View Full Version : Automating exploded views with time effector?

08-19-2008, 05:17 PM
In a previous post, someone suggested using Time Effector as a way of automating exploded views. Can someone give me some pointers to that? Traditionally, I'd have to keyframe every group moving away from the core object (like bolts coming out of an engine block, the spark plugs coming out, the cylinders sliding out, etc)

Would Delay Effector be something to use too?

CGTalk Moderation
08-19-2008, 05:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.