phix314
08-23-2008, 09:06 PM
Making a flame for a torch on a title sequence, and it looks alright, have to do some more tweaks on the shading and whatnot, but as you can see, it goes good, explodes, gives up, then regroups. Any idea why this would happen?
http://www.youtube.com/watch?v=t8RZd5cv0Yo
It's batch rendered without a cache (huge cache, errors out on creation), and the fluid container is inside a group which rotates. It's affected by an external turbulence field, other than that nothing too fancy. Few expressions on the emitter to control scale and emission, velocity swirl, etc, high detail solver on.
I did some tests a while ago with heat explosions and whatnot, and when the high-detail rendering was on, it had a similar effect. Any ideas why the high-detail solver would cause it to explode (in a bad way... ;) ) ?
http://www.youtube.com/watch?v=t8RZd5cv0Yo
It's batch rendered without a cache (huge cache, errors out on creation), and the fluid container is inside a group which rotates. It's affected by an external turbulence field, other than that nothing too fancy. Few expressions on the emitter to control scale and emission, velocity swirl, etc, high detail solver on.
I did some tests a while ago with heat explosions and whatnot, and when the high-detail rendering was on, it had a similar effect. Any ideas why the high-detail solver would cause it to explode (in a bad way... ;) ) ?
