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mihkeltt
08-26-2008, 05:38 PM
I've read through the manual and done searh here on the forum, so am i missing something? I try to edit a second UV tag in BP for an object.

The object manager looks as follows: polygon object - MAT1tag, UV1tag, MAT2tag, UV2tag.

The two materials are completely different materials. I'm done editing UV1tag, then added the second material and generated the UV tag for it. Now when i go into Bodypaint uv editing and select the second tag, it displays the uv layout from the first uv tag. If i remove the first uv tag, the uv editor displays the correct uv layout from the second tag. How do i edit the second uv layout without deleting the first one? And what is the correct positioning of the material and uv tags - should the desired UV tag go to the left or to the right of the material tag that wishes to use it? manual says one thing, people on the forum say the other.

thanks,
Mihkel

Per-Anders
08-26-2008, 06:33 PM
UV tags go to the right of the texture tags they're affecting. With regards the UV tags you should see them as a list from the view menu I think in the texture view (in r11 it's changed to be under the UV Mesh menu), you can also simply drag & drop them into the texture view from the OM.

mihkeltt
08-26-2008, 06:41 PM
awsome thanks :). the uv drag-drop worked just fine.

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08-26-2008, 06:41 PM
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