ApocGFX
06-03-2003, 02:24 AM
This is only like my 2nd post on this board, so please bare with me if I'm doing anything incorrectly.
Allright, here's my work in progress image:
http://www.rit.edu/~ajz2895/Rendering01.jpg
After finishing the basic frame with engine and painting/chroming the appropriate pieces, I decided it would be a good time to start getting my lighting correct before I throw in another 100,000 polygons of detail in obvious places.
The main thing that I need help with is the reflections in the chrome. They are very pixelated and not in any way antialiased. I tried changing the values for RH Rays, Balance, Curve Balance, Min./Max Density, and HDRI Coverage Range all with no success. Those values seem to only affect the shadows and make strange black blotches appear where I don't want them.
If anyone could help me out with my reflections to smooth them out a little, I feel this piece will have a significant increase in realism, and I'd feel much better about taking the time to throw all the detail in :)
Thanks in advance for your time.
Regards,
Andrew
Allright, here's my work in progress image:
http://www.rit.edu/~ajz2895/Rendering01.jpg
After finishing the basic frame with engine and painting/chroming the appropriate pieces, I decided it would be a good time to start getting my lighting correct before I throw in another 100,000 polygons of detail in obvious places.
The main thing that I need help with is the reflections in the chrome. They are very pixelated and not in any way antialiased. I tried changing the values for RH Rays, Balance, Curve Balance, Min./Max Density, and HDRI Coverage Range all with no success. Those values seem to only affect the shadows and make strange black blotches appear where I don't want them.
If anyone could help me out with my reflections to smooth them out a little, I feel this piece will have a significant increase in realism, and I'd feel much better about taking the time to throw all the detail in :)
Thanks in advance for your time.
Regards,
Andrew
