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three
06-03-2003, 06:13 AM
Hello.
I've got a problem with my viewports.
When I drag my viewport around the model looks all dandy, like this:

http://hem.fyristorg.com/kung3/3d/whatthe2.gif

But as I stop dragging, the model goes FUBAR, like this:

http://hem.fyristorg.com/kung3/3d/whatthe.gif


I have never encountered this before, and I don't know how to solve it.
And NOTHING happens when I try to flip the normals. Which is totally weird.

I've tried to reset the Mat. ID's and the Smoothing Groups. Even checked and unchecked the Backface cull. Turned off "2-sided" on my material.
Nothing works.

Please help, it's a pretty important model I'm working on, and I'm tearing my hairs out one by one over this.

Thanks!

:beer:

three
06-03-2003, 06:24 AM
Allright. Seems like I was a bonehead. :) As usual.
Somehow the opacity of the eyes transferred to the model as I linked them. When I broke the link it all went back to normal.
One thing still remains though.
How can I now bypass that effect?
The eyes Need to follow the head as he moves around, you know :D

Take care
:beer:

gaggle
06-03-2003, 10:07 AM
For that scenario to happen, visibility of an object travelling down a link, you'd have to be linking the model to the eyes. I don't think you're doing that?

Are you sure this effect renders as well? It seems to me that it could easily be something that only happens in the viewport.. which would mean it's a driver/graphicscard thing.

Anyway, try rendering to check if it's only a viewport error, then promptly report back here :).

Stroker
06-03-2003, 01:59 PM
That's fubarness happened to me with an EMesh once. As soon as I converted it to an EPoly, everything snapped back into place as should be.

What a strange mistress Max can be sometimes.

three
06-03-2003, 11:47 PM
Hi guys. Thank you for your replies

Stroker; She sure is. The ways of Max are mysterious ;)

gaggle; I could have posted that in the first post, but it didn't render when I tried that out. I'll have to link from body to eyes, then. Thank you for the tip :D I did the reverse, yes.


:beer:

gaggle
06-04-2003, 10:16 AM
Just to make sure we're not misunderstanding eachother, I'm not suggesting you link the body to the eyes. I don't know if that's what you meant with the "Ill have to" comment, but yeah I was originally saying you probably weren't, and shouldn't, do that. Eyes linked to Body is the way to go, and in that case visibility can't flow to the body. The link goes from parent to child, and the eyes would be the child of body.

ANYway, if it doesn't render then it's a viewport thing. What else could it be?
Then it becomes a question of what graphicscard you have? Try switching temporarily to software-mode and see if that solves anything.

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