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View Full Version : Celshaded elf -- "Green is NOT her color"


Celshader
06-03-2003, 09:33 PM
100% 3D render, unretouched:

http://www.celshader.com/images/bboards/kara-shocked.gif

Remi
06-03-2003, 09:35 PM
Simply beautiful render....nice work...the hands are really nice...great work Celshader:thumbsup:

leekhangwei
06-03-2003, 09:50 PM
doesnt it look abit like zelda...hehe..

ostov
06-03-2003, 09:54 PM
Looks great!! Really like the shade. Will u do a animation to this?



ostov

Ruix
06-03-2003, 10:01 PM
wow, ive seen pretty cel-shaded models, but this RULES....lots of personality, it rocks!

ed209
06-03-2003, 11:04 PM
Great character. Toon shader works really well with her. How well does it hold up on other angles of the face?

Matt
06-03-2003, 11:25 PM
Originally posted by khang wei
doesnt it look abit like zelda...hehe..

No, looks like Link.

Jensen
06-03-2003, 11:27 PM
Awesome toon shader. :thumbsup: Wha'd you use?

Sylfurd
06-03-2003, 11:31 PM
Originally posted by Matt
No, looks like Link.

No, looks like Zelda wearing Link's clothes :p

Arab Queen
06-03-2003, 11:57 PM
WOoOoW!...It's Cool!:applause:

UnlikelyCorny
06-03-2003, 11:59 PM
That certainly looks nice. Might I ask which software and shader/render system u used?

Yorgo12345
06-04-2003, 02:33 AM
I find that the harderst part of cell shading a character is that you lose expressiveness in the face. This is OBviously not the case here, this is tremendously expressive and it looks perfectly natural at the same time. I love it!!

Great, Great work!

I guess cellshading is your thing (Cellshader...duh!). So how do you get so much expressiveness in cell shaded?
Do you use morph targets and testrender untill it looks right cellshaded no matter what the model looks like?

curious about your process... any tips/advice on cells?

keep up the good work, and keep posting!

BiTMAP
06-04-2003, 03:31 AM
wow that is amazing :D I really like this shader, man i want one like that for XSI!

DSedov
06-04-2003, 03:59 AM
great shading, and pose. One of the best toon shaded renderings I've seen.

mindrot
06-04-2003, 07:39 AM
:eek: Damn this is beautiful... love the pose..... :applause:

DSedov
06-04-2003, 08:35 AM
Green is my color now =)

Celshader
06-04-2003, 07:33 PM
Thanks, guys!

Originally posted by ed209
Great character. Toon shader works really well with her. How well does it hold up on other angles of the face?

I have renders showing this model from different angles here:
http://www.celshader.com/gallery/kara/

I also have a Quicktime turnaround that one can scrub through here:
http://www.celshader.com/gallery/kara/kara02.mov


Originally posted by UnlikelyCorny
That certainly looks nice. Might I ask which software and shader/render system u used?

LightWave 7.5 and the default renderer. For "paint," I used the Super Cel Shader. For "ink lines," I used LightWave's Edges. I also used Adobe Photoshop to create the color texture maps.

Originally posted by Yorgo12345
So how do you get so much expressiveness in cell shaded?
Do you use morph targets and testrender untill it looks right cellshaded no matter what the model looks like?

curious about your process... any tips/advice on cells?

No joke, the biggest thing that helped me improve the expressiveness of my celshading was AAI (http://www.mpsc839.org/_Classes/Classes_h/classesFRM.html) drawing classes, especially the Gesture Drawing for Animation class.

I did do a lot of test renders while refining the pose, to make sure the rendered ink lines pointed in the right directions. I also did a lot of test renders when tweaking the face. The morph targets are celshader-friendly, so I didn't have to worry about intersection costing me an ink line. I first roughed out the facial expression with the sliders until I was 99% sure I had what I wanted, then hit F9 to render. I refined it from there.

I have celshader tips and tricks on my website:
http://www.celshader.com/learning.html

I also recommend studying cel animation and "how to draw" books as much as possible. Photo reference helps me when modeling/surfacing a photoreal model; good drawing and cel reference helps me when trying to recreate the look of a cel using 3D geometry. :)

saltank
06-04-2003, 08:12 PM
Good job, but personally.. I really hate Cel Shading, sorry for that :cool: if you are wondering why, it is because of that new Nintendo Zelda game the fart walker or whatever, it just totally ruined my impression of the company and the amazing Cel Shading technique I was so fond of before.

Rei Ayanami
06-04-2003, 09:00 PM
you forgot to mention it was LIGHTWAVE yeah!

great work (again)

Celshader
06-05-2003, 08:32 PM
Thanks again, folks! :) I did mention it was LightWave, I just mentioned it in my follow-up post above. :D

Originally posted by saltank
Good job, but personally.. I really hate Cel Shading, sorry for that :cool: if you are wondering why, it is because of that new Nintendo Zelda game the fart walker or whatever, it just totally ruined my impression of the company and the amazing Cel Shading technique I was so fond of before.

Hey, that's not fair! :sad: I hope you give celshading another chance one day. :)



I haven't seen much of Windwalker, myself, so I can't say what I think of the game. My biggest complaint right now is that they made Link a toddler with light blond hair -- I'm used to seeing him as a much older elf with dark, reddish-blond hair. :love:



*loves playing Ocarina of Time*

erilaz
06-05-2003, 09:22 PM
That is brilliant. Really, really brilliant. The pose, the style, the render. Wonderful. Great character.:applause:

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