baka-raven
06-02-2003, 08:18 PM
Hey there.
Im working with a polymodel of a human and im at the moment trying to make some pants on him.
The thing i did to make the pants was selecting the legs faces, and then duplicating and detaching them. hereafter i made wrinkles and so on to make the new shape look like pants. But when i hit Smooth the mesh FUBARS because the faces tries to keep the border of the non-smoothed shape. Is there a way to correct this?
I used this tutorial Joan Of Arc (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/accessorie1.asp)
And i know its for Max, but hey there is still some usefull tips in it :)
Im working with a polymodel of a human and im at the moment trying to make some pants on him.
The thing i did to make the pants was selecting the legs faces, and then duplicating and detaching them. hereafter i made wrinkles and so on to make the new shape look like pants. But when i hit Smooth the mesh FUBARS because the faces tries to keep the border of the non-smoothed shape. Is there a way to correct this?
I used this tutorial Joan Of Arc (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/accessorie1.asp)
And i know its for Max, but hey there is still some usefull tips in it :)
