View Full Version : Ducati 1098 Superbike(naked), Eric Rinanda Adriyanto (3D)
derex 08-31-2008, 08:53 AM http://features.cgsociety.org/gallerycrits/307941/307941_1220172811_medium.jpg (http://features.cgsociety.org/gallerycrits/307941/307941_1220172811_large.jpg)
Title: Ducati 1098 Superbike(naked)
Name: Eric Rinanda Adriyanto
Country: Indonesia
Software: 3ds max
Title: Ducati 1098 Superbike(naked)
Name: Eric Rinanda Adriyanto
Nick Name : derex
Country: Indonesia
Software: 3dsmax2008, Vray 1.5 RC5, PhotoshopCS2
this bike modeling with 3dsmax2008..base on ducati 1098 superbike wallpaper at http://www.bikewalls.com..its about two months modeling times...modeling this bike spent time about one-two hours a every night before sleep...render with vray 1.5 rc5 and finishing with photoshop cs2...cnc wellcome...thanks
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PhilipR
08-31-2008, 12:27 PM
Hey Man,
Looks good, nice attention to detail. A couple critiques on the piece.
Contact shadows: I do not really see too much coming off the bike and definitely not enough coming off the props in the scene. Makes the Objects look like they do not belong and are floating.
Your Bump: On the ground plane is a little too procedural for me. Looks good that it is broken up but the lower area of the piece the bump is not too effective you can see it wants to work but is not able to from the angle. A Normal map may work better.
:wavey:
Good work nonetheless.
derex
08-31-2008, 04:18 PM
Hey Man,
Looks good, nice attention to detail. A couple critiques on the piece.
Contact shadows: I do not really see too much coming off the bike and definitely not enough coming off the props in the scene. Makes the Objects look like they do not belong and are floating.
Your Bump: On the ground plane is a little too procedural for me. Looks good that it is broken up but the lower area of the piece the bump is not too effective you can see it wants to work but is not able to from the angle. A Normal map may work better.
:wavey:
Good work nonetheless.
Hai PhilipR thanks a lot...:)..i think this bike still many minus...i should made bike's standard so it wouldn't seem floting..yes u right bump texture more better..i had used vray displacement..perhaps the resolution of texture mapping(floor) too small....and in another chance i will trying to fix it...:)...thank you very much and sorry for my english...:)............
David-J
08-31-2008, 06:52 PM
Cool bike and good render.
Contact shadows: I do not really see too much coming off the bike and definitely not enough coming off the props in the scene. Makes the Objects look like they do not belong and are floating.
A simple ambient occlusion will take care of that.
Put more work on the texture of the tires and the seat. They almost look the same when they should look very different.
derex
08-31-2008, 07:10 PM
Cool bike and good render.
A simple ambient occlusion will take care of that.
Put more work on the texture of the tires and the seat. They almost look the same when they should look very different.
thank you very much...could i request for tyre material setup in vray?...:)...
derex
09-01-2008, 09:54 AM
here the wire
simjoy
09-01-2008, 10:36 AM
very nice modelling and texturing. tyres could maybe be a bit darker, they look more grey than black.
Definitely work on the lighting though. It will make a huge difference to the image, especially some nice dark contact shadows ..
keep it up ..
derex
09-04-2008, 04:33 PM
very nice modelling and texturing. tyres could maybe be a bit darker, they look more grey than black.
Definitely work on the lighting though. It will make a huge difference to the image, especially some nice dark contact shadows ..
keep it up ..
thanks you very much...:)...yes you right..i have to re-setting again that tyre material..may be some raytrace at reflection can help it a little bit...:)....thanks
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