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Chicano3000X3
08-31-2008, 08:20 AM
Hey, I am doing a project with a human skeleton. The problem is the skull.
I dont know how to approach this. As in what is the best way to make one. I just need some tips and hints.
Does it start out with a box?
The skull is more complicated than I thought.
Thanks for any help.

NickLaos
08-31-2008, 10:49 AM
some references:

http://www.csuchico.edu/anth/Module/skull.html
vr movies for each part of the scull

http://www.gwc.maricopa.edu/class/bio201/skull/latskul.htm
also shows parts from different views

cheers

Chicano3000X3
09-01-2008, 03:56 AM
thanks, that helps. But what I mainly need help with is. How should I approach it? Start with a box?
Looking at the skull, then looking at my screen like "what the hell do I do!?"

Nurd
09-01-2008, 12:44 PM
Yes, start with a cube and child that to a hypernurb. Maybe split the box in half and child the hypernurb to a symmetry and model half the skull. I toggle the hypernurbs on and off to make it easier to see the cube during modeling. Good Luck.

Sagadur
09-01-2008, 09:11 PM
Hello!

Maybe this could be an idea (I know it's simple and VERY cubic) but maybe it could be a startingpoint (careful, I'm no expert) - maybe it's "bahhh, never that way" - well, then it's one way less to ponder about.

But personally I would start with a box. Maybe look around for headtutorials (many details of the bonestructure are important for the head in flesh too) and look for skulls, modelled by others they might give you a far better idea as how to start.

And if mentioned trivialities: sorry for that ;-)

http://home.arcor.de/ugleiss/cgtalk/skull1.jpg
The red lines correspond to the startingcube.

Have fun with it and let us know how it evolves.

Kanga
11-28-2008, 12:17 AM
Sagadur is right, you can start from a box. I am finishing off a skeleton right now and I started with 2 image planes I found at the zbrush site. Just project the reference images on two planes. I made the planes half transparent and put them in front of my front and right views so I could model through them. This is great for 2 major views but it wont help you on a 45 degree view. For that you will need other pics (from the web and anatomy books) to help. Here was my basic setup.
http://www.art-werx.com/sketch/yura/skullsetup.jpg
You model it just the same as a face, you can use any modelling technique I guess. I took the model into zbrush then and sculpted it a bit.
http://www.art-werx.com/sketch/yura/skullcomp.jpg
Doing any part of a skeleton is a big challenge, but really worth it.
Hope this helps

Chris

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