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awnold
08-29-2008, 08:07 PM
V11, all my bakes are 1 pixel off. They are all 1 pixel down and 1 pixel to the right off where they should be. This can be seen in the pic. Also notice the other UVs, this problem can be seen on all of them. My settings can be seen as well, no pixel border, no continue UV. Can anyone point me in the right direction?
Thanks!

http://www.axcessarch.com/download/wwwpost/bake_off.jpg

JamesMK
08-29-2008, 08:18 PM
Interesting.

However, you'll always want to use a reasonable pixel border value > 0 though. Otherwise you'll get glitches/visible seams when objects appear far away from the camera, due to the way textures are interpolated.

Out of curiosity, how does the mismatch look if you set supersampling = 2 for instance?



.

awnold
08-29-2008, 09:02 PM
same problem with pixel border = 5. you can see the problem just gets worse, because instead of continuing the correct border color, it puts 5 pixes worth of the wrong border color.

will check with supersampling in a sec. but this should not happen with a supersample or not.

http://www.axcessarch.com/download/wwwpost/bake_off2.jpg

awnold
08-29-2008, 09:17 PM
Here is the result with 1 supersample. Render take considerably longer of course and the problem still exists. The supersample kinda confuses seeing the problem buts its still there..




http://www.axcessarch.com/download/wwwpost/bake_off3.jpg

awnold
08-31-2008, 04:41 AM
last bump of this one. Im just making a box and baking it with the new sun/sky, anyone should be able to reproduce it. Can there either be a fix for this or should I be doing something different? Not sure what I could do wrong, Maxon has made baking pretty straight forward..



http://www.axcessarch.com/download/wwwpost/bake_last.jpg

philippe lipo
08-31-2008, 08:11 PM
try Options Relax : 0

JDP
09-01-2008, 05:00 PM
Are you using the demo version? This works fine for me in the full version.

awnold
09-01-2008, 07:00 PM
yea, V11 savable demo. just did it again to make sure..

create box -> make editable -> use paint setup wizard (check for good UVs)

create sky -> turn on GI

render -> bake texture -> (settings as shown above) -> bake surface color

apply bake texture to box

got the exact result shown above. pixels off..

http://www.axcessarch.com/download/wwwpost/last_bake.jpg

philippe lipo
09-01-2008, 10:37 PM
did you try Options Optimal mapping relax 0 ?

JDP
09-02-2008, 01:47 AM
Well I tried exact same settings as you, I do get a slight mismatch with no pixel border, but setting it to 2 clears the issue. Probably a bug in the demo.

awnold
09-02-2008, 03:56 AM
did you try Options Optimal mapping relax 0 ?


yea but I dont re-do UVs when baking. but yea when I set it up in paint wizard, relax is 0


I do get a slight mismatch with no pixel border

this is the whole point of the post, there should be no mismatch.

if its impossible to get bakes that match UVs without extending a pixel boarder then I will take what I got, but like said in post #2, extending the pixel boarder just extended the wrong color.
Just to put this in perspective, yea the the system is sweet, and I could manually fix the UVs in about 2 seconds, im just wondering if it was intended or limited to work this way..

thanks for taking a second to diagnose this!

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