PDA

View Full Version : P2P Library problem


station75
06-03-2003, 09:16 PM
hello

i'm working on animation (a few post before - [wip] animation]) and i use mocca and p2p library to animate my robots

everything is ok, but: (alwas is but...)
i have scene with enviroment and second with my modeles, in second scene i made all animations and want merge both scene together and i found small problem (or maybe is my fault).

after merging (or copy/paste) my model with enviromet i can't change position of my models (with p2p library object) because when i move them and start animation they move into postion before moving,

i quess that p2p library object rememer the world coordinates and use them to morphing poses. it it;s true how can i change this? (when i working on compicated scene is hard to correctly changing poses of models, even with cameras...).

maybe some of You resolved that problem.

Per-Anders
06-03-2003, 09:30 PM
put your objects inside of nulls, and move the nulls into position. the co-ordinates remembered should be local, which means the co-ordinate space of the parent object.

station75
06-03-2003, 09:35 PM
simple, fast, cool and professional...

thank You very very much :)

brammelo
08-29-2003, 10:40 AM
Hi,

Is it possible to use (modified) copies of an object as poses in a P2P library? Or can P2P only use deformations of one and the same object?

(I know that posemixer makes use of copies of the base geometry, but this doesn't do what I want, because posemixer works in an additive way (it adds all the deformations), and I just want to be able to morph between poses).

Thanks in advance,
BaRa

brammelo
08-30-2003, 01:21 PM
Hi,

I just realized that my question was a stupid one: I can simply use posemixer, and use a crossfade to remove the additional effect.

Cheers,
BaRa

CGTalk Moderation
01-15-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.