View Full Version : vray after effects background channel
Mayhem1980 08-22-2008, 08:26 AM I'm rendering an animation with vray elements in one exr per frame. In after effects i use proexr to access the layers. The vray_background channel looks nice in the vray framebuffer but when i open it in after effects i don't get the sky. The entire image is black and on the place where the alpha should cut the sky i get a line of the alpha channel...
How can i get the sky to appear and get rid of the edges?
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Mylenium
08-22-2008, 09:56 AM
No idea. VRay uses its own EXR saver, so it may be a specific issue in the way how it stores the info. Maybe it's in some "invisible" channel (untagged, unnamed). Can you provide an EXR file for testing and investigating?
Mylenium
Mayhem1980
08-22-2008, 11:16 AM
Ok, heres (http://gerhardvanderhoek.nl/exterior0399.exr) an exr. I found that ignoring the alpha channel works better. Only now i've got problems with edges arround the windows.
I've saved the file via the vray framebuffer.
(the exr is rather large, it has full hd output)
Mayhem1980
08-22-2008, 11:44 AM
By the way.
I'm trying to composite the elements as described on this page:
http://www.vray.info/tutorials/basiccomping/
Mylenium
08-22-2008, 06:22 PM
Both issues are more or less VRay problems. It is not unmultiplying the background values and stores the blended pixels instead, which makes it impossible to clean the matte later on when using anything but a solid color for background. Likewise, it is not storing the full BG, but only the visible pixels. The rest is normal. AE by itself only handles one Alpha channel and unless you embed extra object buffers or something, getting clean Alpah edges with colored backgrouznds is always problematic. Unless VRay provides more control over how it stores each element, rendering separate BG and FG passes seems the only way to get the correct result.
Mylenium
The V-Ray channels are typically added together, ignoring their alpha (which is just the regular image alpha, in any case). So you should simply do that - there is no need to re-render the background separately to get a correct result.
Best regards,
Vlado
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