View Full Version : Killzone 2 MP - Extended Trailer
This looks badass :) reminds me of TF2 style class system with realistic gameplay:
http://psnow.es/index.php/video/play/killzone_2_online_multiplayer_trailer
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SheepFactory
08-20-2008, 06:17 AM
That was sick! I can't wait for Killzone 2. It will be the game to finally replace COD4 as my primary multiplayer game.
Syndicate
08-20-2008, 06:38 AM
That flying thing doesnt look right :S
Anyone else notice all the dodgy animation?
In some ways this game looks really good, but bad animation bugs me a little.
Anyway... still on my shopping list.
SheepFactory
08-20-2008, 06:49 AM
Their single player character animations are hands down the best in any game to date. I am sure MP animations will be fixed too before release. Game is not out till february.
Mike.H
08-20-2008, 07:17 AM
looking neat for sure and plenty of time to continue polishing the title.
Once it get´s out i´m sure we´re in need of some mp alternative to warhawk after spending 1.5 year with it :) so it´s for sure on the day one purchase list for our family.
samartin
08-20-2008, 08:53 AM
When I 1st saw this game I was blown away by the quality of realtime rendering but now I just think oh it's just another FPS game!
I'm sure this clip has been shown before but this time they've mixed in that annoying voice over, or maybe 1st time they showed the clip they had the right idea of taking the audio out!!!
Be good to see when it finally gets here...
yup...another FPS game. I don't see anything innovative in this trailer, since at this point I don't really care about graphics. I could still play it with a great storyline and acting though (such as COD4), with all respects to Warfare FPS lovers...this trailer shows no progression in the games industry. I had high hopes for the gameplay.
JoshBowman
08-20-2008, 09:52 AM
<sarcasm> Oh but look at how detailed the rust is </sarcasm>
hakanpersson
08-20-2008, 10:23 AM
Couldnt agree more on the gameplay. Yes, this game is super pretty, and probably at least very funny and worth its dollars. But the gameplay with the new generation of consoles is still stuck on the same spot, if not even gone backwards. Last trailer I saw they presented the feature of "ducking behind cover". Haze did the same thing, trying to praise traditional game mechanics as they were something new and very impressive. Is Sonys marketing strategy based on re-inventing dead horses and pre-rendered sequences?
Very nice atmosphere on the environmental work btw, that something I really liked.
SheepFactory
08-20-2008, 04:14 PM
yup...another FPS game. I don't see anything innovative in this trailer, since at this point I don't really care about graphics. I could still play it with a great storyline and acting though (such as COD4), with all respects to Warfare FPS lovers...this trailer shows no progression in the games industry. I had high hopes for the gameplay.
Are you conveniently ignoring the "Killzone 2 MULTIPLAYER trailer" part? This is not the single player section. It is the multiplayer part with 36 players online, class systems, great clan vs clan match setups, matchmaking, etc. You dont need to innovate every time with games, you just have to make sure it is fun.
SheepFactory
08-20-2008, 04:18 PM
Couldnt agree more on the gameplay. Yes, this game is super pretty, and probably at least very funny and worth its dollars. But the gameplay with the new generation of consoles is still stuck on the same spot, if not even gone backwards. Last trailer I saw they presented the feature of "ducking behind cover". Haze did the same thing, trying to praise traditional game mechanics as they were something new and very impressive. Is Sonys marketing strategy based on re-inventing dead horses and pre-rendered sequences?
Very nice atmosphere on the environmental work btw, that something I really liked.
Oh I see what you did there! ;)
Haze did not do the same thing by the way. Haze doesnt have any cover mechanics. In fact I am not sure why you would go on about "oh its just more of the same" and then go and mention Haze out of all games in a positive light.
Are you conveniently ignoring the "Killzone 2 MULTIPLAYER trailer" part? This is not the single player section. It is the multiplayer part with 36 players online, class systems, great clan vs clan match setups, matchmaking, etc. You dont need to innovate every time with games, you just have to make sure it is fun.
sorry I slipped aside there. I would definitely appreciate some more original gameplay though...
Venkman
08-20-2008, 05:01 PM
I don't see anything innovative in this trailer, since at this point I don't really care about graphics. I could still play it with a great storyline and acting though (such as COD4), with all respects to Warfare FPS lovers...this trailer shows no progression in the games industry. I had high hopes for the gameplay.
What would make a first person war game more innovative?
As far as I can tell, the graphics and animation add a very, very high level of immersion. The attention to detail in weapons and movement is amazing. In the single player, having light beams creep through plumes of smoke from the grenades you throw does a lot for me. It makes other games seem simplistic by comparison.
hakanpersson
08-20-2008, 05:02 PM
Haze did not do the same thing by the way. Haze doesnt have any cover mechanics. In fact I am not sure why you would go on about "oh its just more of the same" and then go and mention Haze out of all games in a positive light.
More thinking about the commercials than the actual games. Both haze and killzone felt kinda silly, going on like "a really cool feature is that you can duck"-sort of rant:D It's either game mechanic a causal player like me take for granted, or the voice-over trying to convince you their innovative ideas actually work really well (or at least being "awesome").
Like Bungie triying to convince the viewers how you have to use guerilla tactics in Halo, because enemies were so much more powerful than you. In the end it turned out to be a pretty traditional fps.
Anyhow, the word "commercial" speaks for itself doesnt it:)
SheepFactory
08-20-2008, 05:08 PM
sorry I slipped aside there. I would definitely appreciate some more original gameplay though...
There are tons available. You can search for the e3 thread here and check out the videos I posted. Or just wait and I 'll post the new single player videos when they show it tomorrow at Leipzig.
Here is one:
http://www.gametrailers.com/player/38627.html
blenderhead
08-20-2008, 05:15 PM
this trailer shows no progression in the games industry. I had high hopes for the gameplay.
Ummm...what were you expecting exactly?
Although I am slightly miffed with the stripped down guns and gameplay (scope gone from Helghast assault rifle, no alt-fire etc) and the fact that there doesn't seem to be vehicular action like in Halo, I will be buying this on release. Loved the first one.
SheepFactory
08-20-2008, 05:24 PM
Ummm...what were you expecting exactly?
Although I am slightly miffed with the stripped down guns and gameplay (scope gone from Helghast assault rifle, no alt-fire etc) and the fact that there doesn't seem to be vehicular action like in Halo, I will be buying this on release. Loved the first one.
There is a video showing your character driving a tank and blowing stuff up. So there are vehicles in there.
Venkman
08-20-2008, 05:27 PM
Ummm...what were you expecting exactly?
I agree. I always wonder when people say "it has no innovation" as if they expected something else, but didn't get it. I'd like to know what people are expecting to see in the FPS genre, or what they want innovation wise. What, specifically, would make this FPS game more innovative? More bullets? Bizarre guns? Sheer scale?
I agree. I always wonder when people say "it has no innovation" as if they expected something else, but didn't get it. I'd like to know what people are expecting to see in the FPS genre, or what they want innovation wise. What, specifically, would make this FPS game more innovative? More bullets? Bizarre guns? Sheer scale?Depends really, for a big scale battle in huge maps multiplayer, nothing tops Battlefield 2 yet IMO. The Commander position also gives it an RTS twist, and when your team listens, it's like playing the most advance RTS game. Actually, it was probably one of the most innovative FPS I've played in recent years.
I agree though, there isn't much you can do with it. Too many different weapons and equipments and you get balance issue. I'd say bring back destructible environment from Red Faction and hit regions from Soldier of Fortune.
Anyway, back to KZ2. I must say that does look pretty damn good... and fun too.
mmkelly011881
08-20-2008, 06:02 PM
purty... i hope it includes a mute button
blenderhead
08-20-2008, 06:08 PM
There is a video showing your character driving a tank and blowing stuff up. So there are vehicles in there.
Cool beans. Don't get to watch many vids on my net connection. Hope there's some flying vehicles too, they were just teasing us with those jet bikes in Killzone 1. There's even two whole pages in the manual dedicated to the vehicles and you couldn't use them! (Halo has spoiled me)
I'd say bring back destructible environment from Red Faction and hit regions from Soldier of Fortune.
I have fond memories of my mothers horrified face as she found me slitting up some thugs in a subway...ah the memories. I loved both those games, in particular Red Faction (1). Where did 'realistic' damage on models go? They seem to have been replaced with area specific animation like the groin grab when you shoot a guard in MGS in the conckers...they should bring back visible damage.
heavyness
08-20-2008, 06:45 PM
Oh I see what you did there! ;)
Haze did not do the same thing by the way. Haze doesnt have any cover mechanics. In fact I am not sure why you would go on about "oh its just more of the same" and then go and mention Haze out of all games in a positive light.
you tell them Sheep! defend that PS3!
SheepFactory
08-20-2008, 06:51 PM
you tell them Sheep! defend that PS3!
What the hell?
anoon
08-20-2008, 07:29 PM
yup...another FPS game. I don't see anything innovative in this trailer
Innovation is HIGHLY overrated.
I loved the first game, as well as the PSP one too. I am looking forward to revisiting the KZ universe. This is one title I will be buying immediately upon release.
Michael5188
08-20-2008, 09:04 PM
I agree. I always wonder when people say "it has no innovation" as if they expected something else, but didn't get it. I'd like to know what people are expecting to see in the FPS genre, or what they want innovation wise. What, specifically, would make this FPS game more innovative? More bullets? Bizarre guns? Sheer scale?
Have you looked at Farcry 2? I don't know, from what I've seen that's innovation. It's an open ended world, that you travel about completing objectives you choose to complete, letting people live or die effecting later gameplay, and it's in Africa! Africa= innovation ;) Seriously though, there's something to be said for both open-ended and structured storyline. Both have their place, it's just we don't see many open ended fps at all (or good ones at that), and it's an exciting prospect. I for one thought Crysis was thrilling in the beginning cause you could generally go where you wanted, it lost a bit near the end as it grew more linear.
Anyways, putting that aside, I agree, games really don't have to be innovative, sometimes more content, pretty graphics, and plain old fun is all it takes.
Tamis
08-20-2008, 10:58 PM
you tell them Sheep! defend that PS3!
Aaaaaah xbot xbot ^_^ :bounce:
Innovation is HIGHLY overrated.
I loved the first game, as well as the PSP one too. I am looking forward to revisiting the KZ universe. This is one title I will be buying immediately upon release.
I haven't played the first one, but my brother doesnt seem to like it due to bugs. But KZ2 looks great, im definitely buying it(and RE5). Maybe we can start a KZ cgtalk clan :D
But i hope i can change buttons to fire a weapon in KZ2, i'm so used to the MGS4 button layout(R2 to shoot).
blenderhead
08-21-2008, 03:02 PM
Innovation is HIGHLY overrated.
For truth, this was quoted.
Yeah, KZ1 is a bit buggy, but I love it anyway. I guess that's what makes it a cult classic :buttrock:
Innovation is HIGHLY overrated.I beg to differ. Even if the implementation failed, it's still enough to give others ideas on how to implement it better in future games.
There are plenty of innovations in FPS like UAV, artillery strike, character classes, unlockable/upgradable weapons, sea/air/land vehicles, etc. Without all these little innovations, we'd still be playing FPS like it's 1992, picking up health packs/ammo/powerups scattered randomly inside the map.
anoon
08-21-2008, 08:50 PM
I beg to differ. Even if the implementation failed, it's still enough to give others ideas on how to implement it better in future games.
Actually, I think you and I are on the same page; Incremental innovation is key.
Largely, a shooter is a shooter. There isn't any sweeping new revolutionary gameplay feature that is going to come along dramatically change the core of the game. At this point, it is the incremental amounts of innovation such as you mention that add up to evolution, refinement and perfection of the genre.
People rag on Gears of War for lacking innovation, but I disagree. The roadie run, the cover slide mechanic, the active reload system, and all of those other little incremental innovations add up to a whole lot of evolution. The game sold like gangbusters.
My comment was aimed at the guys that constantly cry out for massive amounts of innovation across the board that get on my nerves.
The truth is that really, the customer doesn't want large scale innovation; that much is clear. Sales prove it.
JoshBowman
08-22-2008, 01:18 AM
I don't care about innovation so much as character. Killzone 2 looks very purdy but I'd like FPS games to have a bit more depth to their characters so your team mates in single player aren't just cannon fodder or distractions for the enemy. And the same goes for the enemy, how more powerful if there was a narrative that made you care about the people you were killing and the guilt that comes from ending a life (I got this feeling when watching some of the Call of Duty 5 previews and watching and hearing the Japanese screaming and moaning as the player sets them on fire with the flame thrower). I think as we get closer and closer to creating lifelike people in games the line will be blurred as to whether we start seeing them as people or character models (I know they're not real but hell, people become attached to characters on t.v. just as much as they do their friends).
But I realise that's not what this game set out to do. It's more of a "we're macho men in a macho fight, we'll talk macho, act macho and kill macho, don't like it? Go cry to your mummy!"
And that, is some thing, I just don't care about.
The truth is that really, the customer doesn't want large scale innovation; that much is clear. Sales prove it.Ain't that the truth.
The first System Shock is a case in point. It was released in '94, the same year as Doom 2 and boy... that game is so much better than Doom2 on every level and yet it didn't do anywhere near as good as D2 on the market.
And now people are hailing Bioshock as innovative. :hmm:
ThE_JacO
08-22-2008, 04:01 AM
The first system shock was conceived and sold as a first person RPG.
It was in the market that was of eye of the beholder, elvira, might and magic, ultima underworld etc.
It also costed thrice as much and didn't offer the first set of levels for free to download.
That's why it didn't sell a scratch of what d2 sold. Entirely different markets, nothing to do with innovation.
Malcolm7
08-22-2008, 04:58 AM
I beg to differ. Even if the implementation failed, it's still enough to give others ideas on how to implement it better in future games.
With all due respect that makes no sense !
So let me get this straight ...
1. you have games that take any where from 2 years to 10 years to develop.
2. you have Millions of dollars *INVESTED* in games (meaning they have to get those Millions back with a profit added.
3. And you want them to implement some abstract feature in a game that is radically different, just so you can all criticize it and not buy the game. And maybe years later say " well so and so game sucks I didn't buy it but if you think about it they where innovative" .. yeah right !
It shows how easy it is to talk when it's not your money involved.
Not every game needs to be innovative,games need to be first and far most FUN !!!
Every once and a while something super comes along but that doesn't mean that all games should be super innovative.
Call of Duty 4 Had a missing piece of innovation.... a cover system.I was disappointed but the game is so "FUN" that after awhile it didn't ever matter anymore.
Assassins Creed had innovation with control/Climbing... but the game wasn't all that fun now was it ?
Innovation is just one part of the experience of games. FUN should be the whole experience.
I don't own a PS3 I have a xbox 360 I played Halo...that game sucks .You have Characters with dumb color, Environments that shock me... they where so blend ..that's all innovation I guess.
Most people like the new Dark Night movie ... what was innovative a bout that movie? never mind the Jokers great performance.What was innovative about Hulk the movie ?
What was innovative a bout IRON MAN.? Same CG stuff Green screen stuff. STILL GREAT MOVIES.FUN IS FUN...I buying a PS3 one day Kill Zone 2 among others things is making that decision easier.
SheepFactory
08-22-2008, 06:55 AM
Another 7 minute single player gameplay video:
http://www.jeuxvideo.fr/gc-killzone-gameplay-exclu-actu-157094.html
1. you have games that take any where from 2 years to 10 years to develop.
Not every game needs to be innovative,games need to be first and far most FUN !!!
Every once and a while something super comes along but that doesn't mean that all games should be super innovative.
Call of Duty 4 Had a missing piece of innovation.... a cover system.I was disappointed but the game is so "FUN" that after awhile it didn't ever matter anymore.Only troubled development goes on for 10 years, like that Almost Human for example, or Duke Nukem Forever though that one might just be a long running gag.
That or the developer is Blizzard. Though I really don't see why their games have to take so long to develop, it's not like their games have anything really special apart from (perhaps) the story. Other developers have shown that they can make excellent games in half the time Blizzard's taking with their games.
Where did I say every games should be super innovative? point it out for me. :rolleyes:
Do you think COD4 would've been just as fun if it still plays like Doom2, no weapon recoil, no UAV, no perks, no weapon customisation and other innovations?
Assassins Creed had innovation with control/Climbing... but the game wasn't all that fun now was it ?I already answer that in the sentence that you even quoted.
Even if it doesn't work well for Assassin's Creed, other developers might look at it and come up with a better implementation of it and as a result, we might get a really cool game. Maybe Dice's new game Mirror's Edge.
The first system shock was conceived and sold as a first person RPG.
...
Entirely different markets, nothing to do with innovation.Didn't think genre really matters back then, it's not like the market was oversaturated with games like it is these days. Back then, it was simply playing computer games for me and my friends. From Quest For Glory to Dune II to Doom, if we could get our hands on them, we'd play them regardless of their genre.
switchblade327
08-24-2008, 03:50 PM
Anyone else notice all the dodgy animation?
In some ways this game looks really good, but bad animation bugs me a little.
You should look at the other trailers for the actual quality of animation in KZ2. There's clearly some glitches in the blending going on in this one that aren't in the others.
SheepFactory
08-24-2008, 04:56 PM
The game has hands down the best ingame animations I have ever seen. Just look at these hit reactions depending on where you shoot the enemy. (Gifs are taken from the NeoGaf thread)
http://i35.tinypic.com/15hh3m1.gif
http://i33.tinypic.com/se0nxt.gif
http://i35.tinypic.com/e7dqmx.gif
samartin
08-25-2008, 09:33 AM
Impressive animation but totally unnatural at the same time!
The 3rd animation the "thing" is being shot he looks to the right and then does a quality olympic winning pirouette in the reverse direction!!
There always seems to be a delay of about 1 second before the resulting motion takes place, maybe due to the beta phase but nice animations otherwise...
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