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O.Martin
06-03-2003, 12:38 PM
I'm in...

OK, here's my temporary concept. It's both stoneage and sci-fi. A hero and a badguy with stoneage weapons and mentality, but with sci-fi suits, are having a battle of epic propotions... I'm going to model the characters from scratch, and hopefully I'll get som good ideas during the process:
http://www.omartin-design.com/temp/challenge/concept001.jpg

ilasolomon
06-03-2003, 01:02 PM
Hey, good to see you again in another challenge, but last time you didn't move a single finger because of massive modeling! :p
Hope this time you finish your job & give us some pleasant movements, though your model was really great & interesting. forget about entering in 2 challenges in a same time! :D
I keep eyes on this
good luck ... :beer:

Kid-Mesh
06-03-2003, 04:30 PM
Hey look... its the guy who defintely knows his anatomy :scream:

Good luck

sketchyjay
06-03-2003, 08:19 PM
good luck

jay

O.Martin
06-04-2003, 12:28 PM
Update 01

Thx for reply.
I've started modeling the badguy. For some reason I always start with the legs :surprised

http://www.omartin-design.com/temp/challenge/upd001.jpg

Kid-Mesh
06-04-2003, 02:24 PM
Nice! My crystal ball is telling me that this will be one to watch.

O.Martin
06-04-2003, 03:03 PM
Update 02

OK, I'm done with the initial modelling of the body. Now it's time for some adjustments to make the model look more "cartoonish". Then I'll do the fun part (the head), and finally the hands.

http://www.omartin-design.com/temp/challenge/upd002.jpg

ilasolomon
06-04-2003, 03:51 PM
Fantastique!
according to the sketch, legs are a little tall....

O.Martin
06-04-2003, 04:58 PM
Update 03

Nuf for today. I'm off to enjoy some sailing. Here's an update.

http://www.omartin-design.com/temp/challenge/upd003.jpg

sketchyjay
06-04-2003, 06:01 PM
wow, your fast...lol

Great looking model.

jay

Kid-Mesh
06-04-2003, 07:38 PM
LMAO.... this is hillarious

adldesigner
06-04-2003, 10:33 PM
Very good modelling indeed!

MVP
06-05-2003, 12:10 PM
In the words of Al Pacino, "he's got this.....GREAT ASSSS"!!

Nice work, you're going fast, keep it up. :thumbsup:

We need more people to post their wips, brainstorming should be over!!!

O.Martin
06-06-2003, 03:53 PM
Update 04

Not much time today... Here's an update with the badguy posing. Done with the hands, but I'm still not finished with the head. As you can see there's still a lot of work left to get the skin-weights right.

http://www.omartin-design.com/temp/challenge/upd004.jpg

O.Martin
06-06-2003, 07:30 PM
Update 05

Fixed most of the skin-weights...

http://www.omartin-design.com/temp/challenge/upd005.jpg

Nelis
06-07-2003, 10:53 AM
is it only me or are your pictures not showing,........

AshodT
06-07-2003, 11:43 AM
i cant see them either,maybe server is down?

O.Martin
06-07-2003, 05:54 PM
Sorry, server is down for now. I don't know what the problem is. Sorry.

O.Martin
06-08-2003, 05:16 PM
Server is up again...

O.Martin
06-10-2003, 11:19 AM
Update 06

Made a short test animation of the badguy and a club.

Badguy quicktime sorensen ca 700k (http://www.omartin-design.com/temp/challenge/badguy_club.mov)

grury
06-10-2003, 11:49 AM
Hey Martin your model looks great.
The animation is letting u down though; I know it’s just a test...
The hands grabbing the club are very slow and at its first attempt to lift it the club doesn’t move at all, which is quite strange for a guy with such a strong body and then on the second attempt he just lifts it very easily and slowly.
Maybe you should anticipate the action b4 he grabs it and then quickly get hold of it give the first pull lift it half way, drop it down and then make a bigger effort and lift it all the way.
Its just that great model deserves a good animation job.
Just my opinion…

Kid-Mesh
06-10-2003, 01:47 PM
Very cool Omartin... your deformations look spot on!

lildragon
06-11-2003, 02:34 AM
Damn man you're fast! Looking great. Loving the start on the animation, gotta get my butt in gear :p

What's your lighting setup like? is that MR?

salud

O.Martin
06-11-2003, 11:38 AM
Update 07

Made some adjustments to the test animation:
Badguy2 quicktime sorensen ca 600k (http://www.omartin-design.com/temp/challenge/badguy_club2.mov)
Badguy2 playblast quicktime sorensen ca 400k (http://www.omartin-design.com/temp/challenge/Playblast01.mov)

Gru - Thx for good suggestions. My purpose for this test was to figure out how to rig the character to be able to pick up and swing the club with two hands. It was not that easy... The animation is based on a quick study of weightlifters. Thats why the hands grip slowly and why he's just building momentum for the lift at first.

Kid Mesh - Thx. I'm nearly there with the deformation I think.

lildragon - Fast? Still feel I'm slow due to time limitations :hmm: The light setup is just 3 directional lights and 1 ambient light. What do you mean by MR? Mental Ray? No, just plaín Maya OSX 3.5 renderer :annoyed:

Kid-Mesh
06-12-2003, 08:12 PM
Animation looks great... that character has a face on his mother could love LOL.

O.Martin
06-13-2003, 04:07 PM
Update 08

Made some more adjustments to the head, added some textures and did some weight adjustments.

http://www.omartin-design.com/temp/challenge/headtest01.jpg
And here's a test quicktime.
Badguy head quicktime sorensen ca 400k (http://www.omartin-design.com/temp/challenge/headtest01.mov)

Kid Mesh - LOL, I think you're right... Try to imagine his mother's apperance...

Kid-Mesh
06-13-2003, 04:23 PM
Dude this is just fantastic very cool...I see your staying busy.

I swear I was waiting for some slob or food particles to come out of his mouth LOL.

Nicely Done.

grury
06-13-2003, 05:29 PM
:drool:

Scary, very intimidating! cant wait to see those faces as he kick the hell of the little guy.
So what will your story line be? Apart from a battle of epic propotions.

Virtuoso
06-13-2003, 11:30 PM
Really nice.Love those weight adjustments.Nice start to the animations too,keep riping away,fine start.:beer:

ilasolomon
06-14-2003, 12:04 AM
wow!

O.Martin
06-14-2003, 12:52 AM
Update 09

Just had to make a new texture...

http://www.omartin-design.com/temp/challenge/headtest02.jpg
Bigger image (1024) (http://www.omartin-design.com/temp/challenge/hedtest02_big.jpg)

And here's another:
Headshot (http://www.omartin-design.com/temp/challenge/badguy_face.jpg)

Kid Mesh - :drool:

Gru - Don't have the story yet, but I think it will involve a flower...?

Virtuoso/ila_solomon - :)

Ok, now off to a nice weekend. I'm doing a speach in a wedding tomorrow. Anyone know a good joke?

Milho
06-14-2003, 01:22 AM
Hm I know some jokes but if you tell em on a wedding they probably decide not to get married :D

The head stuff is great, what method you used to animate the face? Blends? Any bones ??

ilasolomon
06-14-2003, 09:32 AM
double wow wow!

Stephen Vyas
06-14-2003, 10:05 AM
Oh man! He rox!

lildragon
06-14-2003, 12:29 PM
Heheh very nice man, you're really good with facial setups ;)

oh and how did you get your character to grip and lift the club? I'm having a not so fun time in Maya :p

-lild

stereo
06-15-2003, 11:29 PM
great faces !! really good character design
animation tests promit fun work
let s move now :)

sketchyjay
06-16-2003, 12:50 AM
looking great.

Can't wait to see how the hero come out

jay

PAL
06-16-2003, 02:36 AM
Yeah, you cool!

O.Martin
06-17-2003, 06:16 PM
Sorry no updates. Been busy with other work.
BTW - The wedding was fine, I got drunk and held a moving speach.
At least I thought so...

ila_solomon/Stephen Vyas/stereo/sketchyjay/PAL - Thx! :beer:

Milho -The head stuff is great, what method you used to animate the face? Blends? Any bones ??
It's mostly blends, but the mouth opening and the head rotation are bones.

lildragon -oh and how did you get your character to grip and lift the club? I'm having a not so fun time in Maya

I played around a bit before I found a method that works.
First I parented a bone with a sticky IK (to represent the club)
to the right hand.
Then I added locators to the right hand (at the point where
the left hand will grab the club),
to the left hand, and a free locator (to constrain the left hand).
Then I added point and orient constraint's from the left hand locator to the left hand.
Then I added point and orient constraint's from the free locator to the left hand locator.
Then I added point and orient constraint's from the Right hand locator to the left hand locator.
Confused? OK, this is how it works:
First the left hand is animated using the free locator.
Then I animate the weights from the free locator to the Right hand locator.
The left hand then sticks to the right hand.
When moving the club IK handle the hands will move correctly.
I also had to add a pole vector constraint to the club IK,
to control the rotation.
Puh! :insane:

Milho
06-18-2003, 03:34 PM
I stoped reading on to prevent my brain from exploding...

Hope lildragon will have more luck and patience :bounce:
At least I know who to ask when I need this kind of setup :thumbsup:

Vandal
06-19-2003, 05:39 PM
Originally posted by O.Martin
lildragon -
I played around a bit before I found a method that works.
First I parented a bone with a sticky IK (to represent the club)
to the right hand.
Then I added locators to the right hand (at the point where
the left hand will grab the club),
to the left hand, and a free locator (to constrain the left hand).
Then I added point and orient constraint's from the left hand locator to the left hand.
Then I added point and orient constraint's from the free locator to the left hand locator.
Then I added point and orient constraint's from the Right hand locator to the left hand locator.
Confused? OK, this is how it works:
First the left hand is animated using the free locator.
Then I animate the weights from the free locator to the Right hand locator.
The left hand then sticks to the right hand.
When moving the club IK handle the hands will move correctly.
I also had to add a pole vector constraint to the club IK,
to control the rotation.
Puh! :insane:

Wow! I've tried using orient constraint's one day and I couldn't really grasp the concept. I'm going to have to play around with things a lot more before I have work like yours to show. You'd think after two years of animation college, I'd understand this stuff.

MVP
06-19-2003, 06:25 PM
Originally posted by O.Martin
I played around a bit before I found a method that works.
First I parented a bone with a sticky IK (to represent the club)
to the right hand.
Then I added locators to the right hand (at the point where
the left hand will grab the club),
to the left hand, and a free locator (to constrain the left hand).
Then I added point and orient constraint's from the left hand locator to the left hand.
Then I added point and orient constraint's from the free locator to the left hand locator.
Then I added point and orient constraint's from the Right hand locator to the left hand locator.
Confused? OK, this is how it works:
First the left hand is animated using the free locator.
Then I animate the weights from the free locator to the Right hand locator.
The left hand then sticks to the right hand.
When moving the club IK handle the hands will move correctly.
I also had to add a pole vector constraint to the club IK,
to control the rotation.
Puh! :insane:


To quote the quiet words of Lord Admiral Horatio III as he stood aboard the Mighty St Falconess Georgia and surveyed the fjords and gulfs of the Scandinavian vista: "What the f*ck are you talking about?":D

Nice work!

drunkirishmic
06-20-2003, 05:50 AM
i kno that was a test animation, but just for an animation tip, this club should drag a little on the first shrug, then drag a bit more on the send until he lifts it. right now it looks quite stiff and unnatural.

ur model is lookin really nice tho. i like the setup with the two hands grabbing the club. in my challeneg piece i am having to animate the other hand virtually frame by frame. too much to animate so i will learn to to it afterwards.

keep it up dude, urs and dragons r making my ego go down :(

O.Martin
06-20-2003, 09:34 AM
Update 10

Started with the goodguy. For once I started modelling the head...

http://www.omartin-design.com/temp/challenge/goodguy01.jpg

The story goes like this:
The goodguy spots a flower and runs to it. As he is just about to pick it up, the badguy comes into the scene. He also want the flower. An physical argument develops. The goodguy get knocked out by the badguy. The badguy tries to pick up the flower, but it is stuck. He lays down his club to use both hands to pick up the flower. The goodguy returns and pick up the club. The badguy manages to pick up the flower, but a second later he's knocked out by the club... The goodguy picks up the flower from the badguy's hand, and walks out of the scene. The end.

I think it's possible to do this within 20 sec.

Thx for the replys. Sorry if the setup seemed complicated. It's heavy but logical. Maybe there is an easyer way, but I haven't found it yet.

I'm not going to modify the test animation. It was just a test to find out how to set up a two handed blow with the club...

littlebrother
06-20-2003, 04:56 PM
O.Martin, what program(s) are you using for modeling?

O.Martin
06-23-2003, 09:27 AM
Polymodelling in Maya...

O.Martin
07-10-2003, 10:17 AM
No updates I'm afraid. Due to a serious back injury, caused by a rather bumpy 14 hrs helicopter ride, I'm yet again out of the challenge :annoyed:

Thx for all the replies! Hope to come back stronger in another challenge...

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