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View Full Version : Automatic Unrwap problem


waqar
08-28-2008, 11:13 AM
This is starting to get on my wick. I have a 3d model which is already beautifully UV mapped. Max's auto-unwrapping is totally unsuitable for this model, it makes a complete arse of it. Now the Render To Texture dialog provides an option to use an existing mapping channel, right? Great!! I'll just use that then. Off we go with a nice GI solution to bake in my lighting. Wait a few minutes, well it's high quality so that's ok. Now we'll just reapply the texture and.. WAIT A MINUTE.. it hasn't used the existing mapping channel at all. It's used some @#!*-eyed messed-up mapping that's neither the existing mapping nor the auto-unwrapping it wants to do. So I end up with a texture where things have been rendered over other things and doesn't vaguely fit the object with the current UV mapping, nor with any of the auto unwrapping variations.


Regards

Waqar

EricChadwick
09-02-2008, 01:03 AM
Lighting needs a UV layout that has no overlaps and where all the UVs are contained within the 0-1 UV space. If your existing UV layout doesn't have this, the bake will not look good.

Are you sure that RTT is set to the UV channel you want to use?

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09-02-2008, 01:03 AM
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