jchedley
06-02-2003, 12:39 PM
Hi,
Ive been working in the games industry for a while now, and as such all my animation work has been 'on the spot' ie a walk cycle or sneak cycle never moves from world coords 0,0,0
Ive been wondering what methods people use when they want to actually move the char around the world.
do most people animate a character cycle under a parent null, and slide the null around the world (and hence get feet slide problems), OR, do people animate in world coords, and lose the flexibility of having things locally keyed under a null (soudns like a bad idea).
some sort of setup whereby the feet are controlled independently and therefore stick to the ground in world space?
im starting work with XSI (moving from soft3D, then maya), and lm interested in how people tackle this problem.
any tips would be welcome :)
many thanks,
john.
Ive been working in the games industry for a while now, and as such all my animation work has been 'on the spot' ie a walk cycle or sneak cycle never moves from world coords 0,0,0
Ive been wondering what methods people use when they want to actually move the char around the world.
do most people animate a character cycle under a parent null, and slide the null around the world (and hence get feet slide problems), OR, do people animate in world coords, and lose the flexibility of having things locally keyed under a null (soudns like a bad idea).
some sort of setup whereby the feet are controlled independently and therefore stick to the ground in world space?
im starting work with XSI (moving from soft3D, then maya), and lm interested in how people tackle this problem.
any tips would be welcome :)
many thanks,
john.
