PDA

View Full Version : Challenge issues resolved here


lildragon
06-03-2003, 05:39 AM
go for it

bentllama
06-03-2003, 05:59 AM
GO FOR IT! :airguitar :buttrock:

davemcd
06-03-2003, 07:32 AM
ok... the rules say that the poly count is 2500 - 4000 for your character / vehicle / scene..... It also says that you dont have to put the character or vehicle in a scene but you can if you want... does that then mean that you have 2500 - 4000 for the character and the same again for the scene... or just 2500 - 4000 total.

Specifically i was thinking about a making a character AND the vehicle that they travel in so was curious about the poly budget. But then i may also go nuts and want to build a scene as well, then again i may slack off like every other time and not submit :)

Dave

bentllama
06-03-2003, 07:40 AM
Originally posted by davemcd
ok... the rules say that the poly count is 2500 - 4000 for your character / vehicle / scene..... It also says that you dont have to put the character or vehicle in a scene but you can if you want... does that then mean that you have 2500 - 4000 for the character and the same again for the scene... or just 2500 - 4000 total.

Specifically i was thinking about a making a character AND the vehicle that they travel in so was curious about the poly budget. But then i may also go nuts and want to build a scene as well, then again i may slack off like every other time and not submit :)

Dave

2500 - 4000 = character
2500 - 4000 = vehicle
50,0000 - 75,000 = scene

you only get judged on one though...

davemcd
06-03-2003, 07:48 AM
Wow that was fast and thats pretty much what i figured and is fair. I assume you have to specify which one you want to be judged on and reflect that in your WIP thread title.

Dave

bentllama
06-03-2003, 07:51 AM
Originally posted by davemcd
I assume you have to specify which one you want to be judged on and reflect that in your WIP thread title.

bingo. :beer:

wanzai
06-03-2003, 11:20 AM
two 512x512 != four 256x256, but eight 256x256, isn't it?

Dhin
06-03-2003, 11:27 AM
wanzai - oh good point I was trying to figure that on out too.

Gamoron
06-03-2003, 01:56 PM
If I concept a character in the 2D Challenge I can model it and enter it here too? Oh and does it have to be rendered in an actual game engine?

CGmonkey
06-03-2003, 02:07 PM
Is it allowed for multple persons to work on one model as a collaboration? :)

Hmm if I'm doing a Normal Mapped character, is it allowed to enter the hirez version to the cinematic game icon challenge?

necron99
06-03-2003, 06:02 PM
environment mapping allowed?

btw - I have max 4 and a plugin for normal mapping, which I really hope to use, but max 4 doesn't have support for a hardware shader that supports this AFAIK - anyone know how I can preview the model with dot3 bump mapping?

Whirlwind
06-03-2003, 06:45 PM
Here's some examples of some icons, thought it might help:

-Batman's suit, notiable the pointy ears and cap. All you have to do is see his silhoutte and you know who it is.

-Splinter Cell. His three point nightvision goggles. Same idea as above.

-Mario. If you don't know, your not allowed to post.

-Megaman. Notable figure, you see him and pretty much know what the game is about.

-Link from Legend of Zelda. Same idea

-Lara Croft. Tomb Raiders biggest selling point.

-Half life's Gordan Freeman or G-Man.

-Spy Hunter. One cool car!

There are millions more, hope this helps.

-D

lildragon
06-03-2003, 06:48 PM
Excellent Whirlwind I think I'll pop that in the rules ;)

salud

Apt Pupil
06-03-2003, 07:38 PM
Is GI allowed for a this game comp? I don't think they have GI in games yet, but, with todays games, who knows:)

Bilbo_Baggins
06-03-2003, 07:57 PM
I'm trying to make a Delta Force soldier. Should I try and be in this challenge or is that not considered an icon?

Whirlwind
06-03-2003, 09:14 PM
Thanks :)

I'm also curious about GI. I mean, look at Half Life 2's "Source Engine" :eek:

-D

cbadger85
06-03-2003, 11:07 PM
doesn't 8 256x256 = 2 512x512?

oh one more thing, isn't 4000 polys a little low for a game level? and if I model a scene, can I have 2 characters? One the iconic character and another a antagonist? would the antagonist be counted in the character's polys or have 4000 to him self?

AdamAtomic
06-04-2003, 01:48 AM
i'd also like to know if partner efforts are ok - i really like being able to work with someone else :)

cbadger85
06-04-2003, 01:59 AM
Oh, I have another question, is it ok if someone else does the concept art?

Bilbo_Baggins
06-04-2003, 02:51 AM
Originally posted by cbadger85
oh one more thing, isn't 4000 polys a little low for a game level?
I was thinking that too. In UT2 you can have alot more than that.. around 50,000 if I remember right. In HL2 it will be even better probably.

SIGIL
06-04-2003, 03:18 AM
I have a question concerning the line between Character, and vehicle.

In the case of Panzer Dragoon Orta, the dragoon AND the rider are the main character to me, so I was wondering if a character / pet combination would be allowed as a submission for judging as a singular entry. If so, I take it the poly count for both character and pet together could not exceed 4000.

bentllama
06-04-2003, 06:32 AM
Originally posted by wanzai
two 512x512 != four 256x256, but eight 256x256, isn't it?

two 512x512

or

four 256x256

bentllama
06-04-2003, 06:37 AM
Originally posted by Gamoron
If I concept a character in the 2D Challenge I can model it and enter it here too? Oh and does it have to be rendered in an actual game engine?

yes. and no.

concept art can be used as a base for this challenge...and that is encouraged.

no. the model does not need to be in an actual engine. the focus of this challenge is on the aesthetics and not the tech behind the engine format.

bentllama
06-04-2003, 06:38 AM
Originally posted by necron99
environment mapping allowed?

btw - I have max 4 and a plugin for normal mapping, which I really hope to use, but max 4 doesn't have support for a hardware shader that supports this AFAIK - anyone know how I can preview the model with dot3 bump mapping?

do you mean environment map or specularity map...sometimes definitions get confusing...

please explain. thanks.

bentllama
06-04-2003, 06:40 AM
Originally posted by CgMonkey
Is it allowed for multple persons to work on one model as a collaboration?

only one person can enter a submission for final judging.

Originally posted by CgMonkey
Hmm if I'm doing a Normal Mapped character, is it allowed to enter the hirez version to the cinematic game icon challenge?

if you want to, I do not see why not.

bentllama
06-04-2003, 06:43 AM
Originally posted by Apt Pupil
Is GI allowed for a this game comp? I don't think they have GI in games yet, but, with todays games, who knows:)

you can render the final model out however you like...but having a clear shot of the model and its mapping helpos the judging process...

true GI is not used ion games today, but it is often faked and done in other ways. photon mapping, monte carlo raytracing, stencil buffered shadows...etc...

so yes feel free to use GI [if you must] for your final render

[note: ** any guy can click a GI button, but it takes a real artist to create great atmospheric lighitng - but then agian, this is not a lighting challenge! :p ]

bentllama
06-04-2003, 06:44 AM
Originally posted by Bilbo_Baggins
I'm trying to make a Delta Force soldier. Should I try and be in this challenge or is that not considered an icon?

make him [or her] THE delta force soldier. the hero, or the turntable villian. you decide.

bentllama
06-04-2003, 06:46 AM
Originally posted by Adam Atomic
i'd also like to know if partner efforts are ok - i really like being able to work with someone else :)

not for final judging. you need to be fair to everyone else putting forth a solid solo effort.

bentllama
06-04-2003, 06:47 AM
Originally posted by Bilbo_Baggins
I was thinking that too. In UT2 you can have alot more than that.. around 50,000 if I remember right. In HL2 it will be even better probably.

50, 000 - 75,000 for a level

sorry. missed putting that in there the first time. rules are now updated.

[can you tell i am not a level artist? the polycount totally slipped my mind! :p ]

bentllama
06-04-2003, 06:49 AM
Originally posted by cbadger85
doesn't 8 256x256 = 2 512x512?

oh one more thing, isn't 4000 polys a little low for a game level? and if I model a scene, can I have 2 characters? One the iconic character and another a antagonist? would the antagonist be counted in the character's polys or have 4000 to him self?

if you are given two 512x512...take it. that means higher resolution bump maps, spec maps, etc.

the 256 option only remains cause I must have brain-farted while I was hammering out the rules with lil Dragon at 2am the other night. ;)

bentllama
06-04-2003, 06:50 AM
Originally posted by cbadger85
Oh, I have another question, is it ok if someone else does the concept art?

yes. if it is original.

for example...no feng models please. ;)

bentllama
06-04-2003, 06:51 AM
Originally posted by SIGIL
I have a question concerning the line between Character, and vehicle.

In the case of Panzer Dragoon Orta, the dragoon AND the rider are the main character to me, so I was wondering if a character / pet combination would be allowed as a submission for judging as a singular entry. If so, I take it the poly count for both character and pet together could not exceed 4000.

in that case 4K for the both character and ride is acceptable. together they do not exceed 4K.

Dhin
06-04-2003, 12:01 PM
A question on polygons, when you say 2000 to 4000 polygons, what do you mean by polygon? I ask because there seem to be a lot of opinions on what a polygon actualy is (I've also asked this question here (http://www.cgtalk.com/showthread.php?s=&threadid=67222) to see what people mean when they use the term.) I just whant to be sure that when I count polies I do it right. I consider a polygon any planar n-gon, (I personally almost always work in triangle because they are always planar n-gons,) but I see people use quads and give a quad count as the poly count even though the quads aren't all planar and thus those quads aren't polygons but non-planar face set, which could more than double the actual polycount of that mesh. (I know it's an issue of symantics and good modeling practice, but I would like it defined so as to set a standard.)

DaKrunch
06-04-2003, 12:33 PM
is the texture rez limit the same for a level?
75k poly and 2 textures 512x512 looks... strange! :D

Alcrifice
06-04-2003, 12:34 PM
Hey. im a little unsure how this is working. We can create "any" character off our mind and it doesn't have to relate to any game? and we have to come up with a concept of our own game with it? just want to make sure so i dont get this wrong ;]

ilasolomon
06-04-2003, 03:17 PM
The model poly count must be 2500-4000 tris [scenes will not be larger than 50,000-75,000 tris]

How will you find out? ... just with trust?! ;) what else if someone ends up with 4001 tris or 2499 by mistake? no i don't want to be rude or something like that, just coz rules of these challenges are very firm!

ilasolomon
06-04-2003, 03:19 PM
A question on polygons, when you say 2000 to 4000 polygons, what do you mean by polygon?
the rule says 2500 to 4000 TRIs :)

Dhin
06-04-2003, 04:18 PM
It didn't say tris earlier, that was why I asked.

bentllama
06-04-2003, 04:48 PM
Originally posted by Da Krunch
is the texture rez limit the same for a level?
75k poly and 2 textures 512x512 looks... strange! :D

no that is not the texture limit for a level. i will be talking to some level artists i know to get a better feel of how to implement texture constraints...

more level news to come! STAY TUNED RIGHT HERE! :beer:

baaah888
06-04-2003, 06:03 PM
Working in groups on one model isnt allowed as i read before, but what if a team of 3 were to create a level, character and vehical for one game,

(for eample if batman was our idea)

1 of us could create batman and texture him, the 2nd member create the "batmobile" and the 3rd member creates the bat cave.

is this ok as long as we each work on our own models individually
and the only team effort is making the concepts all relavent to one another.

zeroeefx
06-04-2003, 07:10 PM
I know it was stated but i have to ask agian.

if one 512 is broken down it = 4 256's so why 2 and 512 and 4 256's is texture sizes. Anyone would take the 2 512 over the 4 256's because of more texture memory.
just asking.......

Djb5k
06-04-2003, 07:32 PM
OK, Im stupid...From my amateur standpoint Game art design means the concept art for a game, so traditionally 2d paintings/markers sketches, right?

I cant model good, but I can draw, so is this the right spot for 2d concept art?

baaah888
06-04-2003, 07:43 PM
erm no, this is a modeling competition, thats why it limitations are things like 2500-4000 tri's and 2 512 textures.

obviously concept is required as its a design your own comp, but the model is the end product.

chrisdejoya
06-05-2003, 12:04 AM
It didn't say tris earlier, that was why I asked.

and since its game art, all polygons are assumed to be tri's, no question about that.


i have a question regarding the normal maps, etc. If we decide to use them, do they have to fall within the (2) 512 x 512 constraints? or can we have them in addition to those two base sheets?

faz222
06-05-2003, 03:55 AM
1>
How do you guys will judge the comp ?
How do a Character has a chance to win in front of Characters + vehicle and/or scene ??
How can you guys make it fair ?
2>
How should we render our normal mapping ?
Except the Max 5 screen preview I don't know anyway to render it :p (except some game engines)
3>
Can the Vehicle be an animal or at least organic ?

Cheers :)

bentllama
06-05-2003, 07:11 AM
Originally posted by baaah888
Working in groups on one model isnt allowed as i read before, but what if a team of 3 were to create a level, character and vehical for one game,

(for eample if batman was our idea)

1 of us could create batman and texture him, the 2nd member create the "batmobile" and the 3rd member creates the bat cave.

is this ok as long as we each work on our own models individually
and the only team effort is making the concepts all relavent to one another.

each individual? that is OK. submit separately.

bentllama
06-05-2003, 07:13 AM
Originally posted by Djb5k
OK, Im stupid...From my amateur standpoint Game art design means the concept art for a game, so traditionally 2d paintings/markers sketches, right?

I cant model good, but I can draw, so is this the right spot for 2d concept art?

there is a separate challenge for concept art. look for the "2D" challenge.

bentllama
06-05-2003, 07:15 AM
Originally posted by Snowfly
and since its game art, all polygons are assumed to be tri's, no question about that.


i have a question regarding the normal maps, etc. If we decide to use them, do they have to fall within the (2) 512 x 512 constraints? or can we have them in addition to those two base sheets?

normal maps, bump, spec, etc are all 512x512 IN ADDITION to the base two 512x512 maps

bentllama
06-05-2003, 07:20 AM
Originally posted by faz222
1>
How do you guys will judge the comp ?
How do a Character has a chance to win in front of Characters + vehicle and/or scene ??
How can you guys make it fair ?
2>
How should we render our normal mapping ?
Except the Max 5 screen preview I don't know anyway to render it :p (except some game engines)
3>
Can the Vehicle be an animal or at least organic ?

Cheers :)

we judge the comp based on aesthetics, originality, technical prowess [cleanliness of the mesh]

only one submission can be judged...so if a person created all three, he/she would need to choose one for final judging. this keeps it fair for all involved.

render out normal mapping using the method of you software package of choice. we are not looking for in-game screenshots.

the vehicle can be anything that a character can ride... vehicle can be defined as: "A device or structure for transporting persons or things" ...it is up to you to take it from there ;)

lildragon
06-05-2003, 10:57 AM
Originally posted by faz222
1>
How do you guys will judge the comp ?
How do a Character has a chance to win in front of Characters + vehicle and/or scene ??
How can you guys make it fair ?
2>
How should we render our normal mapping ?
Except the Max 5 screen preview I don't know anyway to render it :p (except some game engines)
3>
Can the Vehicle be an animal or at least organic ?

Cheers :)

You don't need to worry yourself about that, take your mind off the prizes and enjoy the "challenge" not competition "challenge" there's a reason why I don't announce the prizes until either late in the challenge or until the awards go up. It's not about that, so just enjoy yourself and learn, we'll handle the rest. ;)

salud

faxe
06-05-2003, 11:45 AM
Is it ok to use some old concept art that I have done or does the idea have to be completely new?

faz222
06-05-2003, 02:48 PM
You don't need to worry yourself about that, take your mind off the prizes and enjoy the "challenge" not competition "challenge" there's a reason why I don't announce the prizes until either late in the challenge or until the awards go up. It's not about that, so just enjoy yourself and learn, we'll handle the rest. ;)
salud

I'm not worrying about the price, far from it, I'm just considering creating a character + Vehicle ... etc. But I'm still feeling confused about it ...
From what bentllama just wrote :
"only one submission can be judged...so if a person created all three, he/she would need to choose one for final judging. this keeps it fair for all involved."
So Why should we create more than 1 then ? :surprised ... except for the fun of it of course :p

goodlag
06-05-2003, 04:53 PM
i have a question ..


1.character (4000 triangle) + weapon (4000 triangle) ...allow?
2.one character... many type dress.. (like Lara Croft..) each 4k&2 512 ..possible?





sorry for my poor english

:blush:

bentllama
06-05-2003, 05:18 PM
Originally posted by faxe
Is it ok to use some old concept art that I have done or does the idea have to be completely new?

old or new. as long as it is original. have fun with it.

bentllama
06-05-2003, 05:19 PM
Originally posted by faz222
So Why should we create more than 1 then ? :surprised ... except for the fun of it of course :p

BINGO. it is all about the fun! :bounce:

bentllama
06-05-2003, 05:21 PM
Originally posted by goodlag
i have a question ..


1.character (4000 triangle) + weapon (4000 triangle) ...allow?
2.one character... many type dress.. (like Lara Croft..) each 4k&2 512 ..possible?





sorry for my poor english

:blush:

1. 4000 = character + weapon combined

2. ??? I do not understand your question.

chrisdejoya
06-05-2003, 07:04 PM
ok thank llama.

I think goodlag's asking if he can create multiple costumes for his one character.

ciao...

goodlag
06-06-2003, 02:11 AM
Originally posted by Snowfly
ok thank llama.

I think goodlag's asking if he can create multiple costumes for his one character.

ciao...


yes thats... multiple costumes for his one character.

thanks bentllama Snowfly

bentllama
06-06-2003, 04:31 PM
Originally posted by goodlag
yes thats... multiple costumes for his one character.

thanks bentllama Snowfly

ok.

Mikaelo
06-06-2003, 09:45 PM
Hi,

I'm working in a character for the Cinematic Game icons challenge, but I have one question: Is there any problem if one friend of mine models my character for the Game Art design challenge?



:)

bentllama
06-08-2003, 06:35 PM
Originally posted by Mikaelo
Hi,

I'm working in a character for the Cinematic Game icons challenge, but I have one question: Is there any problem if one friend of mine models my character for the Game Art design challenge?



:)

go nuts. as long as it fits within the rules...

ionanism
06-10-2003, 07:05 AM
I have an odd question about the poly count issue.

Is there any exception to the poly limits?

I ask because the character I am working on has 4 extra arms, and I am getting close to the limit, and I dont even have a head yet.

I was just wondering if the extra arms would justify giving me and others who have the same issue as me an extra bit more polygons to work with.

If the limit is the limit no exceptions, them Im sure I can got through and remove some detail, but I really prefer not to. I was just wondering, I guess it doesnt hurt to ask.

bentllama
06-10-2003, 04:37 PM
Originally posted by ionanism
I have an odd question about the poly count issue.

Is there any exception to the poly limits?

I ask because the character I am working on has 4 extra arms, and I am getting close to the limit, and I dont even have a head yet.

I was just wondering if the extra arms would justify giving me and others who have the same issue as me an extra bit more polygons to work with.

If the limit is the limit no exceptions, them Im sure I can got through and remove some detail, but I really prefer not to. I was just wondering, I guess it doesnt hurt to ask.

the limit is there for everyone to adhere to...otherwise it would not be a "challenge" ;)

good luck eith your entry. I am sure you will find a solution. :beer:

Wintermute
06-11-2003, 07:54 AM
I was wondering about vehicle (or character) elements that are temporary in nature relating to gameplay..such as weapon or engine effects like muzzleflashes, spent casings, rockets in flight with or without contrails, and engine thrust/afterburners...

assuming we pose our final shots, should any or all of these elements be included in the 4000 poly limit?

I still have room to work on my model, just thought it was worth asking. :wip:

davemcd
06-12-2003, 08:32 AM
ok... sorry to submit another daft question where i'm reasonably sure of the answer but here goes...

firstly heres my concept my Game Art Challenge (http://www.cgtalk.com/showthread.php?s=&threadid=68585)

Now I was working under the idea that the vehicle would be up to 4K tris, and the character would be up to 4K tris, although i would submit the vehicle for judging

However if i want to make them fit under 4K combined i could submit them as the one design (as the character and their Ride ala Panzer Dragoon)

Is this correct? I only ask because of comments that arose in my thread.

Next question: for the final render for the submission, do you only submit the elements of the render to be judged, or can the final render contain all the other elements (in this case the added character and scene etc?)

DaveMcD

davemcd
06-13-2003, 07:31 AM
err... hello? Is everyone just busy or did my above post not flag any mods down?

DaveMcD

caustic
06-13-2003, 07:56 AM
Hey guys,

Just a quick query, I'm currently doing a model for another comp which I think would work for this one too.

I was just wondering if anyone would have issues with me using that model here also?

I did the concept sketch a while ago but I only started the model after this comp was already going. 2 Days ago to be precise. :P

Anyway thanks.

Dhin
06-13-2003, 10:48 AM
caustic - personally I wouldn't have a problem with it but you would have to split everything you win with me. (Though my personal feeling on any and all issues of this nature don't really count for much since I'm a nobody.) :D

bentllama
06-13-2003, 04:29 PM
Originally posted by Wintermute
I was wondering about vehicle (or character) elements that are temporary in nature relating to gameplay..such as weapon or engine effects like muzzleflashes, spent casings, rockets in flight with or without contrails, and engine thrust/afterburners...

assuming we pose our final shots, should any or all of these elements be included in the 4000 poly limit?

I still have room to work on my model, just thought it was worth asking. :wip:

those elements would not be part of the 4k limit...

bentllama
06-13-2003, 04:31 PM
Originally posted by davemcd
ok... sorry to submit another daft question where i'm reasonably sure of the answer but here goes...

firstly heres my concept my Game Art Challenge (http://www.cgtalk.com/showthread.php?s=&threadid=68585)

Now I was working under the idea that the vehicle would be up to 4K tris, and the character would be up to 4K tris, although i would submit the vehicle for judging

However if i want to make them fit under 4K combined i could submit them as the one design (as the character and their Ride ala Panzer Dragoon)

Is this correct? I only ask because of comments that arose in my thread.


correct.

Next question: for the final render for the submission, do you only submit the elements of the render to be judged, or can the final render contain all the other elements (in this case the added character and scene etc?)

more details on the final render to come.

bentllama
06-13-2003, 04:36 PM
Originally posted by davemcd
err... hello? Is everyone just busy or did my above post not flag any mods down?

DaveMcD

sorry. i have been busy building my new system.

2x 2.4GHz Xeon | 2x 1GB 2100DDR ECC | Quadro 750 XGL | SuperMICRO X5DAE | 52x24x52 CD-RW | Pioneer A104 DVD-R | Maxtor 120GB EIDE HDD | 2x 80 GB 8MB cache EIDE HDD @ RAID 0

alot to deal with, and I am excited as heck...can't you tell? ;)
gotta burn this system in...maybe even christen it with a challenge ;)

bentllama
06-13-2003, 04:37 PM
Originally posted by caustic
Hey guys,

Just a quick query, I'm currently doing a model for another comp which I think would work for this one too.

I was just wondering if anyone would have issues with me using that model here also?

I did the concept sketch a while ago but I only started the model after this comp was already going. 2 Days ago to be precise. :P

Anyway thanks.

sure. if you started the model at the same time as this challenge or after this challenge's announcement, then it is fair to everyone else...

davemcd
06-14-2003, 03:56 AM
Originally posted by bentllama
sorry. i have been busy building my new system.

2x 2.4GHz Xeon | 2x 1GB 2100DDR ECC | Quadro 750 XGL | SuperMICRO X5DAE | 52x24x52 CD-RW | Pioneer A104 DVD-R | Maxtor 120GB EIDE HDD | 2x 80 GB 8MB cache EIDE HDD @ RAID 0

alot to deal with, and I am excited as heck...can't you tell? ;)
gotta burn this system in...maybe even christen it with a challenge ;)

cheers, bentllama. Sounds like a mint new system, i'm jealous (still working on my old dual PIII 833Mhz here :( )

DaveMcD

Ivars
06-15-2003, 01:08 PM
2x 512's for diffuse, right?
and 1x 512 for bump, right?
Thatll mean I have to use double UV sets am I right?
Or can I use 2x 512's for bump, or maybe 2x256's?

Or does anyone have an idea on how to use the same UVs and still use 1x 512 bump.

Maybe Im missing something:rolleyes:

Dargon
06-15-2003, 02:32 PM
They're targa files, right? Instead of creating a full-colour bump map, you can use just one of the four channels (RGBA) as your bump, another as your spec map, another as ambient, and so on...

...at least you can do this in Maya, not sure about other programs...

:shrug:

Ivars
06-15-2003, 02:38 PM
Thanks! I didnt think of that, Ill have a look, if its possible to do so in Max. I hope it is.

ilasolomon
06-15-2003, 02:50 PM
Models can not use anymore than two 512x512 32-bit TARGA/TIFF texture sheet (or 4 256x256).
something is wrong here, coz each 512x512 sheet equals to four 256x256 so 'two 512x512' means 'eight 256x256' in total pixel sum.

bentllama
06-15-2003, 06:47 PM
Originally posted by ila_solomon
something is wrong here, coz each 512x512 sheet equals to four 256x256 so 'two 512x512' means 'eight 256x256' in total pixel sum.

read through this entire thread. this issue was brought up before.

ilasolomon
06-15-2003, 08:17 PM
oh yeah, sorry, now I see ... also your logical answer.

two 512x512

or

four 256x256
never mind.
& thanx

ionanism
06-17-2003, 02:03 AM
I have a quick question.

Do the bones count as polygons when it comes to the poly limit?

Because Im using 3ds max and the built in poly counter seems to be inclining the bones in the total number of polygons.

bentllama
06-17-2003, 06:26 AM
Originally posted by ionanism
I have a quick question.

Do the bones count as polygons when it comes to the poly limit?

Because Im using 3ds max and the built in poly counter seems to be inclining the bones in the total number of polygons.

no. bones do not count against the poly limit.

zenzmurfy
06-24-2003, 06:17 PM
My character with weapons and armor is about 1500 tris. I do not think I can reach 2500 polys without being intentionally wasteful about it. The character is a penguin with no fingers, no toes(wears haz-mat boots), and no teeth in its beak. Will not having the minimum of 2500 polys be a serious problem? My character is not intended to be much larger on onscreen as Lara Croft is. The game my character is intended for is action/adventure like gaunlet.

My low poly game character thread (http://www.cgtalk.com/showthread.php?s=&threadid=71418)

Dargon
07-08-2003, 09:34 PM
OK, so we're getting close to the end of this one, and it has me wondering, what all should we be submitting?

Is it just a render of our model?

Or do we include our texture maps as well?

What about our wireframes?

Polycount?

bentllama
07-09-2003, 05:03 AM
Originally posted by Dargon
OK, so we're getting close to the end of this one, and it has me wondering, what all should we be submitting?

Is it just a render of our model?

Or do we include our texture maps as well?

What about our wireframes?

Polycount?

STAY TUNED FOR AN ANNOUNCEMENT!

Apt Pupil
07-10-2003, 02:56 PM
So what's the announcement?

baaah888
07-10-2003, 10:42 PM
Ive allready submitted a character sheet, including my origional concept pic, 2 pics of final model posed, 2 pics of face, both texture maps, a wireframe and a short discription of my character, I think oske has done the same, i hope this announcement wont mean i need to resubmit as i wont have much of a chance to check back tomorrow and create a nicely finished poster before the deadline.

also just a quick question, The voteing system on cgchallenge, what does it mean,

who votes?

bentllama
07-11-2003, 09:21 AM
please submit pics of the following for your final submission in your thread:

- render - final model posed - front 3/4 view
- render- final model posed - rear 3/4 view
- wireframe - final model posed - front 3/4 view
- wireframe - final model posed - rear 3/4 view
- each texture used
- concept art [optional]

*** include the polycount [in tri's] in your thread

FOR THE www.CGCHALLENGE.com FINAL SUBMISSION - you must upload this file to cgchallenge.com

- render - final model posed - front 3/4 view

ionanism
07-15-2003, 05:51 AM
Does anyone know when the voting starts, how it works, and how long does it take? So we can move on to the next challenge.

bentllama
07-15-2003, 06:05 AM
Originally posted by ionanism
Does anyone know when the voting starts, how it works, and how long does it take? So we can move on to the next challenge.

voting is done my the challenge commitee and moderators...

the next challenge will be announced shortly after siggraph, as many industry peers will be busy before and during that event...

stay tuned! :beer:

Ivars
07-15-2003, 07:33 AM
Is this a new way for the voting? I thought that everybody was supposed to vote. Wasnt it like that before? Or I might be wrong :shrug:
Who are the "challenge commitee"?

bentllama
07-15-2003, 08:28 AM
Originally posted by Ivars
Is this a new way for the voting? I thought that everybody was supposed to vote. Wasnt it like that before? Or I might be wrong :shrug:
Who are the "challenge commitee"?

everyone gets to vote...that is what the challenge site is for [www.cgchallenge.com]...you can also view info about the commitee there

and the mods take the peoples' votes into consideration beofre awarding prizes [when prizes are involved][a reason why mods cannot win prizes:)]

so please vote and browse the cgchallenge site...read about past challenges and excerpts from past winners...

cheers!

:beer:

Ivars
07-15-2003, 08:55 AM
Thanks. I think I understand then, but when will the voting begin? It now says "voting off", and someone said the voting will end 16th, witch is soon..... Or is that when the voting begin?

Lee3dee
07-15-2003, 04:44 PM
am i allowed to edit my final post. I currently have links to the images, but i would like to make collages so people don't have to click all the images separately. I was going to edit it, but I wanted to check first, cause i might of got disqualified.

Thx