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View Full Version : HCM #16 Predator full body, unmasked WIP


Vincenzi
08-27-2008, 08:44 AM
Somewhat late I guess, but I had actually started a couple days ago and haven't had the time to post. I'm going for a posed model of the predator in the first movie. So far so good, my workflow consists of using Zspheres to sculpt a sketch, retopologize the mesh in Maya, take it back into Zbrush and sculpt the final detail.

So far about 6 to 7 hours of work. My next step is to retopologize and incorporate the armor into the mesh.

http://forums.cgsociety.org/attachment.php?attachmentid=132029&stc=1
http://forums.cgsociety.org/attachment.php?attachmentid=132030&stc=1
http://forums.cgsociety.org/attachment.php?attachmentid=132031&stc=1

Vincenzi
09-02-2008, 12:05 PM
Just finished retopologizing for a smoother sculpting experience in Zbrush, and for future animation potential.

Here it is in Zbrush, I'm using the topology tool which I really like, but there are certain areas I just can't get into, like the inside of the mouth. At least working in those areas is troublesome, so I need to take it into a 3d app. to work the final details of the base mesh.
http://forums.cgsociety.org/attachment.php?attachmentid=132299&stc=1

In maya, I use all the tools necessary to check for holes, nonplanar and other issues, which surprisingly were many.
http://forums.cgsociety.org/attachment.php?attachmentid=132297&stc=1


Here it is in Zbrush with final mesh. I moved the arms and had to add some loops in there to reduce stretching.
http://forums.cgsociety.org/attachment.php?attachmentid=132298&stc=1

Now's the fun part..

StevenEgan
09-02-2008, 06:56 PM
Looks nice, new topology is good.

Vincenzi
09-09-2008, 07:15 PM
Slowly but it's coming along. I'll be working a lot more this week.

Blocking out the new mesh ...

http://forums.cgsociety.org/attachment.php?attachmentid=132641&stc=1

At the same time working on the armor base mesh in maya...

http://forums.cgsociety.org/attachment.php?attachmentid=132642&stc=1

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