View Full Version : Crowd animation in CS3.
Staffan Norling 01-11-2002, 12:45 PM Is there any way of making crowds of bones-controlled animals? Is there any way i can make motin-clips out of a hierachy? The manual does'nt help me, so i'm turing to you instead.
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Iain McFadzen
01-11-2002, 06:44 PM
You can use bones rigs with Crowd, but having never done it myself I can only really point you in the right direction.
Installing CS adds two new block controllers to Max (called Motion Clip and Master Clip I think). I would presume that Crowd uses these to read bones animations, and that you create clips in the same way that you create Blocks (in trackview, expand Global Tracks--> Block controllers--> Availible etc...check the online help if you haven't used Block controllers before). After you have created you Clips I assume that crowd will handle them as it does Biped clips.
Like I say I am making some heavy assumptions here, but hopefully it will be helpful enough to get you started.
Staffan Norling
01-11-2002, 07:00 PM
Thanks a lot...you at least brought some new hope for me. I have'nt use blocks, but i'll check them out.
I made this test with a looping walk-cycle:
http://squapper.hypermart.net/img/anttest.avi
Sliding feet is a minor problem right now (shadow-map resolition is a major. :)). I expect the ants to stop more when i increase the density...That's why i need to use clips. It would be great i i could make closeups too.:)
Staffan Norling
01-12-2002, 12:10 PM
The two new block controllers are:
master motion clip and global motion clip.
The global motion clip uses a reference object to make clips and then it clones the clips to the objects in the crowd. It can only use the tracks of one object.
The master motion clip seams to do nothing useful at all.
I guess it's imposible to make non-biped crowds after all...
Crowd........mhmhmhm i think that is not ready for Max now.........
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