Speaky
06-03-2003, 10:22 AM
Hello all,
I need some advice, so any help would be greatly appreciated.
I'm working on a logo for a client, and have used a texture as a layer style, which they really like. This works fine at 72 dpi, but I also want to be able to use it at a 600 dpi print resolution. When I create a larger logo the texture I want to use tiles really small, and if I increase the texture scale so it resembles the lower res one, it pixellates badly. Is there any way around this, or is this approach a dead end?
See attached file of an example of this....
Thanks
I need some advice, so any help would be greatly appreciated.
I'm working on a logo for a client, and have used a texture as a layer style, which they really like. This works fine at 72 dpi, but I also want to be able to use it at a 600 dpi print resolution. When I create a larger logo the texture I want to use tiles really small, and if I increase the texture scale so it resembles the lower res one, it pixellates badly. Is there any way around this, or is this approach a dead end?
See attached file of an example of this....
Thanks
