View Full Version : Field of View
Antilles 04-26-2002, 03:09 AM Ive searched this forum on topics having to do with the proper FOV, but i havent been able to find anything...so, heres a question.
i was messing around with the FOV button, and i didnt notice what it was before i started to mess around with it. What is the proper/normal FOV? im going crazy.....Nothing looks right now....please help....
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edaddy
04-26-2002, 11:39 PM
if by proper u mean default....
it's 45
Antilles
04-27-2002, 01:42 AM
Well, proper/normal/default, yes. I suppose i could have opened a new scene and just looked at it. :shrug:
The human eye is closer to 35mm.
-Shea
www.Ls3D.com
xynaria
04-27-2002, 04:02 AM
I seem to remember reading in photography mags that it is generally considered to be around 48mm and would kinda indicate why most set lenses that come with cameras are 50mm.
In photographic terns 35mm is classed as wide angle (or the less extreme end of). :)
I stand corrected - my info was probably from the 3DStudio DOS version 2 manual I read 11 years ago...
-Shea
:cool:
Marcel
04-30-2002, 02:16 AM
Just beacuse the manual of 3Ds R2 is 11 years old it doesn't mean it's faulty :)
The human eye has a very broad field of view, more like a 28 mm lens I think. This is not always very pleasing in a render, since the perspective is very distorted.
Just use the FOV that works for you, try placing the camera further away or closer to your object and play around with the FOV. Play around a lot, because it will contribute (or not) a lot in your final render!
Greetings
Marcel
I seem to recall that 3ds/max's internal camera metrics where updated with the release of 3dsmax3. Probably to make the camera matching feature tighter.
I agree with Marcel, and just use the tools and interface to frame my shots, sometimes emulating studio camera's (50mm) other times choosing more human scale ratios.
BTW - My orig reply was slightly sarcastic... because we are comparing human scale to camera scale to 3dsmax's camera modeling code. :hmm:
-Shea
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