AtomAndBrad
08-19-2008, 07:54 AM
I should preface this by saying that I haven't done a SINGLE thing with dynamics in Maya. However, I have a problem and I'm looking for a solution. I tend to learn things better when I have a specific objective and work my way through how to achieve it. But some help would be greatly appreciated since I'm on a time limit.
For my animation class, we're doing a Luxo animation (I'm sure I don't need to explain who Luxo is, but just in case, the Pixar lamp). We were tasked with coming up with a simple 5-10 second animation for the next week using Luxo (or basically, any desk lamp that looks kind of like him).
The idea I came up with was to have him sneezing and in doing so, his light bulb comes out and shatters on the floor. After recovering from the sneeze, he realizes what happened, bends down close to the debris, and hangs his head in shame.
As far as the body animation goes I'm fairly sure I can do it relatively well. However, the shattering light bulb is something that I have no clue how to approach. For one, I don't really know the best way to create a glass material (I can model the bulb just fine). Secondly, I don't know how to do the shatter realistically. I'd like to do it with dynamics to make the effect look nice and natural, as opposed to obviously done cookie-cutter style (like, for instance, the default Shatter effect in After Effects).
So, can anybody point me in the right direction? Are there any 3rd party plug-ins that might make the process nice and simple? Any help would be greatly appreciated! And I will of course post my progress.
For my animation class, we're doing a Luxo animation (I'm sure I don't need to explain who Luxo is, but just in case, the Pixar lamp). We were tasked with coming up with a simple 5-10 second animation for the next week using Luxo (or basically, any desk lamp that looks kind of like him).
The idea I came up with was to have him sneezing and in doing so, his light bulb comes out and shatters on the floor. After recovering from the sneeze, he realizes what happened, bends down close to the debris, and hangs his head in shame.
As far as the body animation goes I'm fairly sure I can do it relatively well. However, the shattering light bulb is something that I have no clue how to approach. For one, I don't really know the best way to create a glass material (I can model the bulb just fine). Secondly, I don't know how to do the shatter realistically. I'd like to do it with dynamics to make the effect look nice and natural, as opposed to obviously done cookie-cutter style (like, for instance, the default Shatter effect in After Effects).
So, can anybody point me in the right direction? Are there any 3rd party plug-ins that might make the process nice and simple? Any help would be greatly appreciated! And I will of course post my progress.
