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farazmobin
08-20-2008, 08:40 PM
Turntable:
Youtube:
http://in.youtube.com/watch?v=pnlxFy2JT3A

Quicktime Version(High)
4mb appox-
http://farazmobin.com/hmc16/t2-faraz.mov

Links to hirez images:
http://farazmobin.com/hmc16/finalhigh.jpg
http://farazmobin.com/hmc16/beautyhigh.jpg

final :
http://farazmobin.com/hmc16/final.jpg

http://farazmobin.com/hmc16/beauty2.jpg
http://farazmobin.com/hmc16/beauty1.jpg
http://farazmobin.com/hmc16/beauty3.jpg

http://farazmobin.com/hmc16/ortho1.jpg


Update 14th sep:
http://farazmobin.com/hmc16/wip14.jpg

Update 4th Sep:
http://farazmobin.com/hmc16/wip13.jpg


Fixin the head:
http://farazmobin.com/hmc16/wip12.jpg

hey everyone..saw alot of cool entries and i just couldn't sit and watch this hmc go by without attempting to create this famous scene form Terminator2...so here i go..ill try to make Arnold with half his exo sekelton face , standing on that floor and just wasting all that M-134 bullets :)

http://farazmobin.com/hmc16/refrence.jpg

hakanpersson
08-20-2008, 08:55 PM
Heh, wonderful simple destruction. Cant wait to see this one. You have alot of work to do, minigun, clothing, body, exoskeleton.... zzz:D

TimCallaway
08-20-2008, 09:25 PM
Right on, I can't wait to see more of your work :buttrock:

namnocilis
08-21-2008, 07:25 AM
This is going to be Awesome! Good choice Faraz! waiting to see the updates..! All the best!:thumbsup:

farazmobin
08-23-2008, 10:30 PM
wow..all these replies without a wip..thanx guys

ok..heres as promised.i started of with arnolds head,from a simple boxy shape form 3dsmax to zbrush..i have been working on this for almost a week a so..so heres my progress ,,i hope you like it. :)

http://farazmobin.com/hmc16/wip1.jpg

http://farazmobin.com/hmc16/wip2.jpg

http://farazmobin.com/hmc16/wip3.jpg

refrence images used

oliveira
08-24-2008, 12:07 AM
great ,really great sculpt

Alex Oliver

farazmobin
08-24-2008, 12:21 PM
thanx alex..im glad that you liked it
heres some ting i did form last night..this is not the final hair or exoskeleton.just a test!
http://farazmobin.com/hmc16/wip4.jpg

http://farazmobin.com/hmc16/wip5.jpg

ervis
08-24-2008, 02:27 PM
Oh man u r crazy.I love all ur works.this one is fantastic.I want to see more...

southparx
08-24-2008, 03:55 PM
oooh SCHWEEEET

you set the bar really high here for all the terminators in this challenge ;)

Itsgallus
08-24-2008, 04:50 PM
Hello FarazMobin.....

Great Work...dude....can't wait to see more of it.... :applause:

//see ya.....

Locusta
08-24-2008, 06:59 PM
Man, he looks so stunning. Your knowledge about anatomy and to get a decent likeness, fascinates me totally!

Best Arni bust Iīve ever seen. Keep him going. Thumbs up!!

TimCallaway
08-24-2008, 07:48 PM
Nice test =] I'm diggin' it bro

majid-smiley
08-24-2008, 07:57 PM
great work !

farazmobin
08-31-2008, 01:42 AM
hey guys

heres an update...ive been working on his body for the past week..sorry i didnt post the updates,it wasnt looking ok...but i promise to keep updating quickly..gota bunch of holidays til the 7th...planing to finish his clothing till then

i know modeling the body wasnt improtant and i should have gone with the clothing directly but it was fun..aslo i can use it for future refrences.

http://farazmobin.com/hmc16/wip6.jpg

http://farazmobin.com/hmc16/wip7.jpg

http://farazmobin.com/hmc16/wip8.jpg

StevenEgan
08-31-2008, 02:41 AM
Wow! This is truly amazing. Very nice!

Your knowledge of anatomy, and your sculpting ability are phenomenal! Arnold himself would be envious of this body. :thumbsup:

In my opinion, this is the best Arnold we have in this competition.

southparx
08-31-2008, 05:42 AM
agree :)

the face is spot on Arnie, and you capture the chest exactly alike too.. and the whole anatomy is nice too... hehee you inspire me to work on mine further :drool:

keep us updated

cheers,
andrew

farazmobin
09-01-2008, 01:04 AM
thanx for the reply guys..

heres some cloth i did..hope you like it...ill start on the pants and define the face(fix a few issuse im seeing now :) ) and probably have it final in the next wip

http://farazmobin.com/hmc16/wip9.jpg

oliveira
09-01-2008, 03:14 AM
wow! great update!! love the cloths

Alex Oliver

farazmobin
09-01-2008, 10:44 AM
thanx oliver..its great to get replies form you..

heres a clay render i did using Antropus's Clay render setup on his website.thanx for the setup Kris.

http://farazmobin.com/hmc16/wip10.jpg

DDS
09-01-2008, 11:18 AM
hey man, hair looks really cool! Good job on clothes too. Needs some more work on the face likeness part tho. Good stuff :thumbsup:

MrWilde
09-01-2008, 12:17 PM
Awesome. I thought that Schwarzenegger doesn't have such visible veins. Stallone does since he inflated himself with growth hormones. ;)

Deracus
09-01-2008, 01:13 PM
itīs nothing short of amazing, what you pull off here!

Great likeness.
Only the very visible veins are distracting me a bit right now. I would make them less prominent.

But besides of that...great!

StevenEgan
09-01-2008, 02:52 PM
Amazing! I really like this. Though I also agree about the veins looking at it now.

Itsgallus
09-01-2008, 03:21 PM
hello Farazmobin

WHOA...dude.....Excellent Work... on the clothes , and the Hair:thumbsup:

Keep going.....

//Cheers..

samarcbz
09-01-2008, 04:18 PM
man arnold is lookin awesomeeeeeeeeeeeeeeeeeeeeeeee

seriously man great likeness.. u nailed the upperbody as it is man...
keep it up..

DoomedSeraph
09-01-2008, 04:41 PM
Utterly amazing. Great work.

oliveira
09-01-2008, 04:43 PM
yes!! looks great!! really love it!

Alex Oliver

Antropus
09-02-2008, 06:35 PM
Sweet model man. I like the neutral pose, clothing and general anatomy. The likeness is pretty close but still need a tiny bit of work in my opinion. Very promising. Keep it up!

-Kris

Deepam
09-02-2008, 08:57 PM
hey man, hair looks really cool! Good job on clothes too. Needs some more work on the face likeness part tho. Good stuff :thumbsup:
Just telling what I am thinking, may be wrong :shrug:

About head - as you are working on Arnold of Terminator2, I think you can either increase the height a little bit or decrease the width. Plus that buccinator area is looking much extruded.
Refer this image -
http://www-itp.particle.uni-karlsruhe.de/~sh/pic/Terminator2_1.gif

Other then its going to be a perfect piece. :thumbsup:

farazmobin
09-02-2008, 09:50 PM
thanx guys...im rite now ripping my butt hair off trying to see the likness..threw my wacom pen a dozen times..watched T2 about 11 times form the last post...matched all the refrences..fixing the likness a bit form one angle..then fixing the face forms a bit form another angle...then going back to scratch cos i fixed a bit too much.. :P .ill come up with somethin soon ..gona sleep and start off with a new day...thanx again on pointing out the likeness part.

farazmobin
09-02-2008, 11:15 PM
hope these are better...guys please let me know.

http://farazmobin.com/hmc16/wip12.jpg

http://farazmobin.com/hmc16/wip11.jpg

StevenEgan
09-02-2008, 11:55 PM
I did not think it was possible, but yes this does look better! The face is more like Arnold now, and the veins are very nice now.

ChewyPixels
09-03-2008, 02:18 PM
Looking more and more like Arnie! I think once you break up the symmetry the likeness will be spot on.

DDS
09-03-2008, 03:41 PM
looking awesome :thumbsup: Brow wrinkles look a little too symmetrical and uniform

sanketpro3d
09-03-2008, 06:38 PM
looking really awesome buddy!! the resemblance is ther ..plus i liked the hairs a lot.. i can see a little expression on the face .. is that intentional ?? anyways... inspiring work as usual.. :buttrock:

bradjames
09-03-2008, 07:33 PM
yup this really came together..looks more like him for sure now. Love the muscles also..very natural feel to them..great job

farazmobin
09-04-2008, 12:51 AM
StevenEgan:thanx buddy.i saw your reply and was happy you liked it.

DDS:thanx buddy you have always bee helpful, BTW did u start Mgs4,Gta4

sanketpro3d:thanx bud..but weres your Pumkinhead :curious:..stil waiting for updates.

bradjames: thanx buddy.glad you liked it

Jedi-Juice: thanx on the tip testing it out..really working well

hey guys here an update.did som clothes and shoes..ima finalize it by tomorow and then start of jacket. Ohh scheet.arnies half metal face and M134 minigun still remains :eek:
http://farazmobin.com/hmc16/wip13.jpg

StevenEgan
09-04-2008, 01:10 AM
Brilliant! I really like the clothing. You still have a few things to do (as you said) but I think you should have enough time... Don't rush! This is a great model! I can't wait to see it finished.

majid-smiley
09-04-2008, 06:52 AM
great man !

samarcbz
09-04-2008, 06:54 PM
God damn man.. he looks excatly like arnold..
HE is the TERMINATOR...
thats some serious gormet S**T .
keep it comming man.. its gonna be a great entry...

anto-toni
09-08-2008, 08:33 AM
Man that look amazing, but be aware somewhere in process you have lost likeness to Arnold. Get back to some image plains.

lokendra
09-09-2008, 04:01 PM
amazing stuff man, really cool.... Its not look like Arnold... Its really arnold:cool:

DDS
09-09-2008, 04:09 PM
wow he definitely looks like a statue of Arnold. Until here, awesome. Then, and like any other statue that is not properly balanced, it will fall forward! I think his gesture is way too straight, I'd give some more curves and weight to the neutral pose. I might be wrong, maybe with some side view...

cheers man, keep rockin hmc!

farazmobin
09-09-2008, 04:27 PM
@DDS: yo yo...thanx manill definitely look into fixing his pole pose..also will post some side views next time :)

@locky:Thanx buddy.

@skulll-monster: thanx man.

@samarcbz: yea boi..i go and buy the expensive stuff..when barney goes she buys shi*

@StevenEgan:alaways a pleasure to get your ok

also im really sorry for no updates lately. moved to a place with no internet access,ill get my updated wips next time im at the cybercafe.so far im finishing up with his jacket and grenadelauncher bullets,should be donw by tonight.will start on the minigun and his pose tomorow.

thanx again guys
cheers

MisterE
09-11-2008, 06:48 AM
Wow, what a big improvement. I think from the front view, the likeness is very close. However, I feel from the side and 3qtr views, it looks as though the lips might be placed too high, or the jaw line itself needs to pushed downward. Additionally - and this could be a camera angle distortion thing - in the "wip13.jpg" image, the entire head seems like it could be stretched out in the y-axis (Maya)/z-axis (Max), up-down position.

Hope this helps! Can't wait to see what your final looks like!

farazmobin
09-14-2008, 08:34 PM
hey guys...this is my last wip...i will have to probably stay awake the whole day if i want to finish his pose and the minigun.just hope i dont run into any problems..cheers

http://farazmobin.com/hmc16/wip14.jpg

http://farazmobin.com/hmc16/wip15.jpg

http://farazmobin.com/hmc16/wip16.jpg

ChewyPixels
09-14-2008, 09:17 PM
WOW!! :eek: Here's to hoping you finish in time! :beer:

sanketpro3d
09-14-2008, 09:38 PM
really really amazing as always.. the jacket is really blowing (specally after luking at your base model).. just one thing .. from the side pose, he seems to me like leaning towards front.. may be its a persp prob but anyways.. rreally inspiring stuff.. keep it up .. all the best.:buttrock:

xLonewolfx
09-14-2008, 10:25 PM
this is stunning man

what are u program are u using for modeling?

RobertoOrtiz
09-14-2008, 11:18 PM
This is awesome work!
BTW If you are still detailing the skull, here are some
reference stills:


http://www.flickr.com/photos/toycozy/2254034086/sizes/l/
http://www.flickr.com/photos/toycozy/2087050377/in/photostream/
http://www.flickr.com/photos/toycozy/2087833914/
http://www.flickr.com/photos/toycozy/2087049127/in/photostream/
http://www.flickr.com/photos/toycozy/2087834850/in/photostream/

Hawke
09-14-2008, 11:59 PM
Beautiful sculpting, really really well done :applause:

StevenEgan
09-15-2008, 12:42 AM
Wow, what an update! Really impressive work. I love all the folds and wrinkles in the clothing... very well done.

I can't wait to see the finished product! Only one day left :wip:

Good luck, and great work!

WyattHarris
09-15-2008, 10:56 PM
That jacket looks so good, even down to the zippers. :thumbsup:

farazmobin
09-16-2008, 12:10 AM
@RobertoOrtiz: thanx roberto..im glad that you like it :)...also thanx for the refrences ..im checking it out and will add it to the final pose.

@WyattHarris: thanx man
@StevenEgan: thanx buddy
@Hawke:thanx man
@sanketpro3d: yo yo...your stuff is looking goodman
@Jedi-Juice:thanx buddy
@xLonewolfx:thank you

hey guys ..since we got another 10 hrs left i thought ill post another wip..this time its the M-134 Minigun..im done with it..ill add the last tweaks to the posed file..cos i better start posing terminator if i want to finish this..

http://farazmobin.com/hmc16/wip18.jpg

TimCallaway
09-16-2008, 12:17 AM
great job on the gun, good luck with the end!

oliveira
09-16-2008, 03:26 PM
man! it looks amazing!!

Alex Oliver

ChewyPixels
09-16-2008, 03:37 PM
Came out looking super sweet, man! This HMC is going to be the most difficult to judge. :cry:

Congrats on a very nice piece! :applause:

Sirhcnait
09-16-2008, 06:59 PM
Great work! (Maybe throw some skulls or debris at his feet in the final piece cause everything else has amazing detail.) Very nice.:arteest:

StevenEgan
09-16-2008, 07:24 PM
Man that's sick! Great work on the gun... As said... This comp is going to be so hard to judge!

Great work!

Antropus
09-16-2008, 07:31 PM
Congrats on finishing on time man. It looks great!

-Kris

buryme
09-17-2008, 02:38 AM
Pretty badass, great work man!

sapienz
09-17-2008, 04:18 AM
Everything from the minigunner to the leather jacket to the physic of arnold looks REALLY good.
Care to share some insights or wip on how u did the jacket?
I'm picking some zbrush/mudbox currently.
Hopefully i can get to doing something half as good soon.

farazmobin
09-17-2008, 09:51 AM
@oliveira: thanx buddy ..always a pleasure to get your reply
@Jedi-Juice: thanx man.glad that you liked it
@Sirhcnait: thanx man
@StevenEgan:thanx dude.you have been really helpful
@Antropus: thanx man..really happy that you like it
@buryme: thanx man
@sapienz: thanx man ..definitely..ill post some wips and the process tonight

thanx guys..sorry guys i didnt reply soon..i must have slept a whole 24hrs,i really dont remmber anything ..lol. im seeing alot of things in the final render that i should have fixed but ill get it done now but only after a 4hr long game of Counter Strike.



Links to hirez images:

http://farazmobin.com/hmc16/finalhigh.jpg

http://farazmobin.com/hmc16/beautyhigh.jpg

http://farazmobin.com/hmc16/final.jpg

http://farazmobin.com/hmc16/beauty1.jpg

http://farazmobin.com/hmc16/beauty2.jpg

http://farazmobin.com/hmc16/beauty3.jpg

http://farazmobin.com/hmc16/beauty4.jpg

http://farazmobin.com/hmc16/ortho1.jpg

http://farazmobin.com/hmc16/ortho2.jpg

http://farazmobin.com/hmc16/wire.jpg

Method:
used Zbrush and 3dsmax 9

Turntable links:
Youtube:

(http://in.youtube.com/watch?v=pnlxFy2JT3A) http://in.youtube.com/watch?v=pnlxFy2JT3A

Quicktime Version(High)
4mb appox-
http://farazmobin.com/hmc16/t2-faraz.mov

Links to hirez images:

http://farazmobin.com/hmc16/finalhigh.jpg

http://farazmobin.com/hmc16/beautyhigh.jpg

MrWilde
09-17-2008, 01:42 PM
Oh wow. Awesome! Absolutely awesome!

southparx
09-17-2008, 04:22 PM
ur model is really gorgeous, the detail is just at the perfect amount,

and please do share how you did the jacket

congrats and good luck

best wishes,
andrew

Deepam
09-17-2008, 04:55 PM
Oh dear !!

what an amazing piece of work is here . . . WoW :eek:

great work on clothes and props as well. :applause:


nice job ! and Best Wishes for the challenge ! :thumbsup:

sanketpro3d
09-17-2008, 08:29 PM
yo yo ,,, kickass stuff .. top row .. u did it again man .. really inspiring stuff. .. :beer:
5 stars.

farazmobin
09-18-2008, 12:24 PM
thanx guys...heres the steps i took to make the jacket

http://farazmobin.com/hmc16/constructJACKET.jpg

JACKET:

1. Made a lowpoly model of the jacket around the bodybase mesh in 3dsmax and exported it zbrush

2. Subdivide the mesh and started fixing the proportion of certian things like flaps,collars etc.

3. Adding all the pockets, zipper borders and stitch lines. NO FOLD or WRINKLES ADDED YET.

4. Adding Folds STARTING FORM LOWER SUBDIVS and then going a level up as this defines the base for each subdiv level.Using diff Ref images for each part of the jacket (collars,armpit,back,elbow). the final wrinkles and small folds can be added in the final subdiv level after its starting to look good.

at this point you can add the zippers and belts ie imported form max9 or maya ,,or you can do this in the final posing step.i did it before the posing

5. Posing the jacket using Tranposmaster Plugin on zbrushcentral, helps you pose multiple subtools together . some time it doesnt work or crashes,this is mainly due to errors like

a. the lowest subdiv is really high or there are no lower subdiv's
b. the low subdiv is extracted form another subtool and has uneven borders(will explain in the Hair Part that ill post soon )
c. mesh containing Triangles
d. some times even renaiming the subtool fixes this .

hope this has been helpful to some.will post the Hair part soon too.thanx

webhead
09-18-2008, 04:45 PM
Absolutely fantastic work here! Great to see all the WIP stuff, as well.

RTjunior
09-19-2008, 06:30 PM
Fantastic thread! Great sculpting! Amazing work!

majid-smiley
09-20-2008, 07:59 AM
great work man !

farazmobin
09-20-2008, 12:59 PM
http://farazmobin.com/hmc16/constructhair.jpg

HAIR:

1. Usually we can make a seperate mesh for the hair, but i extract out a mesh form the head as this will match closest to his head

2. Mask the surface of the head from where the hair is going to grow out.nothing accurate just a simple mask is ok

3. Now we Extract the masked area as a seperate mesh.its upto you at what subdivision you want to extract it.but its always better to extract it at a lower subdiv with evenborders if its going to be posed. i didnt do this and suffered this time :(

4. Using Move(Tweak) Brush ,pull out hair strands and spikes, go to a higer subdiv and keep pulling.using ATL+this bursh pulls out polygons perpendicular to the surface.also used the standard brush to give more shape and flow to the hair.

5. Posing the hair along with the body using Tranposmaster Plugin on zbrushcentral, helps you pose multiple subtools together . when extracting the low subdiv hair mask always remenber to extract with even borders as in the image below
http://farazmobin.com/hmc16/evenborder.jpg
i really dont know why this happens.i think its cos if we go lower subdivs in unevenborders ...the sticking out polygon seem to dissapear. this is not the case in even borders.

These steps might not be the best tutorial in all cases as you gota deal with everysituation in a diff way, but i found these to be the best at that moment.

hope these were helpfull. thanx

sanketpro3d
09-20-2008, 06:00 PM
thanx a lot for sharing the stuff man .. will surely keep it in mind next i do any complex model ..

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