View Full Version : Texture shift in High Quality Display in Maya
Stickman116 08-27-2008, 07:59 AM Hi everyone, I have a weird problem with maya2008 when I enable High Quality display in my viewport. The texture shows up fine when I'm in normal mode, but if I enable HQ the texture shifts and becomes garbled.
Additionally, test rendering with MR results in a fatal error, with no explanation of what is wrong.
I am using a single 4096x4096 TGA map to do the textures in Photoshop at the moment.
Any ideas for fixing this would be appreciated. Thanks!
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Cameo
08-27-2008, 09:22 AM
I suspect the display issue its something to do with your graphics card. What card are you using? The further you stray from the recommended hardware the more unpredictable stuff gets. Even running hardware off the list you can come up against some annoying display issues.
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=9683256
Not sure about the fatal error though, try exporting your model and bringing it into a clean scene and render from there incase your current file has some junk mr doesnt like.
Stickman116
08-27-2008, 09:49 AM
Thanks for the reply Cameo.
Here's a screenshot I just took of a 2048x2048 psd texture I made as a test. The textures don't shift like they do with the 4096x4096 tga file.
It seems to work just fine, but for some reason, I can't get it to play nice with the tga file. I guess I should work in PSD and then convert it to a tga or bmp when I'm done, unless anyone has a better solution.
Cameo
08-27-2008, 01:58 PM
Is there any particular reason you need to use tga? Why not stick with psd if thats working for you?
Stickman116
08-27-2008, 05:56 PM
No reason at all. I just used TGA as a result of habit. I am going to stick with PSD for this one. Thanks.
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