boomji
06-03-2003, 07:49 PM
hey,
i'm frustrated with the nurbs modelling paradgim in maya.
I want to modell a logitech mouse and i'd go for the kill with surface tools in 3dmax.
so all you peeps who have made the jump from max...is there a similar work flow ???...square's and boundaries make too many individual patces which require their own looking after.
i'd appreciate a tutorial if some one has a descent method to do this with NURBS(damn i just cant SEAM ;) to nail this b@tch).
haaaallllppp !!! ;)
b
i'm frustrated with the nurbs modelling paradgim in maya.
I want to modell a logitech mouse and i'd go for the kill with surface tools in 3dmax.
so all you peeps who have made the jump from max...is there a similar work flow ???...square's and boundaries make too many individual patces which require their own looking after.
i'd appreciate a tutorial if some one has a descent method to do this with NURBS(damn i just cant SEAM ;) to nail this b@tch).
haaaallllppp !!! ;)
b
