PDA

View Full Version : simplish plug-in idea or how do I do this?


MarcCG
08-25-2008, 07:32 PM
Having just finished a small project to get a feel for v10, I stumbled across an idea for a new deformer object, that would have saved alot of time when I screwed something up.

Where I screwed up was bevelling a series of edges all around my complex model to create a small surface to catch speculars - I was modelling my hi-fi, and all the little plastic parts, which have fillet rads on all edges about 0.5 - 1mm as plastic things often do. I was not using hypernurbs - I just wanted to create a medium res mesh using the modelling tools.

However, at some late point, I really wished I had left these edges till the very end, when I realised a major modelling correction needed to be done - And then I found myself in mesh-hell trying to sort out these little chamfered edges.

My idea, is that a deformer is created that allows these edges to be virtual....I imagine creating an egde selection and setting a tag on the mesh. The deformer is the 'settings' of the bevel tool - but applied as a child of the mesh (like a bend deformer etc), that looks to the selection tag for the edges to be bevelled.

Thus I can create the basic geometry of my mesh and apply the bevels non-destructively. So that when I screw up, I can disable the deformer, move my offending mesh, and reapply the deformer..It would also be invaluable, say if I wished I hadn't put such a large bevel along an edge - I would just edit the amount of offset in the deformer and hey-presto...

Hope that makes sense..

Of course, my imagination ran wild, and I foresaw the possibility of having a boat-load of modelling tools work this way - and be animatable - and then I got over excited and thought of this...

Imagine that every modelling tool was able to be used like this.

So here's how it works. A new 'superdeformer' is created that contains a history of actions. I'll try to detail this in its simplest form, it would be a list with the following headers.

SEQUENCE | Points/edges/Polys | Tool | Settings | Length
--------------------------------------------------------
1
2
3...


Sequence: The order in which the actions are performed

Points/edges/polys: A reference to the points/edges or polys to be effected

Tool: The modelling tool (as a deformer) to be effected on the selected points....

Settings: The settings of the above tool

Length: The amount of frames it takes to move the points from their initial starting position to the final end position of the settings in the tool. When it reaches the final position, the sequence moves down to the next item in the list and performs those actions.

Or something like that.

How cool would that be? I can think of a great use for tutorials, You can animate the processes needed to show something being modelled with super accuracy, and show the effect in motion of the desired tools....

Per-Anders
08-25-2008, 07:39 PM
Look up Chamfermaker, there's also a shader out there that allows you to create quick fake microchamfers at rendertime.

With regards construction history it's come up a lot of times before, the easiest way is simply to use the current deformer/modifer system in C4D. It's not a simple task to add a full construction history and would involve recreating all the tools to make use of this system, it's more something for Maxon to do than a 3rd party developer, however there are lots of interesting procedural modeling tools out there for C4D, apart from it's own and things like MoGraph there's XFrog, DPit, FusionThing, Replica, DiTools... the list goes on.

MarcCG
08-25-2008, 07:56 PM
Found Chamfermaker! Awesome, took 2 minutes to work it out, does everything I wanted.

http://myweb.tiscali.co.uk/mysteries/eric3.jpg

wesware
08-25-2008, 08:00 PM
Was 2 paragraphs into when I thoght... chamfermaker.

What an awesome plugin.... would be an even awesomer deformer.

Rantin Al
08-25-2008, 08:02 PM
Edge Shade by Biomekk (http://www.biomekk.com/index.php?page=1&cat=107&itm=18). :)

Cheers, Alan.

MarcCG
08-25-2008, 08:12 PM
Was 2 paragraphs into when I thoght... chamfermaker.

What an awesome plugin.... would be an even awesomer deformer.

Hello wes...lets see how good your memory is ;)

"Did those dynamics boobies ever bounce for you?"

hehe, longtime!

MarcCG
08-25-2008, 08:41 PM
testing....here is the hi-fi I was modelling - rendered in R11 beta using the 'wonderful' new GI.

Carl007
08-25-2008, 09:44 PM
Very nice render!
Can you show wireframe?

MarcCG
08-25-2008, 10:53 PM
wireframe it is. God its hard to get things small enough to upload here. 6 attempts! 6! Do we have to upload pics? On other forums, you just use image tags and link to your own host

BTW - I really messed the woofer up - it makes me cringe to look at it!

Per-Anders
08-25-2008, 11:21 PM
Use [ IMG ] tags (without the spaces) to link to images on your own server.

Vozzz
08-29-2008, 02:41 PM
what you're talking about is indeed really cool. i first stumbled upon it in max. they have it and it's really cool. really hoping for c4d to come up with something similair.

CGTalk Moderation
08-29-2008, 02:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.