003, 05:46 AM
Hey your progress is awesome to watch and don't listen to Remi!!!HEHE Only problem I am having is the depth of field you are using. Kinda throws me off for the only reason that the ship is closer to the camera than the house is. GLAD to see you working hard with all the help you've gotten. Makes me want to think about future employee...:wavey: If it was up to me I'd render a shot with the dof fixed and still use the motion blur on the ship. Like the new flames too MUCH BETTER, and as we spoke of the heat waves, still do them in the post edit program for ease..:thumbsup: :thumbsup: :thumbsup:
Soon to be 5 :thumbsup:

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