View Full Version : Question about Cinemas basic render engine
anobrin 08-31-2008, 03:28 PM Hi
Does Cinemas renderer precalculate EVERY preceding frame of an animation before it starts.
I have a 2000+ frame animation that im trying to test render some stills from various point in the animation
(ie frame 450, OR frame 1125 etc.) settings on "render current frame"
Cinema will render frame one as "current frame" right away but it just sits "preparing" trying to render one of the higher frame numbers.
C4D version 9 on an intel duo core macbook 2gigs of ram.
Thanks
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dann_stubbs
08-31-2008, 04:46 PM
Hi
Does Cinemas renderer precalculate EVERY preceding frame of an animation before it starts.
I have a 2000+ frame animation that im trying to test render some stills from various point in the animation
(ie frame 450, OR frame 1125 etc.) settings on "render current frame"
Cinema will render frame one as "current frame" right away but it just sits "preparing" trying to render one of the higher frame numbers.
C4D version 9 on an intel duo core macbook 2gigs of ram.
Thanks
are there particles or something like that in the scene? then yes it would need to run up to the frame you want to render before it could actually render it
am i missing something else?
dann
wiremuse
08-31-2008, 07:27 PM
are there particles or something like that in the scene? then yes it would need to run up to the frame you want to render before it could actually render it
am i missing something else?
dann
What he said /nod
If you have any kind of dynamic simulation going on at all you may want to bake it out first.
anobrin
08-31-2008, 07:55 PM
No particles/effects
but a poser figure imported via interposer®
standing and speaking/ gesturing slightly as a
"virtual host" for a corporate training video.
Kuroyume0161
08-31-2008, 08:50 PM
What version of C4D and IPP?
This issue was resolved March last year (v1.4.2). Maybe it is something resurfacing in R11?
The "prepare" can also be slow down because of access file to bitmaps, shadow maps in animation when "cache shadow maps" is enable while objects are moving in the scene, stuff like that. Low ram or access to a slow server...
Really no simulations? No clothilde?
heathivan
09-01-2008, 12:37 AM
I posted a similar question (http://vrayforc4d.com/forum/viewtopic.php?t=3395) over at the vRay4C4d forums. I originally thought it was vray related but was mistaken. I found a difference in the preparing time between the Render to Picture Viewer vs. Render View.
Here is a copy and paste from what I found out:
I did figure out the problem, and against my earlier suspicions, it does have something to do with animation. I knew that certain dynamic and particle effects needed to calculate from frame 0 to the selected frame before it could render. I guess this is the same for basic keyframed animations as well.
• With animated objects: If my timeline is at frame 0, almost NO WAIT TIME. If at frame 3000, LONG (approx. 30sec) WAIT TIME.
• Deleting animation on objects: Still no wait time at the front, and very little (approx. 3sec) at frame 3000.
So it appears that there are calculations of some sort based on where the timeline is and the animation of object, but only in Render to Picture Viewer. Why Render View doesn't require this wait time however is still a mystery.
---h
anobrin
09-01-2008, 11:40 AM
Actually I "solved" the issue
I used render view to do my checks of the higher frame stills
and just rendered the entire thingto picture viewer last night from 1- to my endpoint.
so i can deliver to the clip to the client today
thanks for the input though.
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