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Compote
08-19-2008, 07:44 PM
When I try selecting an edge or a polygon with the rectangle or the raycast rectangle I can get more then one a polygon or a edge. (attached picture) Make one click, get 4 polygon or edges.
1)It happens when I select a polygon (in polygon mode, of course) but click on an approximate edge or even nearby and I get 2 polygons selected.

2)Or click where 4 edges cross or nearby and get 4 edges selected (Edge mode). the same for polygons. If the wire of an object is small then it's more problematic. I'm almost sure there's no way like here (http://forums.cgsociety.org/showthread.php?f=24&t=532954&page=1&pp=15). However...

Don't advise to use raycast and so on :)

gauravindian
08-19-2008, 07:48 PM
When I try selecting an edge or a polygon with the rectangle or the raycast rectangle I can get more then one a polygon or a edge. (attached picture) Make one click, get 4 polygon or edges. It happens when I select a polygon (in polygon mode, of course) but click on an approximate edge and I get 2 polygons selected. Or click where 4 edges cross and get 4 edges selected (Edge mode). I'm almost sure there's no way like here (http://forums.cgsociety.org/showthread.php?f=24&t=532954&page=1&pp=15) However...

Don't advise to use raycast and so on :)
I am a maya user.I tried the trial version of XSI and i was facing the same problem.

stblair
08-20-2008, 02:52 PM
Check the Anti-aliasing settings in your display driver.
Try the "application-controlled" setting.

Compote
08-20-2008, 03:16 PM
Check the Anti-aliasing settings in your display driver.
Try the "application-controlled" setting.
I tried. It's not changed anything

Bullit
08-20-2008, 03:44 PM
Rectangle Select Options


Surround Edges
When on, you must completely enclose edges to select them with the Rectangle and Lasso tools. When off, you need only enclose part of them.

Surround Polygons
When on, you must completely enclose polygons to select them with the Rectangle and Lasso tools. When off, you need only enclose part of them.



Maybe this in Preferences>Tools>options can tweak it. But it seems a Graphic card issue if i understood you right.

Compote
08-20-2008, 04:51 PM
Rectangle Select Options
Surround Edges
When on, you must completely enclose edges to select them with the Rectangle and Lasso tools. When off, you need only enclose part of them.

Surround Polygons
When on, you must completely enclose polygons to select them with the Rectangle and Lasso tools. When off, you need only enclose part of them.

Maybe this in Preferences>Tools>options can tweak it.
I know these things but I don't see how they can be useful at all.


But it seems a Graphic card issue if i understood you right.

Hmm, I got 8800GT last drivers

gauravindian
What card have you got?

luceric
08-20-2008, 08:37 PM
I'm not 100% sure what problem you are having, what you're doing and what you expect the result to be. My best guess is that you are used to a Maya selection behavior?

Which interaction mode are you using, XSI or "QWERTY and Alt Camera"? In QWERTY mode, selecting the middle vertex will indeed select all four polygons around it, because "Surround Polygon" is Off. Turn it on if you do not want this behaviour.

For quickly and accurately selecting polygons, I suggest turning on Raycast In Shaded Mode, and use the Raycast tool (It's "u" to raycast polygons in the XSI keymap). Click and drag to select multiple polygons. Or use the tweak tool ("m" in XSI keymap) to do all modeling.

Compote
08-21-2008, 09:09 AM
I'm not 100% sure what problem you are having, what you're doing and what you expect the result to be. My best guess is that you are used to a Maya selection behavior? Any ohter application use the rectangle like Maya's and it's not about a habit It's about ease of handling. I didn't have a problem with S navigation (pan,dolly,orbit). I'm used to it after 2 minutes. I expect one click whereever I click is one polygon or edge, not 2-4 ones.


Which interaction mode are you using, XSI or "QWERTY and Alt Camera"? I use XSI default with S camera. It doesnt depends on a mode cuz all settings can be changed.


In QWERTY mode, selecting the middle vertex will indeed select all four polygons around it, because "Surround Polygon" is Off.
Indeed ? It's supposed to be handy? same for when it's off :curious:
If I need four I do click and drag


For quickly and accurately selecting polygons, I suggest turning on Raycast In Shaded Mode, and use the Raycast tool (It's "u" to raycast polygons in the XSI keymap). Click and drag to select multiple polygons. Or use the tweak tool ("m" in XSI keymap) to do all modeling. Raycast in Shaded mode for the rectangle it's the raycast rectangle. the Raycast and the tweal component tool are good but many polygons I'll select for a long time

Sbowling
08-22-2008, 02:21 AM
1)It happens when I select a polygon (in polygon mode, of course) but click on an approximate edge or even nearby and I get 2 polygons selected.

2)Or click where 4 edges cross or nearby and get 4 edges selected (Edge mode). the same for polygons. If the wire of an object is small then it's more problematic. I'm almost sure there's no way like here (http://forums.cgsociety.org/showthread.php?f=24&t=532954&page=1&pp=15). However...

Don't advise to use raycast and so on :)

So when you select more than one edge it selects more than one edge and when you select more than one polygon it selects more than one polygon. Sounds like it's working as intended. If you are selecting the edges of 4 polygons in polygon selection more it will select the 4 polygons connected to those edges. This is the way it works in all programs, unless you have one that reads your mind and only selects the one that you really want, not all the ones you selected... If you want it to only select the polygon that you have completely selected with the selection box, you need change the prefrences as posted by bullit.

I don't know if there is a language barrier or something, but in this thread and the other there have been posts explaining why these work the way they work and which tools you need to use to get the expected result and you seem to just ignore them. You need to use the right tool for the right job.

If we are still missing the point, maybe you should post a video of you doing what you want in maya and we can tell you how to do the same in XSI.

P.S. I have the exact same video card that you do and have no problems with it.

Compote
08-22-2008, 09:28 AM
This is the way it works in all programs
If it was that, I'd not create the thread. :)


I don't know if there is a language barrier or something, but in this thread and the other there have been posts explaining why these work the way they work and which tools you need to use to get the expected result and you seem to just ignore them. You need to use the right tool for the right job. I don't ignore em. They said what I already know :)


If we are still missing the point, maybe you should post a video of you doing what you want in maya and we can tell you how to do the same in XSI. Ok

Compote
08-22-2008, 12:15 PM
Video Xvid codec (http://www.filefactory.com/file/f004f0/n/MayaXSI_rar ) 339 KB

tc
08-22-2008, 12:18 PM
I don't know if I understand your problem but seems you are passing for some precision issue.
Maybe it's your graphics card, maybe not.

I've been using XSI for years and I've never had any problem with the rectangle selection... but anyway... If there's a precision problem with the rectangle selection. Send it to support@softimage.com with repro steps, and they should fix it.
You can also fill the classic bugreport form http://www.softimage.com/support/feedbackAB/default.aspx

That said... I think you are missing something about all this discussion (like in the other thread you started).

XSI is NOT 3dsmax or Maya or Modo.

Obviously you know that, but I want to reinforce that there is a difference to work in other 3d softwares, and XSI is well known because of its fast workflow. So people is here suggesting you different workflows that will probably be better when working in XSI.
That doesn't mean the Rectangle tool shouldn't be working the way you expect it to work, but again, send it as a problem with report steps and it will be more effective.

Now, why are you so obsessed with the rectangle selection?
XSI users are much more used to do raycast selection and other shortcuts that speed up the workflow.
For me the rectangle selection is just useful when I need to select "half of a model", or "the top of a cube". Or something that has the shape of a rectangle.

When the thing is component manipulation, fast loop/range selection... etc. Nobody that is sane will spend their time using rectangle tool.
Again, rectangle is useful for a generic selection, where you select/unselect a bunch of things and then you refine your selection with "u".

Please take a look on this video, it show some of the basic selection tools: http://xsi-brasil.com/videos/XSI_Selection_web/XSI_Selection_web.html
Hope that can help you on your work.

Compote
08-22-2008, 01:34 PM
That said... I think you are missing something about all this discussion (like in the other thread you started). XSI is NOT 3dsmax or Maya or Modo.

Obviously you know that, but I want to reinforce that there is a difference to work in other 3d softwares, and XSI is well known because of its fast workflow.

So people is here suggesting you different workflows that will probably be better when working in XSI.
That doesn't mean the Rectangle tool shouldn't be working the way you expect it to work, but again, send it as a problem with report steps and it will be more effective.

Now, why are you so obsessed with the rectangle selection?
XSI users are much more used to do raycast selection and other shortcuts that speed up the workflow.
For me the rectangle selection is just useful when I need to select "half of a model", or "the top of a cube". Or something that has the shape of a rectangle.

When the thing is component manipulation, fast loop/range selection... etc. Nobody that is sane will spend their time using rectangle tool.
Again, rectangle is useful for a generic selection, where you select/unselect a bunch of things and then you refine your selection with "u".

Please take a look on this video, it show some of the basic selection tools: http://xsi-brasil.com/videos/XSI_Selection_web/XSI_Selection_web.html
Hope that can help you on your work.
Like I wrote the Raycast and the tweal component tool are good but many polygons I'll select for a long time Doesn't that mean XSI users are much more used to do raycast selection, the rectangle is useful for a generic selection and so on? :)
Simple example I have to select 3 sides of a cube which has a lot of polys (small wire). Of course I'll use rectangle raycast tool and then I need to select some polygons at other side. So I have to aim with the raycast rectangle not to select what I don't need or take the raycast. you said my other thread... Rectangle and raycast rectangle what's the difference?
Include backfacing polys,edges, vertices or not. I know they are purposes of those selection tools. Why don't softimage do a simple reactangle with an option "backfacing"? like press and hold some button and you get backfacing. Let it go and backfacing is off. So Isn't it rather many selection tools (3) I have to change for a generic selection? :)

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