View Full Version : Challenge issues resolved here
lildragon 06-03-2003, 05:35 AM go for it
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Gremlin
06-03-2003, 06:24 AM
so... for example, just so I understand this...
an example of an existing game icon is the light saber in JK2 ?
Cheers,
:beer:
lildragon
06-03-2003, 06:28 AM
It will take you a month and a half to model a saber? ;) Plus is that really the iconic masterpeice that sells 2 million units of your game in your country alone?
Think Sonic, Mario, Crash Bandicoot.
salud
Aearon
06-03-2003, 06:42 AM
"Think Sonic, Mario, Crash Bandicoot."
hehe.. just that these console-brand icons gained their status through the gameplay of "their" games.
i guess what we model here would have to be incredibly cool for it to sell a game.
damn i can't help but think about halo & xbox when looking for ideas ;)
dbach
06-03-2003, 06:49 AM
I am curious as to the reason behind rule #4
"4) Fur plugins are allowed for short hair, however longer hair HAS to be either modelled or clip/opacity mapped."
Thanx,
Don
Gremlin
06-03-2003, 07:37 AM
oh hell no, thats not my icon... but I mean, that was the "main awesome thing" about JK2, (besides the force powers) I was just tryin to be clear on this....
I already got my idea in mine, im researching the technical stuff of it right now (I always research my models, and try and make them as realistic as possible)
Cheers,
:beer:
AndreKling
06-03-2003, 07:54 AM
I kinda dont get the idea of differents angles, if we are doing a still from a cinematic scene, why should we worry about differents angles, the main conecrn should not be the layout of the scene, as if we model to the camera?
Or u mean we gonna have an official view and differents suporting images?
Andre Kling David
klingspor
06-03-2003, 09:46 AM
concerning 4): do Maya PaintFX count as "modelling" long hair...?
Oh, and another question: Is non-photorealistic rendering allowed? Just not sure whether NPR is generally considered "cinematic"!
i agree, why limit on modeled hair .. ? please remove this rule.
Mentat7
06-03-2003, 12:10 PM
Does this have to be based off of an existing game or is it supposed to be open to all games real and fictional....i.e. can we make a completely fictional character icon?:curious:
Mackan
06-03-2003, 12:15 PM
1) Concept has to be entirely original. Absolutely NO "expansions" or "sequels" to existing games, and NO games based on films.
i guess that says it all..
klingspor
06-03-2003, 12:16 PM
@Mentat7: The way I read it, it's not allowed to be based on an existing game - you must make up your own!
erilaz
06-03-2003, 12:31 PM
Originally posted by Dis
i agree, why limit on modeled hair .. ? please remove this rule.
Because it's more challenging that way!
itsderrickyo
06-03-2003, 12:36 PM
Can you get a friend to design the concept? Or is that considered a "team?"
Because it's more challenging that way!
its also "more challenging" to do the whole scenes with only 500 polys. in my eyes, its simply limiting. isnt it already challenging enough to create good things with the tools you have, rather than to limit these as well ?
lildragon
06-03-2003, 01:36 PM
Originally posted by Dis
please remove this rule.
Heh you're funny, anyhoo this topic always comes up every single challenge, it's been included eons ago. But peeps always ask the same questions. I'm not even going to answer this time, do a search in the archive.
salud
erilaz
06-03-2003, 01:47 PM
A rules a rule. It's like asking Moses to change that awkward "Thou shalt not..." cause you don't feel like it today.:D
Do the challenge! Enjoy yourself!
SuperMax
06-03-2003, 02:08 PM
Is a gun or Weapon that is soo badass that even Arnold Scwarzennger himself would be scared to use it OK??
or is this only Characters and Vehicles?
richd
06-03-2003, 02:32 PM
so it has to be pretty much like those characters or vehicles we see in the gallery/finished work forums? except there has to be a background for it and game related?
Hexodam
06-03-2003, 02:36 PM
Originally posted by SuperMax
Is a gun or Weapon that is soo badass that even Arnold Scwarzennger himself would be scared to use it OK??
or is this only Characters and Vehicles?
then make a character to hold it :)
Starv
06-03-2003, 02:41 PM
Originally posted by Hexodam
then make a character to hold it :)
Or mount it on top of a just-as-badass tank.
Or perch it atop a fortress tower.
You can do it. :p
Mentat7
06-03-2003, 04:15 PM
It was Lildragon's reply to an earlier post that confused me:
It will take you a month and a half to model a saber? Plus is that really the iconic masterpeice that sells 2 million units of your game in your country alone?
Think Sonic, Mario, Crash Bandicoot.
I was wanting to do original characters but that statement kind of threw me. :shrug: I didn't see the thing about it must be original creations. I am glad it is so.
lildragon
06-03-2003, 05:10 PM
Originally posted by Mentat7
It was Lildragon's reply to an earlier post that confused me:
I was wanting to do original characters but that statement kind of threw me. :shrug: I didn't see the thing about it must be original creations. I am glad it is so.
T'was an example of game icons ;)
salud
lildragon
06-03-2003, 05:14 PM
Originally posted by richd
so it has to be pretty much like those characters or vehicles we see in the gallery/finished work forums? except there has to be a background for it and game related?
If you used that logic for everything, everything on this forum would be redundant. You DO have a choice to join or not ;) enjoy!!!
-lild
MukMan
06-03-2003, 07:49 PM
What if I have some little skecthes in my book. Does that count as work already done? It isn't modelled or anything, just ideas that could be fleshed out.
RobertoOrtiz
06-03-2003, 08:46 PM
Mackan I believe you are supposed to start from scratch.
Guys count me in!
-R
WillJohn
06-03-2003, 10:31 PM
So this is a Model or Scene based on an Icon Character?
Ie, A scene with solid snake on top of Metal gear.. would this count?
3D of course.
-will
Mackan
06-03-2003, 10:38 PM
Originally posted by RobertoOrtiz
Mackan I believe you are supposed to start from scratch.
yes i know.. i was answering Mentat7's question
("Does this have to be based off of an existing game or is it supposed to be open to all games real and fictional....i.e. can we make a completely fictional character icon?")
LEEBLEEB
06-03-2003, 10:39 PM
....im a newb to this but everyone already said no copying just original from scratch art work.
Is this to hard to understand.:shrug:
laredawg
06-03-2003, 11:21 PM
Can we combine items? Such as having a character in a vehicle?
eirenicon
06-03-2003, 11:31 PM
You have to create an entirely original character/vehicle/environment that is the "icon" or "trademark" of a game. When you think of Half-Life, you think of Gordan in his HEV suit with a crowbar. When you think of Max Payne, you think of the constipated dude. This is your game; what are people going to remember when they think of it? Who's the most prominent character? If it's a racing game, which car/truck/ATV jumps out as the most badass vehicle ever?
At least, that's how I take it.
laredawg: speaking from previous contests, yes, you can combine items. Just use an appropriate title i.e. Vehicle / Character instead of just one of them.
WillJohn
06-04-2003, 01:21 AM
I dont really understand how this can possibly be judged...
'This character doesnt represent this ficticious game at all!'
or what..
:(
I still wanna do it. But it seems a bit odd.
Xilica
06-04-2003, 02:56 AM
oh damn, so this chllanege is about creating an icon from a game that we think or, or re-creating a model that we have seen in a video game??
just a little confused
Lordrych
06-04-2003, 04:17 AM
Man what is wrong with people i swear, so aggrivating reading this stuff. :banghead: :D
The contest is for somthing original, nothing already been done you can't take solid snake and redo the heavy gear, it is supposed to be a game you think up! period, no questions should be asked I mean it is contest about originality and concept not how well we remodeled someone elses work.
Rych
lildragon
06-04-2003, 04:42 AM
timothyD you're spot on.
salud
dbach
06-04-2003, 07:07 AM
And Now It Is Time For An Idiot Question
Sorry to ask a question this stupid, but I can't seem to find the archive to search to find an answer to my question regarding rule number 4. Could someone pls point me in the right direction?
BTW, I already tried the search button and got no rellevent results to my queries on the topic.
Maby the reasons behind the rules could all be put in one spot? Perhaps with a link to them in the challenge thread?
Thanx,
Don
MDB101
06-04-2003, 08:47 AM
lildragon, Can we use old classic games back in time? like this one game would be cool to do as GAME Icon would be that classic game called "Out Of This World"
are we allowed to use old classic games as well? or a newly updated game icons?
klingspor
06-04-2003, 09:09 AM
@MDB101: I guess not, since the rules make it quite clear that it has to be ORIGINAL, ie. not based on another game... :p
I will go for ping pong....the ball is my character the plate my vehicle and the other lines my environement - is this ok? :D
is it really that hard to understand? just create a cool looking character which could be the hero of an actual game.
RobertoOrtiz
06-04-2003, 01:41 PM
I saw on the challenge site that some people have already posted FINISHED models.
Unless they are RELLY gifted,
I cannot understand how they could have finished the challenge so fast.
:shame:
Again for all reading this,...
PLEASE START FROM SCRATCH!
:annoyed:
-Roberto
Nicodemia
06-04-2003, 05:06 PM
Originally posted by RobertoOrtiz
some people have already posted FINISHED models.
-Roberto
I just looked on the challenge site and i couldn't see any finished models did i miss them?:curious:
RobertoOrtiz
06-04-2003, 05:35 PM
They person took down the entry...
Nicodemia
06-04-2003, 08:14 PM
Ah, sorry. Me being dappy again. :hmm:
SpaceJASE
06-05-2003, 03:55 AM
I'm wondering if it would be breaking any rules to enter the cinematic challenge and, using a low-poly version of that model, enter the game-art challenge as well.
I highly doubt that I would be able to accomplish this feat, but I know there are some crazy fast people out there... AND using a normal map from the cinematic character/vehicle/environment on the low-poly in-game model will be a double bonus as well.
Just a question...
Wolfy
06-05-2003, 04:45 AM
What about cell-shading, is it allowed - or are we going for realisticy type stuff?
klingspor
06-05-2003, 09:18 AM
@Wolfy: That's the same thing I'd like to know... thinking of a non-realistic rendering here as well. Unfortunately nobody has answered my above question concerning this yet...
But I suppose it's allowed, since it said nowhere that it is not ;)
rockrat
06-05-2003, 11:05 AM
Can I base my enviroment (though not my characters) on an oil painting by Greg Hildebrandt?
patriot
06-05-2003, 11:13 AM
I was wondering if there is a rule against using the same model in 2 different challanges, I am making a new model after both challanges, and they are similar, or atleast can be used for both challanges, I dont see why i could'nt but i just would like to be sure.
lildragon
06-05-2003, 11:37 AM
Originally posted by patriot
I was wondering if there is a rule against using the same model in 2 different challanges
Nope no rule, just be sure the model is used for the animation or VFX challengers where it won't matter.
salud
4) Fur plugins are allowed for short hair, however longer hair HAS to be either modelled or clip/opacity mapped.
if I can use this method for hair, can I use it for wings too?
http://www.cgtalk.com/showthread.php?s=&postid=634024#post634024
Originally posted by lildragon
Nope no rule, just be sure the model is used for the animation or VFX challengers where it won't matter.
salud
But, how about a low poly verision for game art and a high ploy verision for the classic 3D? The high poly one is where the details are modelled which the low poly one is texture map.
http://www.cgtalk.com/showthread.php?s=&postid=637703#post637703
ok I've been told i need to post paper scanned drawing of this concept which i think is crap.
i haven't seen all entry do this :shame:
i never uses paper i have a tablet and lightwave :shrug:
so why do i have to do things the old way, just to please the rules:buttrock:
please someone please confirm that modeling without paper designs is OK
i'll stop modeling untill i get a reply :surprised
thinking of add some hypervoxel's in my character
thinking fire and smoke coming from chest would look cool.
Is this allowed ??
http://www.cgtalk.com/showthread.php?s=&postid=637703#post637703
Hexodam
06-07-2003, 06:38 PM
lildragon,
one thing I have noticed since the first challange, that the overall quality of submissions have gone down by alot and many of the most talented members who used to take part in every challange are now skipping them.
Could it be possible in the future to have a Beginner and Pro challanges or maybe a legue?
lildragon
06-07-2003, 06:52 PM
Originally posted by Hexodam
Could it be possible in the future to have a Beginner and Pro challanges or maybe a legue?
Don't think it'll help much, most "pros" don't have much time to participate in these challenges or any other contest on the web, they're just simply to busy. Plus that's more administration for me which I don't have the time myself.
I agree the quality has gone down a few notches because most aren't even capable of finishing their entries (kinda makes me wonder how in the world they'll hold a job) but with that said alot of pros like I said earlier just don't have the time. Such is life. :shrug:
Here's a little thing most of you should know, we've had quite a few success stories from past challengers obtaining jobs from the work they did in these very challengers. For example hiko_ was an amazing challenger, if you look at his reel it's mostly challenge entries, and he's now working at Framestore CFC on Harry Potter.
salud
Hexodam
06-07-2003, 07:05 PM
that does make sense though:beer:
well, I'm going to continue with my crappy challange entry and try to get the average a little up ;)
I wouldn't split the challenge - it really motivates if you can compete with those "pros".
and I think the challenges have still a very high quality, just look at the winners ;)
lildragon
06-07-2003, 07:08 PM
Originally posted by iC4-
and I think the challenges have still a very high quality, just look at the winners ;)
My sentiments exactly ;) heh
have fun
salud
Apt Pupil
06-07-2003, 07:37 PM
Pros join late and try to crunch things in at the very last minute;)
. . . wait, that's just me . . . and I am no pro:p
This is certainly a very nice comp/topic:beer:
Hexodam
06-07-2003, 07:45 PM
Apt Pupil,
like hell you are :P
you are definetly one of the most talented members on the forum:beer:
why arent you working doing 3d?
Aearon
06-07-2003, 08:15 PM
"like hell you are :P"
- no!! let him in :D
i don't think the quality of the entries is bad in anyway, i really like a lot of them!
we were just lucky to have some incredibly skilled guys in some of the past challenges. (hiko is really only one of those who stood out) those weren't all professionals in the conventional way though... the line is just too blurry to justify this kind of seperation
good thing the idea has already been dismissed :wip:
Hexodam
06-07-2003, 08:38 PM
the line is just too blurry to justify this kind of seperation
exactly, kinda forgot that when I posted my original suggestion :D
OK i posted in the "challenge issue resolved here section "
2 simple Questions
1/ do i have to supply drawns of my design or can i design in my 3d package.
2/ can i uses HV ( fire smoke in my entry )
next it seems all i got labeled was not a pro !!!!!!!!!!!!!!
yes i'm not really taking this too serously
and sorry i don't work for a filmFX company i prefer working as a fulltime freelancer
and i took the weekend off to have some fun, i've spent less then 8 hours on a Saturday on my entry and was going to work on it today, but whats the point, if i don't know if my entry is by the rules
but why not reply to my Question lildragon aren't you a Moderator ????
i did ask a Question in the " ask a Question here tread " ??
also i must comment on the where are the Pro's
why would a pro who works somewhere between 40 and 60 hours a week. some even more
( that's about how much time i spend each week infront of LW )
why would they spend they weekend doing 3D??
best spend time in the pub if you ask me :beer:
to be honesty i looked to see what the prizes were and if they are prizes and couldn't find any??
sponsors yes but what are they handling over i already have a lightwave shirt :p ,
and I couldn't find what the last months winner got and come the the idea that this was for fun which is cool:cool:
so you guy aren't getting ILM staff entering
what do you think these peolpe do in they spare time :surprised
spend they time here just so you guys get more traffic :rolleyes:
and what has all this Pro stuff got to do with the " challenge issue resolved here section "
very professional moderating lildragon :applause:
PS - not really caring i'll just do some paid work today instead of my entry
PSS - how long will this reply be here ???
Aearon
06-07-2003, 11:03 PM
man i think you really got some things that were said in here wrong, i can't find any different way to explain that attitude of yours (?!)
nobody "complained" about not having pros in here and it certainly is in no way connected to you or your entry, it was just a topic that came up.
also keep in mind that moderating this forum is probably a full-time job, just without the time
anyway, normally the ways of this forum are very liberal, you way of replying kinda sticks out, but...
"PSS - how long will this reply be here ???"
... even without being a mod i can assure you that your post will not get deleted
now back to your questions:
(1) you SHOULD supply at least a doodle, but from my experience your entry will still be valid if you don't...
(2) the rules don't specifically forbid that, so..
Hay lildragon is a moderater and i asked a question
he replied many times to all except mine ?? why ?? i posted twice
mine was the only one that seemed that should be in the " challenge issue resolved here section " and 3D pro doesn't seem to be relative to this section
i havn't entered the CG challenge before
i just wanted to know what to rules were
i have worked with afew artist who work the same as me
NO drawings this rule seem alittle silly ;)
And i really needed to comfirm before i kept working on it
long hair isn't allowed ( I think due to it being the fact not all user have the plugins for good long hair ( full maya, Full sxi and full SAS & shave owners are the only ones who can really pull off long hair )
so fire and smoke using HV may not be allowed also
and Fist your not a moderater so i will still have to wait for an reply from a moderator to make me start work again...................
sorry but i find it a little silly that I first got told to make up a story for the model ( i understand that one in it does make scents )
But then told to draw the character that i already modeled on paper so i could entry :surprised
also i made a point about the sponsors
what are they giving to the comp ??
are they any prizes this month ??
what prizes were given to the last winners ???
it might be in the forums some where but shouldn't it be at
http://www.cgchallenge.com some where ??
i own all mine software and only doing this for the fun but would like to know
again please don't take me too serously I'm not freaking out in anyway I might uses my word too strongly but sorry that's just the way i type :shrug:
anyway my last post was a BIG RANT and that's all it was :D
this is the internet you know :buttrock:
And
lildragon i'm sorry not meaning to hack you but i was surprized that you didn't reply to my questions.
Most JOy to all :beer:
Aearon
06-08-2003, 12:02 AM
"also keep in mind that moderating this forum is probably a full-time job, just without the time"
this was to say that, in all probability, he has just overlooked it
and on the topic of stupid sketches and silly stories: those are the rules! deal with it! the sketches rule has always been in place. and if there was no story behind this challenges entries the topic might aswell have been "just model anything", it's an integral part..
"this is the internet you know"
ok, i know what you mean, but this is why i'm so happy to have found this place, where it doesn't go the way of other internet forums
chucy©
06-08-2003, 12:30 AM
one thing I have noticed since the first challange, that the overall quality of submissions have gone down by alot and many of the most talented members who used to take part in every challange are now skipping them.
hmm... now i´m asking me: has my submission a low quality?
i have visited this side now for a year (only looking the gallery and the challenges ofcause) unregistred.
it took me alot of courage to take part in this challenge (on a half becaus of my bad english).
and now i had to realise that every one has gone. :shrug:
i´m a new member, but after a short time being in this forum i recognise that everyone is just saing "it´s looking good" "looks nice" etc. no matter what has been posted.
in one way it´s great to get always such positive feedback. but in one way it´s a kinda boring. i´m asking me do they really tell the trueth. :shrug:
where are the negative critics?
why don´t tell someone who is doing something lowquality, to start over again.
well i do the same (only posting "nice" i know), because its hard for me to write my feedback in english... but there are people from england or usa or australia.....
......hmm well i´m just a new member
Apt Pupil
06-08-2003, 12:42 AM
Hexodam and Fist --> :p
T4D --> For one of your questions, "the prizes" for the last comp can be seen right underneath the winners name on the official winner's page:
for example:
1st Place
Kirt Stanke [Kirt]
Prize: New Riders / Peach Pit education power pack bundle
* Maxon Cinema 4D 7
* Exploring Maya 4: 30 Studies in 3D
* Maya 4.5 Fundamentals
* 3D Graphics and Animation
* Digital Texturing and Painting
As for the Smoke and Fire, They are in no way related to long hair, and the reason Hair was band** was because it was like 'hit the instant pro render button' and you have one sweet looking picture regardless of what crappy mesh you have underneath. So, unless you can completly cover your model with smoke and fire and hide the mesh underneath (which you can't, and if you did, I have no idea why you would), then they are 'diffinatly' both fine. (I used fire and smoke myself for one of my challenges here;) I never finished it though:sad: )
** This topic came up before in the resolve challenge thread, so I am just saying it again here:)
Good luck dude on your challenge, it's always great having some new blood.
>because its hard for me to write my feedback in english... but >there are people from england or usa or australia.....
Don't worry chucy© the education system in the west is pretty bad you most likely have a better understanding of english then i do,:D
so keep posting :thumbsup:
>as for where are the negative critics?
your very correct
i was shock that i posted a model that i only spent 2 hours on and got "Outrageous modelling so far " which surprised me :surprised
but i think it would be abit mean to start hacking posts specially when this is a WIP contest i know what i started with is going to be alot different in the end
and i must say it would be very wrong to say anything bad about your entry the pipes on the back and the no face thing is a really cool idea ( metal gear solid had something like that didn't it ? )
and i would love to see the complete model :bounce:
hypercube
06-08-2003, 01:05 AM
Re: the dropping out thing..
Just wanted to chime in since I've been guilty of that twice, and it really shamed and frustrated me, but life has a way of interfering, and especially if it's a choice between the challenge or a paying gig, gotta roll with it. For some reason entering the challenge has been good luck for me since I always seem to get a project dropped on my head right after I enter, but on the flipside it really is sucky to drop out. :hmm:
But, people drop out all the time..some people drop out and come back late with something kickass..some people start slow and then haul ass..some people are fast out of the gate and then bog down to a crawl..it's really all up for grabs the entire time, which is what makes it interesting. Also it really depends on the topic, some topics have been so crammed with entries you can't even see, and others have relatively few. So it goes. :shrug:
griffdrc
06-08-2003, 07:20 AM
should it look like the cover of the game, a magizine advirtisement, or a shapshot from the game? does it need a title in the pic/scene?
wildsheepchase
06-09-2003, 05:02 AM
I can't seem to access the cgchallenge site right now. Am I the only one or is it down?
Here's the message I get:
Error: Unknown column 'deleted' in 'where clause'
Invalid SQL: SELECT userid,username,password FROM user WHERE userid = deleted AND usergroupid != 1 AND usergroupid != 3 AND usergroupid != 4
Whoops! Something strange happened with the database. An email has been dispatched to the Webmaster to look into.
Just wondering...
the site works fine here ?
oh the prizes are listed in the articles section of the site my mistake thanks Apt Pupil
I'm not too smart but i can lift heavy things :hmm:
when is one of the moderaters going to reply to some of these Questions ?
there's afew in here now that have had no real reply yet.
Demonslayer
06-09-2003, 05:25 AM
Question 1
Am I allowed to use a model I made earlier that was only 1/2 finished and then left alone?
It was never finished really and then I left it for about a month, it's not like it's all done.
Question 2
Can I have more than 1 entry in the same challenge?
lildragon
06-09-2003, 11:05 AM
Originally posted by Demonslayer
Question 1
Am I allowed to use a model I made earlier that was only 1/2 finished and then left alone?
It was never finished really and then I left it for about a month, it's not like it's all done.
Question 2
Can I have more than 1 entry in the same challenge?
1. Read the rules, it clearly states the answer
2. If you think you can finish 1 let alone 2 go for it.
salud
lildragon
06-09-2003, 11:11 AM
Originally posted by T4D
1/ do i have to supply drawns of my design or can i design in my 3d package.
2/ can i uses HV ( fire smoke in my entry )
As everyone here knows I'm always pressed for time so if I don't answer doesn't mean you're ignored.
1. A concept should be provided - it's in the rules
2. I don't see why not, just as long as it's not covering your underlaying mesh. The challenge is about advancing your skills not hiding your entry with novelities.
enjoy
salud
lildragon
06-09-2003, 11:13 AM
Originally posted by T4D
[url]ok I've been told i need to post paper scanned drawing of this concept which i think is crap.
i haven't seen all entry do this :shame:
THis rule has been here since the beginning, why would we change it now? Any 3D artist knows you should not even touch the comp until you either have a maquette, concept sketch or any other visual representation. It's part of the industry, so I guess you have to deal with it. And further more, how in the world can you build a character without a backstory? That's like building a character for the sake of building a character. You definitely have alot to learn.
salud
klingspor
06-12-2003, 02:12 PM
I realize this has been asked before, but I haven't seen an answer yet: What is the final result supposed to be? Just the model(s) on a grey background or a more like a poster with a title, surrounding scene and all?
Also: Are post-effects in 2d allowed, even though this is the 3d challenge?
Dave Black
06-12-2003, 07:34 PM
You have to stop looking at this as a contest. This is a challenge with some friendly rivalry and prizes to make it fun. It's an exercise to better ourselves and help each other out. Lildragon, in his benevolence, has spent a great deal of time and energy setting all this up for us. The least we can do, is follow the rules he has set in place. Why ask for them to be changed? It would'nt be a rule if there was no good reason for it.
Just try modeling the hair/fx/etc. What could it hurt?
Best of luck on your entries. Just for some reason felt the need to voice my opinion.
:beer:
-3DZ
:D
lildragon
>That's like building a character for the sake of building a >character. You definitely have alot to learn.
but i am building a character for the sake of it ?!?
i'm not being paid for it and the prizes aren't going to change my life even if i do win
( Don't think I'll win realisim seem to win most of the time and i'm going for a cartoony look =)
it's not as if any of the winning challenges have been bought by EA for next summers new games and given the artist a nice highly paid game designer job has it !!!,
some maybe for personal projects but this challenge is not making games from the winners is it ?
and most 3D artist don't design characters, the concept artist/designer does, they just model it.
and it takes longer then a month full time to make a professional animated lead game character specially when you start coding, i've rebuilt my Kaleb X character about 3 times now and i can see me doing it afew more times before i release the final version. maybe next year.
i'm entering the contest to play with some ideas i've had for awhile testing my lightwave character setup skills and pushing how fair i can push the idea and still make it look cool and fun ,
knowing i don't have to make it work inside a 3D engine is great . because that is another level of work there, you havn't put in the rules. if that's what you want
there'd be NO sub-d or NO nurbs only 3 point polygons and
there'd be a polygon limit maybe 5000 again 3 point only.
everything has to be UV mapped and you should submit the final entry in direct X format only with basic walk run animations !!
are these going to be the rules, i hope not, who would enter it turns it into work =)
and i will always have alot to learn, lildragon
the smartest man in a room is the one that says
" he's doesn't know, but will find out "
the dumbest is the one who says
"he thinks he knows "
advice i was given by one of my old bosses =)
LEEBLEEB
06-13-2003, 02:47 AM
t4d scares me.:surprised
theres no rule from what I've seen, that the character has to be in game or built for a certain unit machine so the amount of polys in the game could be infinite and why not nurbs?
Sorry my point is these challenges are not for real games.
so why the need to draw a design before modeling them.
That's it !
if we were making real game characters alot more would have to be added to the rules
we are not making the next level of games character here
we're just having some fun why so many rules.:buttrock:
if the end pic looks cool and you have posted some work pic's along the way that show how you got there, I think that's all thats needed. everyone does designs differently ( I don't uses paper and so do afew others )
that's my 2 cents
i'll stop NOW , no need to keep going i have posted design drawings for my entry so i have followed the rules Now, i'll post some more 3D pics this weekend and move on OK :)
the rules are there and that's life :airguitar
klingspor
06-13-2003, 11:38 AM
Sorry I have to say this T4D, but I feel your monologues are getting a bit old here...
Please, either you abide by the given rules and take part in the competetion or you don't compete and do your own thing.
What's so hard to understand?
Hi
I am a beginner and sorry if i ask something really stupid but
Question: What are the diffrence between chalenge Game Cinematic 3d and Game Cinematic 2d?
I ve read both descriptions and they are identical except the thing 3d and 2d. Is the 2d challenge only for painters? but the use of 3d models are allowed there too. :-/
Could anyone please explain so i know which challenge i can try to go in (i am allready started with a concept)
Thanks
Esim
zenzmurfy
06-18-2003, 05:55 PM
I plan to participate on 3 of the challenges for cinematic game icon, 2D, 3D and actual game character. Not looking at the rules again, off the top of head:
2D, I assume is box art or a poster.
3D, I assume is a character of sufficient quality for a fully rendered cut scene animation.
low poly would be the actual game character itself in under whatever budgetted number of pixels. probably more than 700 and less than 3000.
To start, I began brainstorming concepts. A good start is to come up with a strongly iconic character(which is the whole point of the contest). A character with a catchy name is especially potent. Then I came up with a premise and backstory. Because these flowed out so easily I even worked out the general themes of each level.
kokoro
07-08-2003, 01:06 PM
the cgchallenge site is no longer accepting my .jpg files.
yesterday it works, but today it gives me the error message that it is not a jpg. (but i can upload here at cgtalk.)
have there any changes been at the challenge site ? please help, so that i can update (and finally summit my entry.) thanks in advance.
Just had a question, this thread says challenge ends tonight at midnight, but on the cgchallenge site, it says the 16th. Just wondering which one it is cous if its tonight I wont have time to finish, but if its the 16th like the challenge site states, then it will give im sure a lot of stressing partisipents more time. :eek: Either or, great challenge to everyone!
SEL
:thumbsup:
lildragon
07-13-2003, 02:28 AM
I had to set it to that time, that's when voting will finish, if I didn't set it then it would roll off the frontpage. Just go by the countdown timer. Voting will commence within a day's time.
-lild
Apt Pupil
07-13-2003, 02:49 PM
Just curious, why is it that all the past challenges are now excepting entries?
Aearon
07-13-2003, 03:55 PM
"Just go by the countdown timer"
you'd better not :wip:
Apt Pupil
07-25-2003, 07:08 PM
Are all the winners, regardless of standing, going to recieve a sweeet Expose book? Maybe some hardcover special editions would be nice too:p
Those books look really good:drool:
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