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steverage
06-03-2003, 03:19 PM
OK, so I want to use a texture for my characters eye; one for when its open, and one for when its shut/blink/scowl...u get the idea.

Using a cluster to create a local projection, but how to swap the images that are displayed? Is there some option in the render tree that can take several textures as inputs then only output one of them (which can be animated...)??

Confused? I am....

cheers:airguitar

tachy0n
06-03-2003, 05:17 PM
Connect your textures to the color inputs of a mix8 or color_interpolate, and then animate the weight values.

Or use a few switch->color nodes in series, and animate the switch on/off attribs.

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