seagoat
08-24-2008, 09:12 AM
I'm working on a shot for my film in which a character is falling from a plane down to earth, and I'd like to comp in a render layer of some wispy clouds shooting up past him as he falls. It's quick motion, so I don't need anything too fancy. But I've never done this kind of effect before. Would rather not open up the particles can of worms if I can help it, and my experiences with the Pfx cloud brushes have been disappointing and so far I can't even get the Fluids clouds to work.
How would you guys suggest accomplishing this? I'd like to render my character with a black surface shader so there's a holdout for him as he goes through the clouds. Really, I just need a wisp passing by every couple seconds and only for a few frames. It's almost something I should just fake in the comp, but I'd love to learn any expert techniques you guys can suggest.
Thanks!
-Ben
(render of the shot as is is attached)
How would you guys suggest accomplishing this? I'd like to render my character with a black surface shader so there's a holdout for him as he goes through the clouds. Really, I just need a wisp passing by every couple seconds and only for a few frames. It's almost something I should just fake in the comp, but I'd love to learn any expert techniques you guys can suggest.
Thanks!
-Ben
(render of the shot as is is attached)
