brokenface
08-26-2008, 11:26 PM
hello,
i am trying to create an organic shape using displacement in my texture and then turn that shape into a wireframe with the mesh following all the peaks and valleys of the displacement.
right now i am just trying it on a sphere with a simple noise texture in the displacement channel. the mesh gets the displacement i want when i add the displace deformer. however, i can't seem to then turn that displaced mesh into a wireframe.
i have tried this tutorial: http://www.c4dcafe.com/ipb/index.php?autocom=downloads&showfile=196
when i follow the tutorial without displace deformer it works fine, but trying to combine it with the deformer, it keeps giving me a perfectly spherical wireframe.
maybe there is a better way to go about this?
thanks in advance
i am trying to create an organic shape using displacement in my texture and then turn that shape into a wireframe with the mesh following all the peaks and valleys of the displacement.
right now i am just trying it on a sphere with a simple noise texture in the displacement channel. the mesh gets the displacement i want when i add the displace deformer. however, i can't seem to then turn that displaced mesh into a wireframe.
i have tried this tutorial: http://www.c4dcafe.com/ipb/index.php?autocom=downloads&showfile=196
when i follow the tutorial without displace deformer it works fine, but trying to combine it with the deformer, it keeps giving me a perfectly spherical wireframe.
maybe there is a better way to go about this?
thanks in advance
