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prayas
06-02-2003, 03:01 PM
These thread is now open to show the rigging process of my latest character and to ask for your great help all five minutes. I don't really understand all parts of the rigging but i just give it a try. Need to learn it right now because i want my character in motion pretty soon. I set up a rig that looks right for me now. Not going for 100% realism as the character is non-human(you know why - it's easier to model an alien).

I came up with some teribble porblems now.

first image show what happens when moving the head bone

http://www.prayorpanic.com/_up_data/what_is_this.jpg

Don't feel to scared he is only polygon and doesn't feel the pain. How to prevent this deformation of his head?

Leads me to a second question. How to get his eyes move in exactly the same way as his head moves?



:HELP ME:

THX in advance
P..:http://www.prayorpanic.com/_up_data/head_spine_question.jpg

wesware
06-02-2003, 04:54 PM
Nice looking model.
All the bones that don't have a vertex restriction tag are exerting influence over your mesh.
To keep them from doing that while you test your head bone... place empty restriction tags on ALL your bones until you are ready to assign some polys to them.

HTH.

LucentDreams
06-02-2003, 05:02 PM
Hehe reminds me of adamT's avatar :)

Yeah wes got it all, why I do is place the empty restriction tag on the parent first done (usualy caled either root or null, and the right click on it and go to "copy tag to children" which applies it to all children of that bone, then I just have to worry about making sure all meshes are entered into restriction tags, so sometimes I have mesh that doesn't move, but I never have mesh that does when it shouldn't.

bry
06-02-2003, 06:19 PM
Hi,

You have a large ammount og geommetry being deformed by one bone only. From the head bone, I would create 2 extra bones, one to the back of his head and one to the chin. These will help your deformations a lot.
Also, do you have Mocca? Paint ClaudeBonet weights to define each bone's influence.

bry

prayas
06-02-2003, 06:47 PM
Thx Wes Here is the full thread http://www.cgtalk.com/showthread.php?s=&threadid=60709

Got the conclusion allready and it worked. Be prepared to see some moves of hin pretty soon. Just finished the riggin' work on his legs.

@Kai yeah reminded me also a lot of his avatar. one reason i posted this image

@bry no i don't think i will do it. works fine now.

P..:

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