cayne
04-25-2002, 08:56 PM
Hi,
I'm using Max 4 (Leigh's favorite software :p ). I'm creating a model of a guy using box modelling and eventually I want to take him into sub-division. Currently, I'm creating one side of the model (still have some tweaking to do on the polygons). I'm going to mirror it and stitch him up.
My question is should I unwrap the model and texture it before I mirror? Should I wait until I'm completely finished sub-dividing the model and perfected the geometry before I unwrap and texture? It seems like if I unwrap now and then subdivide later that I'll have to do all of the unwrapping again because the geometry changed. Is that correct?
I know that these are newbie questions. I've done some texturing, but not enough to be entirely comfortable with the process. Thanks for the help.
I've included pictures of the mirrored model below-
http://jlward.homestead.com/files/smooth.jpg
http://jlward.homestead.com/files/smooth2.jpg
I'm using Max 4 (Leigh's favorite software :p ). I'm creating a model of a guy using box modelling and eventually I want to take him into sub-division. Currently, I'm creating one side of the model (still have some tweaking to do on the polygons). I'm going to mirror it and stitch him up.
My question is should I unwrap the model and texture it before I mirror? Should I wait until I'm completely finished sub-dividing the model and perfected the geometry before I unwrap and texture? It seems like if I unwrap now and then subdivide later that I'll have to do all of the unwrapping again because the geometry changed. Is that correct?
I know that these are newbie questions. I've done some texturing, but not enough to be entirely comfortable with the process. Thanks for the help.
I've included pictures of the mirrored model below-
http://jlward.homestead.com/files/smooth.jpg
http://jlward.homestead.com/files/smooth2.jpg
