madmenno
08-21-2008, 05:22 PM
So whats the most common technique? I have 3D max, Hammer (know not much about it) and Unreal editor (know the basics did some minor mapping). Should i make my terrain in these editors? Or within 3D max? Or is it just a personal preference?
What i actually want is having for example, my rock texture flow over in snow. And paths into mud then to grass. And overal break the texture patern.
So whats up with this vertex painting? Tried it out, but it seems that i need a lot of vertexes to get a nice result and you i don't have much controll over it. I need to add loads of polygons to get a nice result that would not be that bad but still ist's a waste of polies on the terrain.
Masking is a realy good option, but if you want to apply 10 textures on a pretty big terrain all those masks get realy confusing. Plus if using this on a lage terrain it needs realy big masks textures, or the problem to break and allign them all. I beleve this is what game editors use but you can just paint away. Any plug ins or external programs to load in a terrain mesh then generate these masks?
So whats used most and or what gives me good controll while still is fairly easy to handle? Any other options or different directions to do this? I am strugling with this for to much time there must be a good solution to this.
Tx!
What i actually want is having for example, my rock texture flow over in snow. And paths into mud then to grass. And overal break the texture patern.
So whats up with this vertex painting? Tried it out, but it seems that i need a lot of vertexes to get a nice result and you i don't have much controll over it. I need to add loads of polygons to get a nice result that would not be that bad but still ist's a waste of polies on the terrain.
Masking is a realy good option, but if you want to apply 10 textures on a pretty big terrain all those masks get realy confusing. Plus if using this on a lage terrain it needs realy big masks textures, or the problem to break and allign them all. I beleve this is what game editors use but you can just paint away. Any plug ins or external programs to load in a terrain mesh then generate these masks?
So whats used most and or what gives me good controll while still is fairly easy to handle? Any other options or different directions to do this? I am strugling with this for to much time there must be a good solution to this.
Tx!
