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tobe90
06-03-2003, 08:15 AM
this is a good. one. the gauntlet has been thrown, and I´m willing to pick it up, for the first time in a challenge.
My concept is for a postnuclear third person shooter. Originally a friend and I thought about a mod for Fallout Tactics, but never found the time. The setting is a Scandinavia in winter time, but in a Fallout fashion, with rusty blasters and old muskets side by side. I made a concept for a robot and started modelling a highres version of it, but never finished, so I'm going to have a go at a lowpoly verison looking something like this.

>>>Edit030712:
The game is as I said a 3rd person shooter/slasher set in a postnuclear Scandinavia, with a collapsed technology, using muskets alongside with blaster and energy weapons, fighting mutated humans and animals.

My character is Compis 16.12, designed for the single purpose to work with someone in the northern parts of Sweden were the inhabitants tend to get lonely and suicidal. The Compis program was invented to add companions to the grumpy and introvert lumber workers to decrease the number of suicides.

After the nuclear war alot of robots was forgotten and drifted around in the countryside without objectives. So is compis 16.12, looking for someone to cher up with some hot coffe, a pad on the shoulder and some great companionship.

http://w1.837.telia.com/~u83702220/wips/frontPose01.jpg
http://w1.837.telia.com/~u83702220/wips/rearPose01.jpg

Animation: spin presentation (DIVX5.05 9.5MB (http://w1.837.telia.com/~u83702280/spin_presentation.avi) (the gi pass was just for fun, but I did bake a gi pass in to the first diffuse texture, but not all of the layer was used.)

tobe90
06-19-2003, 06:35 AM
back from vaccation, and finally started modelling. it ain't that pretty yet. but I got a few ideas along the way. it's gonna be nifty. will be posting screen soon.

tobe90
06-19-2003, 06:41 AM
heres a wip screen

unLevel
06-19-2003, 06:41 AM
Originally posted by tobe90
it's gonna be nifty. will be posting screen soon.

I'm sure it will be, from the sketch and screen!

goodjob! :thumbsup:

tobe90
06-19-2003, 08:27 AM
ok. another wip screen, gotta work now. more postings tonight hopefully.

to quote a famous swedish diary:
thanks and bye, liverpaste.;)

http://w1.837.telia.com/~u83702220/wips/wip02.jpg

Ivars
06-19-2003, 06:45 PM
I´m sure looking forward to see this guy in action!

Keep it up.

tobe90
06-20-2003, 02:43 PM
and another one. been working on the arms and legs and the chain saw a little.
http://w1.837.telia.com/~u83702220/wips/wip03.jpg
all for now.

tobe90
06-20-2003, 02:45 PM
oops. polycount:3220
time for some optimizing.:p

tobe90
06-21-2003, 07:59 AM
modeled some more. reached 3532 polys, so I got enough left for the chain saw and some more details. we'll see how the design changes.
http://w1.837.telia.com/~u83702220/wips/wip04.jpg

tobe90
06-23-2003, 07:39 AM
some uv's done. this takes me forever, I'm not that used to doing it.
http://w1.837.telia.com/~u83702220/wips/wip05.jpg

more posts tonight, hopefully

o2car
06-24-2003, 12:01 AM
Nice. But the resolution of the texture does not seem to be the same across the different surfaces.

Beer sometime? :beer:

Oscar

tobe90
06-28-2003, 11:59 AM
ok, so i think i'm almost done with the damn uvw:s. i've baked a skylight on them but i don't know if i'll use them. well, anyway here it is.
o2car: sure. how's life over at dice. you know were not far from you on Söder if I'm correctly informed.
http://w1.837.telia.com/~u83702220/wips/wip06.jpg

tobe90
06-28-2003, 12:07 PM
ok, heres a viewport wip
http://w1.837.telia.com/~u83702220/wips/wip07.jpg

Ivars
06-29-2003, 01:49 PM
Looking mighty fine I´d say. Can´t wait to see him rigghed and animated. Wielding his chainsaw at some nasty mutants :)

tobe90
06-29-2003, 10:36 PM
thx ivars.

heres the weekends last wip posting, a viewport screen. any crits welcome.

http://w1.837.telia.com/~u83702220/wips/wip08.jpg

o2car
06-30-2003, 12:27 AM
Televerket? :)

Its great! Hows it working out with Hidden and Idol; Maya and MAX? =)

tobe90
06-30-2003, 08:33 AM
o2car: max and maya are playing along like nice children (though there have been some weird mix ups), most of the time. as are the crews of hidden and idol, now working as one.:p

jullit
07-04-2003, 10:01 PM
Cool piece of robot!

kiss kiss bang bang
/joel med träningsvärk

Buck
07-08-2003, 12:16 AM
looking nice indeed, did you get any inspiration from the animatrix? its very similar to the robots in that flick...

//johan med skavsår

tobe90
07-08-2003, 08:13 AM
a new wip, i'm running out of time. theres to much vacation.

http://w1.837.telia.com/~u83702220/wips/wip10.jpg

jullit: thx.

buck:I just saw the animatrix and I see what you mean, but mostly inspiration came from old sci-fi drawings and the swedish pen and paper roleplaying game Mutant. and a little bit from the Kilo & Byte project, mostly the torso.

Ivars
07-08-2003, 06:43 PM
The chain turned out great. This would really do good with a bump-, and maybe a spec-map.

tobe90
07-12-2003, 12:21 PM
Ok. Heres my final upload.
The game is as I said a 3rd person shooter/slasher set in a postnuclear Scandinavia, with a collapsed technology, using muskets alongside with blaster and energy weapons, fighting mutated humans and animals.

My character is Compis 16.12, designed for the single purpose to work with someone in the northern parts of Sweden were the inhabitants tend to get lonely and suicidal. The Compis program was invented to add companions to the grumpy and introvert lumber workers to decrease the number of suicides.

After the nuclear war alot of robots was forgotten and drifted around in the countryside without objectives. So is compis 16.12, looking for someone to cher up with some hot coffe, a pad on the shoulder and some great companionship.

http://w1.837.telia.com/~u83702220/wips/frontPose01.jpg
http://w1.837.telia.com/~u83702220/wips/rearPose01.jpg

Animation: spin presentation (DIVX5.05 9.5MB) (http://w1.837.telia.com/~u83702280/spin_presentation.avi) (the gi pass was just for fun, but I did bake a gi pass in to the first diffuse texture, but not all of the layer was used.)

tobe90
07-12-2003, 12:22 PM
and here are the bitmaps:

diffusemaps 2x512
http://w1.837.telia.com/~u83702220/wips/diffuseMaps.jpg
bumpmaps 2x512
http://w1.837.telia.com/~u83702220/wips/bumpMaps.jpg

Ivars
07-12-2003, 02:21 PM
Excellent work mate!:applause:
I really like the whole concept, and this guy got alot of attitude.
The glowing eyes are a nice touch.

tobe90
07-12-2003, 04:00 PM
At the end of projects you tend to get sentimental, so I just want to say a few words.

There were truly some great models submitted to the contest this time, everyone has done a great job, and I believe almost everyone learned a thing or two about modelling, texturing etc.

thx everyone who submitted crits and compliments.
Special thanks to Ivars for good support and recommendations.

And a warm thanks to the moderators. This was truly a great contest, and I for one intend to join the next one with even more enthusiasm. See you next time.

/ Tobbe

faxe
07-13-2003, 09:19 PM
Heh, I'd love to get initimate with this guy. :) Cool character and idea. Good job!

Buck
07-14-2003, 11:43 AM
very nice work with modeling, texturing and animation. Nice indeed :applause:

...Compis haha clever :)

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